Player Matchup

Arachne
Arachne
AwesomeAce 01
Arachne
Level 64
God Stats
11W - 8L
1,592 SR
Queue Stats
152W - 167L
1,333 Elo+
Party 1
Hera
Hera
Crispy Squ1rr3l
Hera
Level 17
God Stats
2W - 2L
1,500 SR
Queue Stats
32W - 48L
1,311 Elo+
Party 1
Bacchus
Bacchus
GentlestImp5375
Bacchus
Level 14
God Stats
8W - 5L
1,661 SR
Queue Stats
157W - 175L
1,312 Elo+
Party 1
Danzaburou
Danzaburou
JR00005
Danzaburou
Level 23
God Stats
5W - 7L
929 SR
Queue Stats
287W - 335L
1,410 Elo+
Party 1
Nu Wa
Nu Wa
Lilredfox04
Nu Wa
Level 39
God Stats
3W - 1L
1,652 SR
Queue Stats
6W - 4L
1,607 Elo+
Solo
Team Averages
Level 31
1,467 SR
1,395 Elo+

VS

Team Averages
Level 79
1,552 SR
1,515 Elo+
Pele
Pele
DJayyy07
Pele
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 14L
1,615 Elo+
Party 2
Mulan
Mulan
FNC77
Mulan
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,426 Elo+
Party 2
Cthulhu
Cthulhu
TazaraUchiha
Cthulhu
Level 43
God Stats
9W - 9L
1,707 SR
Queue Stats
19W - 17L
1,480 Elo+
Solo
Poseidon
Poseidon
ZAVALA1398
Poseidon
Level 88
God Stats
0W - 1L
1,498 SR
Queue Stats
18W - 14L
1,641 Elo+
Party 2
Neith
Neith
shortdogg707
Neith
Level 158
God Stats
31W - 34L
1,555 SR
Queue Stats
312W - 371L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
16
13 / 1 / 2
9,909
661
10,428
14,434
5,776
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 5 / 6
7,846
523
4,742
8,082
2,345
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 3 / 17
7,975
532
6,744
10,943
8,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
JR00005
Danzaburou
12
12 / 2 / 6
9,156
610
10,263
7,490
2,507
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
1 / 4 / 4
7,809
521
7,913
6,208
1,735
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
11
5 / 4 / 6
7,304
487
9,852
14,811
4,388
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Mulan
FNC77
Mulan
13
3 / 1 / 0
7,503
500
3,212
9,376
5,590
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cthulhu
TazaraUchiha
Cthulhu
8
0 / 7 / 1
5,556
370
813
9,990
2,268
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Poseidon
ZAVALA1398
Poseidon
13
6 / 7 / 3
8,369
558
9,094
10,098
2,931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 9 / 3
6,417
428
3,420
11,351
1,988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
27
28
Kills
14
15
Deaths
28
35
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Arachne
13
1
2
14
W
1
5
6
0.8
L
Pele
5
4
6
2
L
Mulan
FNC77
Mulan
3
1
0
3
W
1
3
17
3.17
W
Danzaburou
JR00005
Danzaburou
12
2
6
7.5
W
1
4
4
0.75
L
Cthulhu
TazaraUchiha
Cthulhu
0
7
1
0.07
L
Poseidon
ZAVALA1398
Poseidon
6
7
3
1.07
L
0
9
3
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,090
Damage
26,391
47,157
Taken
55,626
21,003
Mitigated
17,165
10,586
Healing
10,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
10,428
5,829
0
6,254
14,434
5,776
939
3,825
10,609
0
69,672
W
4,742
1,773
0
1,288
8,082
2,345
1,018
3,561
4,521
40,237
0
L
Pele
9,852
2,975
0
3,153
14,811
4,388
258
4,461
10,350
0
36,639
L
Mulan
FNC77
Mulan
3,212
674
0
2,656
9,376
5,590
34
4,143
5,233
0
37,882
W
6,744
1,244
0
1,071
10,943
8,640
267
1,196
9,747
12,823
0
W
Danzaburou
JR00005
Danzaburou
10,263
4,174
0
1,353
7,490
2,507
1,895
1,325
6,165
0
45,486
W
7,913
1,849
0
620
6,208
1,735
2,323
0
5,947
40,986
0
L
Cthulhu
TazaraUchiha
Cthulhu
813
40
0
325
9,990
2,268
0
3,645
6,345
13,806
0
L
Poseidon
ZAVALA1398
Poseidon
9,094
1,517
81
1,506
10,098
2,931
141
3,862
6,236
49,809
0
L
3,420
1,402
0
2,409
11,351
1,988
549
3,288
8,063
0
29,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,695
Gold Earned
35,149
333
Minions Killed
299
0
Camps Cleared
0
1,425,073
Distance Traveled
1,255,079
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,909
661
106
7
0
338,744
3
W
Hera
7,846
523
73
5
0
257,815
3
L
Pele
7,304
487
57
4
0
292,435
2
L
Mulan
7,503
500
89
6
0
253,649
1
W
Bacchus
7,975
532
12
1
0
291,082
4
W
Danzaburou
9,156
610
80
5
0
273,787
1
W
Nu Wa
7,809
521
62
4
0
263,645
2
L
Cthulhu
5,556
370
30
2
0
197,008
1
L
Poseidon
8,369
558
75
5
0
277,494
5
L
Neith
6,417
428
48
3
0
234,493
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role