Player Matchup

Yemoja
Yemoja
GeneralSnowe
Yemoja
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 41L
1,603 Elo+
Party 3
Chaac
Chaac
Uhtredson
Chaac
Level 155
God Stats
1W - 2L
1,500 SR
Queue Stats
589W - 573L
1,556 Elo+
Party 1
Cerberus
Cerberus
Warrior563
Cerberus
Level 74
God Stats
1W - 1L
1,496 SR
Queue Stats
35W - 34L
1,561 Elo+
Party 3
Danzaburou
Danzaburou
countrygal
Danzaburou
Level 154
God Stats
2W - 2L
1,505 SR
Queue Stats
116W - 120L
1,518 Elo+
Party 1
Thoth
Thoth
ltzon
Thoth
Level 148
God Stats
3W - 5L
1,500 SR
Queue Stats
482W - 514L
1,537 Elo+
Solo
Team Averages
Level 136
1,500 SR
1,555 Elo+

VS

Team Averages
Level 128
1,655 SR
1,517 Elo+
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nike
Nike
Dageca
Nike
Level 103
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 24L
1,498 Elo+
Party 2
Osiris
Osiris
FavoringAttic40
Osiris
Level 107
God Stats
9W - 8L
1,833 SR
Queue Stats
832W - 830L
1,529 Elo+
Solo
Hel
Hel
Quørrah
Hel
Level 144
God Stats
1W - 1L
1,715 SR
Queue Stats
66W - 65L
1,539 Elo+
Party 2
Nox
Nox
XM3RLINX
Nox
Level 147
God Stats
0W - 1L
1,726 SR
Queue Stats
36W - 32L
1,521 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
15
1 / 1 / 9
10,148
725
5,241
10,596
12,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chaac
Uhtredson
Chaac
19
8 / 1 / 6
11,792
842
18,372
26,460
35,545
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cerberus
Warrior563
Cerberus
17
1 / 2 / 13
10,131
724
9,960
21,926
22,478
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Danzaburou
countrygal
Danzaburou
17
1 / 1 / 10
10,236
731
14,344
13,575
8,326
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Thoth
ltzon
Thoth
18
5 / 1 / 6
10,467
748
28,766
10,576
5,672
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
17
0 / 2 / 6
9,406
672
9,770
23,772
30,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nike
Dageca
Nike
14
0 / 5 / 2
7,966
569
10,717
15,997
16,781
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
3 / 2 / 3
9,164
655
15,079
12,489
13,096
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

16
1 / 3 / 3
8,670
619
8,793
18,233
8,362
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
2 / 4 / 1
9,105
650
13,800
14,759
7,149
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
21
16
Kills
6
6
Deaths
16
44
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
 
Kumbhakarna
0
2
6
1.5
L
Nike
Dageca
Nike
0
5
2
0.2
L
3
2
3
2.25
W
Yemoja
1
1
9
5.5
L
1
3
3
0.83
W
Chaac
Uhtredson
Chaac
8
1
6
11
W
Cerberus
Warrior563
Cerberus
1
2
13
3.75
L
2
4
1
0.63
W
Danzaburou
countrygal
Danzaburou
1
1
10
6
W
Thoth
ltzon
Thoth
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,683
Damage
58,159
83,133
Taken
85,250
84,566
Mitigated
75,807
55,836
Healing
44,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
 
Kumbhakarna
9,770
505
1,661
4,198
23,772
30,419
311
12,272
11,500
14,599
0
L
Nike
Dageca
Nike
10,717
676
1,872
1,172
15,997
16,781
226
7,894
8,103
0
16,726
L
15,079
1,904
440
380
12,489
13,096
767
5,670
6,819
0
25,995
W
Yemoja
5,241
2,222
19,624
3,990
10,596
12,545
353
4,403
6,193
10,117
0
L
8,793
978
18,310
11,048
18,233
8,362
295
10,692
7,541
23,797
0
W
Chaac
Uhtredson
Chaac
18,372
3,145
3,299
10,367
26,460
35,545
171
9,598
16,862
0
40,802
W
Cerberus
Warrior563
Cerberus
9,960
125
2,253
6,147
21,926
22,478
0
7,048
14,878
23,871
0
L
13,800
1,537
2,421
2,556
14,759
7,149
0
7,439
7,320
33,680
0
W
Danzaburou
countrygal
Danzaburou
14,344
3,442
1,743
4,066
13,575
8,326
2,784
6,352
7,223
0
37,080
W
Thoth
ltzon
Thoth
28,766
560
1,845
2,502
10,576
5,672
1,746
4,962
5,614
46,427
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,774
Gold Earned
44,311
187
Minions Killed
123
0
Camps Cleared
0
1,298,265
Distance Traveled
1,346,698
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
9,406
672
3
0
0
290,824
0
L
Nike
7,966
569
23
2
0
256,436
1
L
Osiris
9,164
655
19
1
0
297,391
6
W
Yemoja
10,148
725
11
1
0
226,421
0
L
Hel
8,670
619
23
2
0
262,397
0
W
Chaac
11,792
842
38
3
0
284,011
1
W
Cerberus
10,131
724
52
4
0
268,032
0
L
Nox
9,105
650
55
4
0
239,650
5
W
Danzaburou
10,236
731
53
4
0
255,914
1
W
Thoth
10,467
748
33
2
0
263,887
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role