Player Matchup

Xing Tian
Xing Tian
BurlyBoi
Xing Tian
Level 121
God Stats
5W - 4L
1,709 SR
Queue Stats
236W - 231L
1,554 Elo+
Party 3
Cupid
Cupid
IIKNUCKII
Cupid
Level 91
God Stats
1W - 3L
1,574 SR
Queue Stats
161W - 144L
1,577 Elo+
Party 3
Serqet
Serqet
ImmaculateShame
Serqet
Level 149
God Stats
4W - 5L
1,500 SR
Queue Stats
228W - 265L
1,479 Elo+
Party 2
Baba Yaga
Baba Yaga
Violent_Princee
Baba Yaga
Level 109
God Stats
10W - 12L
1,568 SR
Queue Stats
126W - 122L
1,595 Elo+
Party 2
Chaac
Chaac
mossy_mermaid
Chaac
Level 107
God Stats
4W - 9L
1,438 SR
Queue Stats
119W - 136L
1,520 Elo+
Party 2
Team Averages
Level 115
1,558 SR
1,545 Elo+

VS

Team Averages
Level 101
1,363 SR
1,561 Elo+
Xbalanque
Xbalanque
AvgDukes
Xbalanque
Level 148
God Stats
2W - 0L
1,454 SR
Queue Stats
63W - 44L
1,597 Elo+
Party 1
Atlas
Atlas
DeathspankerJR
Atlas
Level 101
God Stats
14W - 13L
1,443 SR
Queue Stats
66W - 65L
1,517 Elo+
Party 1
Hera
Hera
ItsHydroKrim
Hera
Level 91
God Stats
5W - 6L
1,390 SR
Queue Stats
182W - 184L
1,533 Elo+
Party 4
Awilix
Awilix
TazzKIller_13
Awilix
Level 102
God Stats
3W - 4L
1,283 SR
Queue Stats
318W - 285L
1,547 Elo+
Party 4
Odin
Odin
Tnnr8
Odin
Level 61
God Stats
3W - 6L
1,246 SR
Queue Stats
201W - 187L
1,611 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
BurlyBoi
Xing Tian
8
0 / 2 / 1
5,090
509
2,939
11,611
4,639
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cupid
IIKNUCKII
Cupid
9
1 / 3 / 0
5,231
523
6,248
6,789
1,715
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
0 / 4 / 3
5,408
541
2,478
8,348
2,352
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baba Yaga
Violent_Princee
Baba Yaga
10
2 / 3 / 0
5,773
577
3,493
6,787
2,266
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 3 / 0
5,660
566
4,238
8,134
5,052
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
AvgDukes
Xbalanque
11
3 / 1 / 6
6,566
657
9,274
6,707
1,882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 0 / 9
6,321
632
6,510
9,910
6,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

12
5 / 1 / 2
6,875
688
4,643
4,219
1,191
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
4 / 1 / 0
6,749
675
4,168
5,468
1,759
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Odin
Tnnr8
Odin
12
2 / 0 / 1
6,396
640
3,779
6,415
3,299
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
33
3
Kills
15
15
Deaths
3
4
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
AvgDukes
Xbalanque
3
1
6
6
L
Xing Tian
BurlyBoi
Xing Tian
0
2
1
0.25
W
1
0
9
5.5
L
Cupid
IIKNUCKII
Cupid
1
3
0
0.33
L
0
4
3
0.38
W
5
1
2
6
W
4
1
0
4
W
Odin
Tnnr8
Odin
2
0
1
2.5
L
Baba Yaga
Violent_Princee
Baba Yaga
2
3
0
0.67
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,396
Damage
28,374
41,669
Taken
32,719
16,024
Mitigated
14,671
15,333
Healing
9,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
AvgDukes
Xbalanque
9,274
3,859
0
2,677
6,707
1,882
0
1,242
5,249
0
43,476
L
Xing Tian
BurlyBoi
Xing Tian
2,939
174
1,444
3,287
11,611
4,639
0
2,513
9,062
14,525
0
W
6,510
1,839
307
2,615
9,910
6,540
68
2,119
7,175
18,528
4,333
L
Cupid
IIKNUCKII
Cupid
6,248
2,938
414
1,827
6,789
1,715
0
1,984
4,805
0
32,097
L
2,478
322
0
3,208
8,348
2,352
0
2,794
5,422
0
23,092
W
4,643
470
0
1,230
4,219
1,191
1,402
1,477
2,223
34,470
0
W
4,168
1,484
0
370
5,468
1,759
0
1,270
4,116
0
46,295
W
Odin
Tnnr8
Odin
3,779
1,206
0
1,843
6,415
3,299
0
0
5,931
1,063
27,301
L
Baba Yaga
Violent_Princee
Baba Yaga
3,493
97
0
1,301
6,787
2,266
0
2,335
4,182
31,939
0
L
4,238
1,222
0
3,852
8,134
5,052
0
368
7,391
0
28,032

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,162
Gold Earned
32,907
276
Minions Killed
355
0
Camps Cleared
0
1,033,029
Distance Traveled
1,099,427
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
6,566
657
81
8
0
185,938
0
L
Xing Tian
5,090
509
8
1
0
218,305
3
W
Atlas
6,321
632
36
4
0
235,459
5
L
Cupid
5,231
523
79
8
0
195,808
3
L
Serqet
5,408
541
59
6
0
233,925
4
W
Hera
6,875
688
90
9
0
204,705
3
W
Awilix
6,749
675
86
9
0
253,619
5
W
Odin
6,396
640
62
6
0
219,706
1
L
Baba Yaga
5,773
577
63
6
0
198,857
1
L
Chaac
5,660
566
67
7
0
186,134
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role