Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Discordia
Discordia
B2TheUnit
Discordia
Level 46
God Stats
7W - 5L
1,627 SR
Queue Stats
448W - 444L
1,497 Elo+
Party 3
Medusa
Medusa
BumpyCartoon99
Medusa
Level 138
God Stats
12W - 14L
1,358 SR
Queue Stats
315W - 324L
1,427 Elo+
Party 2
Bellona
Bellona
IamPiddlePaddle
Bellona
Level 105
God Stats
16W - 11L
1,742 SR
Queue Stats
466W - 477L
1,489 Elo+
Party 3
Freya
Freya
Saya an Diva
Freya
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,268 Elo+
Solo
Team Averages
Level 92
1,545 SR
1,436 Elo+

VS

Team Averages
Level 114
1,482 SR
1,447 Elo+
Camazotz
Camazotz
 
Camazotz
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Abyssmal
Gilgamesh
Level 159
God Stats
5W - 3L
1,420 SR
Queue Stats
227W - 271L
1,366 Elo+
Party 1
Ullr
Ullr
KJC bloodshot51
Ullr
Level 108
God Stats
2W - 0L
1,479 SR
Queue Stats
24W - 13L
1,528 Elo+
Solo
Raijin
Raijin
PRrubiaheli
Raijin
Level 126
God Stats
11W - 2L
1,511 SR
Queue Stats
595W - 617L
1,469 Elo+
Solo
Fenrir
Fenrir
ÆΘNS
Fenrir
Level 142
God Stats
2W - 2L
1,500 SR
Queue Stats
478W - 544L
1,373 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
18
3 / 3 / 12
10,861
639
9,218
18,097
10,749
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Discordia
B2TheUnit
Discordia
19
3 / 4 / 11
11,223
660
19,484
11,029
5,120
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

19
11 / 6 / 4
11,706
689
29,792
15,503
7,931
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
2 / 3 / 11
10,043
591
9,863
15,247
17,070
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
2 / 7 / 9
9,966
586
5,916
14,136
5,770
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
 
Camazotz
18
1 / 7 / 11
10,921
642
7,522
17,659
8,698
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
Abyssmal
Gilgamesh
20
8 / 4 / 11
12,427
731
14,820
22,278
22,979
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

20
3 / 2 / 12
11,615
683
12,049
13,161
5,836
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Raijin
19
4 / 4 / 10
12,143
714
20,833
11,776
5,159
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
ÆΘNS
Fenrir
20
7 / 4 / 12
12,364
727
13,029
26,003
26,145
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
79
21
Kills
23
23
Deaths
21
47
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
3
3
12
3
W
Camazotz
 
Camazotz
1
7
11
0.93
W
Gilgamesh
Abyssmal
Gilgamesh
8
4
11
3.38
L
Discordia
B2TheUnit
Discordia
3
4
11
2.13
L
11
6
4
2.17
L
2
3
11
2.5
W
3
2
12
4.5
W
Raijin
4
4
10
2.25
L
2
7
9
0.93
W
Fenrir
ÆΘNS
Fenrir
7
4
12
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,273
Damage
68,253
74,012
Taken
90,877
46,640
Mitigated
68,817
20,167
Healing
37,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
9,218
811
1,587
6,370
18,097
10,749
0
5,239
12,643
27,489
0
W
Camazotz
 
Camazotz
7,522
732
996
5,695
17,659
8,698
632
5,148
12,511
0
16,460
W
Gilgamesh
Abyssmal
Gilgamesh
14,820
3,012
2,814
5,560
22,278
22,979
102
7,572
14,706
0
25,004
L
Discordia
B2TheUnit
Discordia
19,484
262
490
1,474
11,029
5,120
0
4,200
6,766
34,577
0
L
29,792
10,856
1,565
2,428
15,503
7,931
225
2,221
13,107
0
55,663
L
9,863
1,848
487
2,453
15,247
17,070
0
4,418
10,534
0
14,982
W
12,049
4,497
3,357
5,802
13,161
5,836
2,732
5,309
7,852
0
33,617
W
Raijin
20,833
2,108
1,416
1,982
11,776
5,159
866
4,210
7,566
52,551
0
L
5,916
2,205
1,198
2,115
14,136
5,770
0
4,755
9,250
12,651
0
W
Fenrir
ÆΘNS
Fenrir
13,029
2,420
1,414
8,437
26,003
26,145
517
12,379
13,624
0
20,519

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,799
Gold Earned
59,470
165
Minions Killed
161
0
Camps Cleared
0
1,331,408
Distance Traveled
1,599,780
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
10,861
639
51
3
0
299,317
0
W
Camazotz
10,921
642
11
1
0
310,862
0
W
Gilgamesh
12,427
731
12
1
0
337,899
0
L
Discordia
11,223
660
37
2
0
302,546
1
L
Medusa
11,706
689
47
3
0
310,895
0
L
Bellona
10,043
591
5
0
0
185,513
1
W
Ullr
11,615
683
42
2
0
307,503
0
W
Raijin
12,143
714
88
5
0
300,920
0
L
Freya
9,966
586
25
1
0
233,137
1
W
Fenrir
12,364
727
8
0
0
342,596
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role