Player Matchup

Cabrakan
Cabrakan
 
Cabrakan
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
 
Bastet
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
 
Mulan
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
angdr4
Izanami
Level 101
God Stats
13W - 13L
1,573 SR
Queue Stats
41W - 51L
1,438 Elo+
Party 1
Merlin
Merlin
xGreydan
Merlin
Level 140
God Stats
0W - 2L
1,386 SR
Queue Stats
185W - 171L
1,633 Elo+
Party 1
Team Averages
Level 133
1,492 SR
1,514 Elo+

VS

Team Averages
Level 102
1,527 SR
1,598 Elo+
Mulan
Mulan
AlwaysStuntin
Mulan
Level 142
God Stats
6W - 5L
1,623 SR
Queue Stats
89W - 93L
1,546 Elo+
Party 2
Sol
Sol
Monticello15
Sol
Level 114
God Stats
6W - 0L
1,908 SR
Queue Stats
325W - 314L
1,592 Elo+
Solo
Mercury
Mercury
Scrawss
Mercury
Level 124
God Stats
5W - 5L
1,423 SR
Queue Stats
268W - 256L
1,587 Elo+
Party 2
Apollo
Apollo
ÆlĀkazam
Apollo
Level 4
God Stats
5W - 4L
1,500 SR
Queue Stats
69W - 45L
1,663 Elo+
Party 3
He Bo
He Bo
Ąbracadavre
He Bo
Level 125
God Stats
8W - 9L
1,182 SR
Queue Stats
529W - 442L
1,604 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
14
4 / 4 / 8
9,137
537
7,186
11,911
15,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bastet
 
Bastet
15
6 / 7 / 4
9,068
533
9,457
14,225
4,473
Mace

Mace

+10
Physical Power

Mulan
 
Mulan
12
2 / 4 / 0
7,992
470
10,903
12,537
10,960
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Izanami
angdr4
Izanami
15
1 / 6 / 5
8,883
523
5,698
12,565
3,008
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
xGreydan
Merlin
15
8 / 5 / 4
9,493
558
11,296
10,840
3,279
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 1 / 1
10,213
601
10,127
14,863
10,998
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

17
6 / 6 / 3
10,758
633
11,870
14,255
4,945
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
Scrawss
Mercury
15
3 / 6 / 5
9,007
530
6,145
16,636
4,265
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Apollo
ÆlĀkazam
Apollo
16
5 / 4 / 7
10,197
600
7,993
13,861
4,057
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
6 / 4 / 1
10,468
616
10,704
8,698
2,217
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
43
21
Kills
26
26
Deaths
21
21
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
 
Cabrakan
4
4
8
2
L
Bastet
 
Bastet
6
7
4
1.14
L
Mulan
 
Mulan
2
4
0
0.5
W
6
1
1
6.5
W
6
6
3
1.25
W
Mercury
Scrawss
Mercury
3
6
5
0.92
L
Izanami
angdr4
Izanami
1
6
5
0.58
L
Merlin
xGreydan
Merlin
8
5
4
2
W
Apollo
ÆlĀkazam
Apollo
5
4
7
2.13
W
6
4
1
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,540
Damage
46,839
62,078
Taken
68,313
36,843
Mitigated
26,482
9,362
Healing
26,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
 
Cabrakan
7,186
1,277
0
1,408
11,911
15,123
0
5,669
6,242
23,814
0
L
Bastet
 
Bastet
9,457
1,266
0
1,570
14,225
4,473
0
4,396
9,829
0
46,361
L
Mulan
 
Mulan
10,903
1,554
0
3,851
12,537
10,960
0
439
12,098
6,626
44,172
W
10,127
1,454
0
7,340
14,863
10,998
712
3,051
11,812
3,950
56,659
W
11,870
5,272
0
5,453
14,255
4,945
0
4,634
9,621
73,759
0
W
Mercury
Scrawss
Mercury
6,145
2,845
0
5,310
16,636
4,265
0
5,039
11,451
0
50,763
L
Izanami
angdr4
Izanami
5,698
2,763
0
2,008
12,565
3,008
0
6,355
6,210
0
67,669
L
Merlin
xGreydan
Merlin
11,296
147
0
525
10,840
3,279
0
6,371
4,469
47,064
0
W
Apollo
ÆlĀkazam
Apollo
7,993
4,915
0
5,740
13,861
4,057
3,178
3,938
9,923
0
71,115
W
10,704
288
0
2,309
8,698
2,217
0
3,522
5,176
73,332
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,573
Gold Earned
50,643
431
Minions Killed
592
0
Camps Cleared
0
1,533,495
Distance Traveled
1,607,641
16
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
9,137
537
31
2
0
345,097
3
L
Bastet
9,068
533
79
5
0
347,392
5
L
Mulan
7,992
470
98
6
0
211,383
1
W
Mulan
10,213
601
127
7
0
331,325
5
W
Sol
10,758
633
133
8
0
291,910
6
W
Mercury
9,007
530
87
5
0
360,130
5
L
Izanami
8,883
523
141
8
0
319,248
1
L
Merlin
9,493
558
82
5
0
310,375
6
W
Apollo
10,197
600
116
7
0
298,116
2
W
He Bo
10,468
616
129
8
0
326,160
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role