Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
O4kyn
Cthulhu
Level 146
God Stats
2W - 1L
1,243 SR
Queue Stats
260W - 269L
1,551 Elo+
Solo
Zeus
Zeus
Splean
Zeus
Level 141
God Stats
6W - 10L
1,291 SR
Queue Stats
211W - 230L
1,538 Elo+
Solo
Cliodhna
Cliodhna
cykelmyg
Cliodhna
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
28W - 29L
1,548 Elo+
Solo
Loki
Loki
profBoysen
Loki
Level 86
God Stats
18W - 13L
1,609 SR
Queue Stats
412W - 412L
1,543 Elo+
Solo
Team Averages
Level 129
1,428 SR
1,536 Elo+

VS

Team Averages
Level 125
1,545 SR
1,540 Elo+
Shiva
Shiva
 
Shiva
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
Blackriver02
Arachne
Level 119
God Stats
5W - 4L
1,692 SR
Queue Stats
73W - 101L
1,530 Elo+
Solo
Cupid
Cupid
Caarlz
Cupid
Level 85
God Stats
2W - 1L
1,500 SR
Queue Stats
16W - 7L
1,737 Elo+
Party 1
Gilgamesh
Gilgamesh
OnlyMrSpyro
Gilgamesh
Level 107
God Stats
23W - 20L
1,532 SR
Queue Stats
444W - 474L
1,485 Elo+
Solo
Hera
Hera
ScaryCOW
Hera
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 20L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
12
6 / 2 / 2
6,604
660
7,142
6,579
1,973
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
O4kyn
Cthulhu
10
3 / 0 / 10
6,346
635
5,901
7,134
4,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Zeus
Splean
Zeus
11
3 / 1 / 7
6,649
665
6,530
5,196
1,605
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cliodhna
cykelmyg
Cliodhna
12
8 / 1 / 3
7,204
720
6,134
7,103
2,362
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

11
0 / 2 / 5
6,177
618
2,748
5,667
1,693
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
8
0 / 4 / 1
4,968
497
3,166
10,373
4,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Arachne
Blackriver02
Arachne
9
3 / 4 / 0
5,761
576
2,928
8,123
2,187
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cupid
Caarlz
Cupid
8
0 / 5 / 1
4,765
477
2,829
8,209
1,595
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
OnlyMrSpyro
Gilgamesh
10
3 / 1 / 0
6,369
637
3,677
6,805
4,702
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hera
9
0 / 6 / 2
5,279
528
3,490
6,600
1,598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
10
20
Kills
6
6
Deaths
20
27
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
6
2
2
3.5
L
Shiva
 
Shiva
0
4
1
0.13
L
Arachne
Blackriver02
Arachne
3
4
0
0.75
L
Cupid
Caarlz
Cupid
0
5
1
0.1
W
Cthulhu
O4kyn
Cthulhu
3
0
10
8
L
Gilgamesh
OnlyMrSpyro
Gilgamesh
3
1
0
3
L
Hera
0
6
2
0.17
W
Zeus
Splean
Zeus
3
1
7
6.5
W
Cliodhna
cykelmyg
Cliodhna
8
1
3
9.5
W
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,455
Damage
16,090
31,679
Taken
40,110
11,700
Mitigated
15,054
14,239
Healing
11,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
7,142
3,211
0
2,836
6,579
1,973
234
0
6,579
0
37,272
L
Shiva
 
Shiva
3,166
644
182
3,575
10,373
4,972
0
3,331
6,973
0
15,865
L
Arachne
Blackriver02
Arachne
2,928
1,552
0
1,516
8,123
2,187
0
2,533
5,419
0
22,047
L
Cupid
Caarlz
Cupid
2,829
1,582
237
2,616
8,209
1,595
0
2,200
5,963
0
20,602
W
Cthulhu
O4kyn
Cthulhu
5,901
826
552
3,644
7,134
4,067
189
1,033
6,011
17,752
2,538
L
Gilgamesh
OnlyMrSpyro
Gilgamesh
3,677
808
0
2,178
6,805
4,702
78
1,879
4,802
5,256
23,786
L
Hera
3,490
607
0
830
6,600
1,598
0
1,577
4,897
23,369
0
W
Zeus
Splean
Zeus
6,530
1,367
122
1,864
5,196
1,605
223
1,509
3,637
35,705
0
W
Cliodhna
cykelmyg
Cliodhna
6,134
1,017
0
2,887
7,103
2,362
0
842
6,197
0
42,748
W
2,748
970
0
2,334
5,667
1,693
0
698
4,913
0
36,046

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,980
Gold Earned
27,142
343
Minions Killed
219
0
Camps Cleared
0
1,062,461
Distance Traveled
1,037,698
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
6,604
660
64
6
0
189,834
2
L
Shiva
4,968
497
25
3
0
203,154
3
L
Arachne
5,761
576
45
5
0
245,525
1
L
Cupid
4,765
477
36
4
0
176,095
0
W
Cthulhu
6,346
635
34
3
0
216,809
2
L
Gilgamesh
6,369
637
62
6
0
218,151
3
L
Hera
5,279
528
51
5
0
194,773
1
W
Zeus
6,649
665
66
7
0
206,993
5
W
Cliodhna
7,204
720
83
8
0
226,806
1
W
Loki
6,177
618
96
10
0
222,019
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role