Player Matchup

Hachiman
Hachiman
AvengerV22
Hachiman
Level 113
God Stats
18W - 12L
1,630 SR
Queue Stats
295W - 284L
1,620 Elo+
Solo
Loki
Loki
Brandoobie
Loki
Level 57
God Stats
6W - 3L
1,836 SR
Queue Stats
63W - 47L
1,672 Elo+
Party 1
Guan Yu
Guan Yu
Coolguy4coolnss
Guan Yu
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 28L
1,657 Elo+
Party 1
Zeus
Zeus
Demonocity2147
Zeus
Level 109
God Stats
14W - 13L
1,635 SR
Queue Stats
69W - 62L
1,544 Elo+
Solo
Ymir
Ymir
Sided505
Ymir
Level 28
God Stats
51W - 25L
1,676 SR
Queue Stats
53W - 39L
1,659 Elo+
Party 1
Team Averages
Level 82
1,655 SR
1,630 Elo+

VS

Team Averages
Level 11
1,653 SR
1,882 Elo+
Danzaburou
Danzaburou
IHasBigHamLeg
Danzaburou
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 3L
1,911 Elo+
Party 2
Ymir
Ymir
JimmyNeutronsMom
Ymir
Level 5
God Stats
4W - 1L
1,947 SR
Queue Stats
5W - 2L
1,887 Elo+
Party 2
Shiva
Shiva
PaperCutss
Shiva
Level 6
God Stats
6W - 1L
1,500 SR
Queue Stats
49W - 9L
1,934 Elo+
Party 2
Ra
Ra
WelcomePassHype
Ra
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,918 Elo+
Party 2
Tsukuyomi
Tsukuyomi
iTzAmply
Tsukuyomi
Level 20
God Stats
4W - 0L
1,820 SR
Queue Stats
41W - 20L
1,759 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
AvengerV22
Hachiman
14
2 / 1 / 4
7,484
748
7,174
5,992
1,841
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 5 / 2
7,268
727
5,276
9,507
2,976
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

12
1 / 5 / 5
7,016
702
4,061
11,213
9,453
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
1 / 4 / 5
6,839
684
8,724
6,399
1,693
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
12
1 / 4 / 4
6,751
675
4,068
14,572
11,252
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
IHasBigHamLeg
Danzaburou
15
5 / 1 / 5
8,568
857
9,579
8,394
3,201
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
2 / 0 / 11
7,611
761
3,956
6,701
5,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Shiva
15
4 / 2 / 10
8,006
801
10,613
7,388
5,707
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
3 / 0 / 10
7,634
763
8,007
5,756
2,057
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
iTzAmply
Tsukuyomi
15
5 / 4 / 11
8,038
804
9,322
8,472
3,278
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
66
7
Kills
19
19
Deaths
7
20
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Hachiman
AvengerV22
Hachiman
2
1
4
4
L
2
5
2
0.6
L
1
5
5
0.7
L
1
4
5
0.88
W
Danzaburou
IHasBigHamLeg
Danzaburou
5
1
5
7.5
W
2
0
11
7.5
W
Shiva
4
2
10
4.5
L
Ymir
1
4
4
0.75
W
3
0
10
8
W
Tsukuyomi
iTzAmply
Tsukuyomi
5
4
11
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,303
Damage
41,477
47,683
Taken
36,711
27,215
Mitigated
19,378
9,272
Healing
10,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
AvengerV22
Hachiman
7,174
2,822
0
1,290
5,992
1,841
0
1,161
4,831
0
29,705
L
5,276
422
0
2,000
9,507
2,976
0
2,205
7,302
0
22,164
L
4,061
731
1,104
2,185
11,213
9,453
0
3,230
7,983
0
15,419
L
8,724
763
0
0
6,399
1,693
0
2,336
4,063
20,684
0
W
Danzaburou
IHasBigHamLeg
Danzaburou
9,579
3,322
0
2,601
8,394
3,201
1,526
2,879
5,316
0
35,620
W
3,956
434
0
605
6,701
5,135
150
2,473
4,135
8,650
0
W
Shiva
10,613
2,047
735
1,215
7,388
5,707
239
2,669
4,645
0
23,040
L
Ymir
4,068
1,010
182
2,511
14,572
11,252
0
3,031
11,541
10,691
0
W
8,007
643
1,836
2,103
5,756
2,057
320
1,674
3,956
24,202
0
W
Tsukuyomi
iTzAmply
Tsukuyomi
9,322
2,833
0
1,096
8,472
3,278
378
2,455
5,867
0
26,858

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,358
Gold Earned
39,857
181
Minions Killed
197
0
Camps Cleared
0
953,287
Distance Traveled
1,099,566
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
7,484
748
65
7
0
202,403
2
L
Loki
7,268
727
39
4
0
210,050
1
L
Guan Yu
7,016
702
31
3
0
204,799
2
L
Zeus
6,839
684
34
3
0
163,916
4
W
Danzaburou
8,568
857
68
7
0
207,131
3
W
Ymir
7,611
761
11
1
0
218,867
1
W
Shiva
8,006
801
29
3
0
229,601
3
L
Ymir
6,751
675
12
1
0
172,119
1
W
Ra
7,634
763
39
4
0
220,440
0
W
Tsukuyomi
8,038
804
50
5
0
223,527
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role