Player Matchup

Bacchus
Bacchus
Gold III
 
Bacchus
Gold III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
Akkida
Sun Wukong
Gold V
Level 144
God Stats
3W - 2L
1,609 SR
Queue Stats
19W - 18L
1,649 MMR
Party 2
Medusa
Medusa
Gold III
HaminatorX
Medusa
Gold III
Level 129
God Stats
8W - 11L
1,675 SR
Queue Stats
226W - 231L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver I
Nomo89UuU
Tsukuyomi
Silver I
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 37L
1,449 MMR
Party 2
Tiamat
Tiamat
Gold II
TickleMeDingo
Tiamat
Gold II
Level 121
God Stats
1W - 4L
1,500 SR
Queue Stats
546W - 557L
1,511 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 142
1,557 SR
1,522 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 119
1,572 SR
1,523 MMR
Fenrir
Fenrir
Gold II
 
Fenrir
Gold II
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Silver I
BμrgerDμde
Thoth
Silver I
Level 48
God Stats
1W - 1L
1,273 SR
Queue Stats
19W - 9L
1,596 MMR
Party 1
Izanami
Izanami
Silver I
KmanYeets
Izanami
Silver I
Level 157
God Stats
2W - 3L
1,500 SR
Queue Stats
28W - 26L
1,530 MMR
Solo
Cabrakan
Cabrakan
Gold V
iTerminatorr
Cabrakan
Gold V
Level 88
God Stats
15W - 8L
1,735 SR
Queue Stats
144W - 126L
1,444 MMR
Party 1
Bastet
Bastet
Silver I
largeandincharge
Bastet
Silver I
Level 157
God Stats
1W - 0L
1,851 SR
Queue Stats
57W - 48L
1,548 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
7
2 / 5 / 1
5,162
469
2,074
11,160
6,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sun Wukong
Akkida
Sun Wukong
11
1 / 3 / 1
6,384
580
4,290
9,798
5,100
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Medusa
HaminatorX
Medusa
9
2 / 6 / 3
5,808
528
7,036
8,394
1,810
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Tsukuyomi
Nomo89UuU
Tsukuyomi
10
3 / 6 / 2
6,246
568
4,806
8,617
2,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 5 / 2
5,336
485
3,962
6,325
1,740
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
CliodhnaArtioThe MorriganAtlas

VS

Bans
Hou YiSolDanzaburouBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
7 / 3 / 8
7,363
669
6,650
11,128
8,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
3 / 0 / 5
7,238
658
5,912
4,543
1,251
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
KmanYeets
Izanami
12
4 / 2 / 9
7,293
663
7,853
7,862
2,504
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cabrakan
iTerminatorr
Cabrakan
12
6 / 1 / 5
7,016
638
6,172
7,635
4,028
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
3 / 2 / 2
7,294
663
6,224
9,240
3,245
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
52
8
Kills
23
25
Deaths
8
9
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
2
5
1
0.5
W
Fenrir
 
Fenrir
7
3
8
3.67
L
Sun Wukong
Akkida
Sun Wukong
1
3
1
0.5
W
3
0
5
5.5
L
Medusa
HaminatorX
Medusa
2
6
3
0.58
W
Izanami
KmanYeets
Izanami
4
2
9
4.25
L
Tsukuyomi
Nomo89UuU
Tsukuyomi
3
6
2
0.67
L
0
5
2
0.2
W
Cabrakan
iTerminatorr
Cabrakan
6
1
5
8.5
W
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,168
Damage
32,811
44,294
Taken
40,408
16,876
Mitigated
19,711
9,062
Healing
11,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
2,074
242
23
2,240
11,160
6,191
0
3,046
8,114
10,299
0
W
Fenrir
 
Fenrir
6,650
2,054
0
1,828
11,128
8,683
57
1,342
9,786
0
21,854
L
Sun Wukong
Akkida
Sun Wukong
4,290
553
0
2,716
9,798
5,100
0
1,267
8,531
0
34,218
W
5,912
231
0
424
4,543
1,251
0
2,155
2,388
47,504
0
L
Medusa
HaminatorX
Medusa
7,036
3,721
0
1,306
8,394
1,810
0
711
7,683
0
28,884
W
Izanami
KmanYeets
Izanami
7,853
6,094
0
2,625
7,862
2,504
409
1,754
6,108
0
44,931
L
Tsukuyomi
Nomo89UuU
Tsukuyomi
4,806
1,470
0
1,871
8,617
2,035
0
3,592
5,025
0
27,956
L
3,962
207
0
906
6,325
1,740
0
3,468
2,857
26,006
0
W
Cabrakan
iTerminatorr
Cabrakan
6,172
1,456
0
3,751
7,635
4,028
0
666
6,969
31,565
0
W
6,224
1,586
0
2,444
9,240
3,245
0
119
9,121
0
44,272

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,936
Gold Earned
36,204
256
Minions Killed
360
0
Camps Cleared
0
1,128,074
Distance Traveled
1,160,189
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,162
469
9
1
0
225,166
2
W
Fenrir
7,363
669
23
2
0
226,845
4
L
Sun Wukong
6,384
580
92
8
0
229,639
2
W
Thoth
7,238
658
102
9
0
226,840
0
L
Medusa
5,808
528
55
5
0
216,654
4
W
Izanami
7,293
663
86
8
0
207,613
6
L
Tsukuyomi
6,246
568
58
5
0
235,852
2
L
Tiamat
5,336
485
42
4
0
220,763
3
W
Cabrakan
7,016
638
58
5
0
253,951
2
W
Bastet
7,294
663
91
8
0
244,940
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role