Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
MedusaMain16
Mercury
Level 143
God Stats
13W - 5L
1,921 SR
Queue Stats
78W - 42L
1,802 Elo+
Party 1
Hel
Hel
SuuWhooq
Hel
Level 160
God Stats
8W - 6L
1,953 SR
Queue Stats
259W - 195L
1,800 Elo+
Party 1
Ymir
Ymir
Young Drip4311
Ymir
Level 53
God Stats
0W - 1L
1,507 SR
Queue Stats
127W - 74L
1,739 Elo+
Party 1
Izanami
Izanami
xLaPuertaNegrax
Izanami
Level 160
God Stats
10W - 5L
1,885 SR
Queue Stats
451W - 360L
1,719 Elo+
Party 1
Team Averages
Level 125
1,753 SR
1,712 Elo+

VS

Team Averages
Level 125
1,638 SR
1,638 Elo+
Osiris
Osiris
Alesmo
Osiris
Level 128
God Stats
2W - 1L
1,782 SR
Queue Stats
185W - 153L
1,662 Elo+
Solo
Vulcan
Vulcan
CountryBoyDa1
Vulcan
Level 159
God Stats
5W - 9L
1,542 SR
Queue Stats
309W - 280L
1,591 Elo+
Solo
Ullr
Ullr
JakeGotD
Ullr
Level 90
God Stats
37W - 20L
1,852 SR
Queue Stats
123W - 120L
1,628 Elo+
Solo
Atlas
Atlas
Tasty Pringles
Atlas
Level 101
God Stats
2W - 1L
1,482 SR
Queue Stats
27W - 30L
1,670 Elo+
Party 2
Apollo
Apollo
Tuija
Apollo
Level 145
God Stats
6W - 4L
1,531 SR
Queue Stats
154W - 145L
1,640 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
16
6 / 4 / 0
10,093
561
10,811
15,477
9,803
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mercury
MedusaMain16
Mercury
13
1 / 5 / 5
7,987
444
4,708
15,710
4,844
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

16
2 / 4 / 4
9,626
535
12,491
14,313
3,661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

11
1 / 8 / 3
7,568
420
3,332
24,473
15,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

14
2 / 4 / 3
9,224
512
7,676
14,071
4,204
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Alesmo
Osiris
15
2 / 5 / 7
9,580
532
8,883
15,811
20,737
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

16
9 / 1 / 7
10,189
566
21,522
9,129
3,747
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ullr
17
7 / 3 / 7
9,974
554
12,942
11,898
3,828
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
0 / 3 / 16
8,476
471
8,726
15,778
15,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Apollo
Tuija
Apollo
17
7 / 1 / 10
10,413
579
13,862
14,008
5,233
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
72
12
Kills
25
25
Deaths
13
15
Assists
47
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
6
4
0
1.5
W
Osiris
Alesmo
Osiris
2
5
7
1.1
W
9
1
7
12.5
W
Ullr
7
3
7
3.5
L
Mercury
MedusaMain16
Mercury
1
5
5
0.7
L
2
4
4
1
W
0
3
16
2.67
W
Apollo
Tuija
Apollo
7
1
10
12
L
1
8
3
0.31
L
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,018
Damage
65,935
84,044
Taken
66,624
38,493
Mitigated
49,440
26,604
Healing
21,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
10,811
2,067
0
2,596
15,477
9,803
0
4,166
11,216
0
61,369
W
Osiris
Alesmo
Osiris
8,883
3,221
0
4,119
15,811
20,737
100
1,280
14,437
0
50,025
W
21,522
6,885
0
3,304
9,129
3,747
1,339
4,035
4,814
79,539
0
W
Ullr
12,942
4,796
0
3,773
11,898
3,828
47
2,517
9,247
0
67,629
L
Mercury
MedusaMain16
Mercury
4,708
1,277
0
4,315
15,710
4,844
0
2,514
13,084
0
44,909
L
12,491
664
4,527
7,360
14,313
3,661
120
7,007
7,086
73,716
0
W
8,726
2,799
960
2,654
15,778
15,895
262
4,082
11,530
22,683
4,800
W
Apollo
Tuija
Apollo
13,862
8,626
0
6,637
14,008
5,233
4,810
3,157
10,773
0
81,822
L
3,332
683
316
4,081
24,473
15,981
104
12,786
11,387
11,819
0
L
7,676
3,983
0
3,409
14,071
4,204
1,114
2,515
11,512
0
69,172

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,498
Gold Earned
48,632
511
Minions Killed
489
0
Camps Cleared
0
1,653,609
Distance Traveled
1,713,563
22
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
10,093
561
135
8
0
321,344
1
W
Osiris
9,580
532
102
6
0
305,724
3
W
Vulcan
10,189
566
127
7
0
363,806
5
W
Ullr
9,974
554
102
6
0
359,281
2
L
Mercury
7,987
444
79
4
0
372,188
7
L
Hel
9,626
535
159
9
0
330,948
6
W
Atlas
8,476
471
28
2
0
348,693
2
W
Apollo
10,413
579
130
7
0
336,059
1
L
Ymir
7,568
420
15
1
0
304,530
4
L
Izanami
9,224
512
123
7
0
324,599
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role