Player Matchup

Ravana
Ravana
ALCHI95
Ravana
Level 103
God Stats
3W - 4L
1,130 SR
Queue Stats
217W - 277L
1,453 Elo+
Solo
Fenrir
Fenrir
BOMBCHRONIC
Fenrir
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 47L
1,419 Elo+
Party 1
Raijin
Raijin
Chaenfire
Raijin
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 46L
1,406 Elo+
Party 1
Xbalanque
Xbalanque
Eigene
Xbalanque
Level 146
God Stats
2W - 2L
1,500 SR
Queue Stats
226W - 256L
1,480 Elo+
Solo
Ares
Ares
GipssyD
Ares
Level 88
God Stats
2W - 3L
1,500 SR
Queue Stats
275W - 322L
1,379 Elo+
Solo
Team Averages
Level 97
1,426 SR
1,427 Elo+

VS

Team Averages
Level 69
1,500 SR
1,334 Elo+
Hun Batz
Hun Batz
BonusGhost
Hun Batz
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,140 Elo+
Party 2
Agni
Agni
DoctorNoSMW
Agni
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 122L
1,404 Elo+
Party 2
Khepri
Khepri
Kelgand
Khepri
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,278 Elo+
Party 2
Thor
Thor
rezephae
Thor
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,443 Elo+
Party 2
He Bo
He Bo
wwwbuzzlight563
He Bo
Level 75
God Stats
2W - 0L
1,500 SR
Queue Stats
125W - 131L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
ALCHI95
Ravana
17
4 / 7 / 17
11,334
756
7,507
16,095
14,002
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Fenrir
17
4 / 8 / 12
10,631
709
9,845
15,100
6,566
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Raijin
Chaenfire
Raijin
20
12 / 7 / 10
12,727
848
17,391
14,249
6,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xbalanque
Eigene
Xbalanque
20
4 / 5 / 16
11,851
790
20,154
12,783
4,997
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ares
GipssyD
Ares
18
5 / 6 / 13
11,248
750
10,761
20,062
25,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BonusGhost
Hun Batz
20
11 / 5 / 15
12,750
850
19,712
15,723
10,209
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

17
2 / 7 / 20
10,774
718
9,898
14,213
6,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
Kelgand
Khepri
19
3 / 4 / 24
12,167
811
7,802
18,144
28,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thor
20
11 / 6 / 15
12,552
837
17,362
17,120
10,445
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

17
5 / 7 / 10
10,860
724
11,821
10,010
4,246
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
116
29
Kills
32
33
Deaths
29
68
Assists
84
Player
Kills
Deaths
Assists
KDA
L
Ravana
ALCHI95
Ravana
4
7
17
1.79
L
Fenrir
4
8
12
1.25
W
Hun Batz
BonusGhost
Hun Batz
11
5
15
3.7
L
Raijin
Chaenfire
Raijin
12
7
10
2.43
W
2
7
20
1.71
L
Xbalanque
Eigene
Xbalanque
4
5
16
2.4
L
Ares
GipssyD
Ares
5
6
13
1.92
W
Khepri
Kelgand
Khepri
3
4
24
3.75
W
Thor
11
6
15
3.08
W
5
7
10
1.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,658
Damage
66,595
78,289
Taken
75,210
56,924
Mitigated
59,871
15,316
Healing
15,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
ALCHI95
Ravana
7,507
965
601
2,474
16,095
14,002
0
6,261
9,620
0
14,593
L
Fenrir
9,845
3,567
1,471
2,356
15,100
6,566
883
4,776
10,246
0
15,887
W
Hun Batz
BonusGhost
Hun Batz
19,712
3,764
1,991
1,192
15,723
10,209
2,323
5,343
10,380
0
37,788
L
Raijin
Chaenfire
Raijin
17,391
1,249
1,744
1,889
14,249
6,346
681
5,711
8,438
38,179
0
W
9,898
2,073
0
1,940
14,213
6,878
642
6,829
7,384
23,025
0
L
Xbalanque
Eigene
Xbalanque
20,154
8,676
1,638
2,449
12,783
4,997
1,356
3,686
8,971
0
37,418
L
Ares
GipssyD
Ares
10,761
449
0
694
20,062
25,013
304
8,319
11,493
18,144
0
W
Khepri
Kelgand
Khepri
7,802
1,540
1,968
2,236
18,144
28,093
678
5,380
12,764
17,804
0
W
Thor
17,362
4,865
3,217
1,775
17,120
10,445
1,547
5,840
11,280
0
34,069
W
11,821
125
185
750
10,010
4,246
370
4,760
5,250
22,148
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,791
Gold Earned
59,103
125
Minions Killed
136
0
Camps Cleared
0
1,162,425
Distance Traveled
1,218,185
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
11,334
756
16
1
0
245,966
0
L
Fenrir
10,631
709
14
1
0
223,740
0
W
Hun Batz
12,750
850
46
3
0
266,991
1
L
Raijin
12,727
848
42
3
0
221,546
1
W
Agni
10,774
718
30
2
0
179,329
0
L
Xbalanque
11,851
790
42
3
0
241,521
0
L
Ares
11,248
750
11
1
0
229,652
0
W
Khepri
12,167
811
19
1
0
282,911
0
W
Thor
12,552
837
24
2
0
252,062
0
W
He Bo
10,860
724
17
1
0
236,892
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role