Player Matchup

Sol
Sol
MGSPON
Sol
Level 99
God Stats
0W - 3L
1,210 SR
Queue Stats
187W - 268L
1,424 Elo+
Party 1
Izanami
Izanami
Terrorhawk2
Izanami
Level 72
God Stats
0W - 2L
1,272 SR
Queue Stats
42W - 60L
1,469 Elo+
Party 1
Cerberus
Cerberus
Ulfhednari
Cerberus
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 25L
1,500 Elo+
Party 1
Team Averages
Level 59
1,327 SR
1,464 Elo+

VS

Team Averages
Level 118
1,395 SR
1,427 Elo+
Jormungandr
Jormungandr
DirtyHeathen104
Jormungandr
Level 120
God Stats
22W - 7L
1,715 SR
Queue Stats
902W - 1,042L
1,445 Elo+
Solo
Anhur
Anhur
FreshHotGank
Anhur
Level 154
God Stats
3W - 0L
1,280 SR
Queue Stats
248W - 324L
1,389 Elo+
Party 2
Chang'e
Chang'e
StakinTrees
Chang'e
Level 79
God Stats
1W - 0L
1,191 SR
Queue Stats
59W - 58L
1,448 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
MGSPON
Sol
12
1 / 7 / 1
7,488
681
8,674
9,496
2,672
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Izanami
Terrorhawk2
Izanami
12
1 / 8 / 1
7,562
687
6,210
9,789
3,385
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
Ulfhednari
Cerberus
10
1 / 3 / 1
6,827
621
5,694
13,442
11,028
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DirtyHeathen104
Jormungandr
13
4 / 2 / 11
8,735
794
9,352
13,012
11,556
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

13
7 / 0 / 8
9,092
827
8,706
8,391
3,414
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chang'e
StakinTrees
Chang'e
14
7 / 1 / 11
9,216
838
8,889
8,413
2,740
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
48
3
Kills
18
18
Deaths
3
3
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
DirtyHeathen104
Jormungandr
4
2
11
4.75
W
7
0
8
11
L
Sol
MGSPON
Sol
1
7
1
0.21
W
Chang'e
StakinTrees
Chang'e
7
1
11
12.5
L
Izanami
Terrorhawk2
Izanami
1
8
1
0.19
L
Cerberus
Ulfhednari
Cerberus
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,578
Damage
26,947
32,727
Taken
29,816
17,085
Mitigated
17,710
6,761
Healing
9,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
DirtyHeathen104
Jormungandr
9,352
1,982
770
3,221
13,012
11,556
267
7,409
5,603
27,069
0
W
8,706
5,492
0
1,488
8,391
3,414
1,522
3,586
4,805
0
36,289
L
Sol
MGSPON
Sol
8,674
2,250
162
1,047
9,496
2,672
0
5,526
3,734
22,778
0
W
Chang'e
StakinTrees
Chang'e
8,889
1,260
1,817
2,493
8,413
2,740
994
3,992
4,421
24,784
0
L
Izanami
Terrorhawk2
Izanami
6,210
2,083
228
790
9,789
3,385
0
5,105
4,402
0
23,669
L
Cerberus
Ulfhednari
Cerberus
5,694
395
0
4,534
13,442
11,028
0
7,042
6,027
16,910
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,877
Gold Earned
27,043
93
Minions Killed
124
3
Camps Cleared
6
562,814
Distance Traveled
592,888
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
8,735
794
43
4
0
199,282
2
W
Anhur
9,092
827
49
4
4
188,329
2
L
Sol
7,488
681
28
3
0
186,933
1
W
Chang'e
9,216
838
32
3
2
205,277
2
L
Izanami
7,562
687
40
4
2
173,123
2
L
Cerberus
6,827
621
25
2
1
202,758
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role