Player Matchup

Merlin
Merlin
Imabamboozle
Merlin
Level 66
God Stats
3W - 1L
1,500 SR
Queue Stats
9W - 9L
1,629 Elo+
Party 2
Pele
Pele
TheBigByrd
Pele
Level 4
God Stats
1W - 1L
1,701 SR
Queue Stats
5W - 2L
1,622 Elo+
Party 2
Gilgamesh
Gilgamesh
dialektike
Gilgamesh
Level 146
God Stats
4W - 5L
1,631 SR
Queue Stats
64W - 89L
1,288 Elo+
Party 2
Team Averages
Level 72
1,611 SR
1,513 Elo+

VS

Team Averages
Level 59
1,456 SR
1,347 Elo+
Anhur
Anhur
MGSPON
Anhur
Level 99
God Stats
3W - 3L
1,713 SR
Queue Stats
187W - 268L
1,397 Elo+
Party 1
Shiva
Shiva
Terrorhawk2
Shiva
Level 72
God Stats
4W - 3L
1,444 SR
Queue Stats
42W - 60L
1,367 Elo+
Party 1
Atlas
Atlas
Ulfhednari
Atlas
Level 7
God Stats
3W - 7L
1,211 SR
Queue Stats
19W - 25L
1,277 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
13
0 / 5 / 7
8,811
629
8,535
9,579
3,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
6 / 9 / 4
10,742
767
11,310
15,745
5,007
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Gilgamesh
dialektike
Gilgamesh
15
4 / 4 / 5
10,499
750
11,605
18,563
14,501
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
MGSPON
Anhur
15
6 / 5 / 7
10,888
778
9,058
10,624
4,335
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
7 / 4 / 9
11,373
812
16,047
17,176
16,392
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Atlas
16
5 / 1 / 12
10,859
776
13,016
12,992
12,967
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
46
10
Kills
18
18
Deaths
10
16
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Merlin
0
5
7
0.7
W
Anhur
MGSPON
Anhur
6
5
7
1.9
W
7
4
9
2.88
L
6
9
4
0.89
W
Atlas
5
1
12
11
L
Gilgamesh
dialektike
Gilgamesh
4
4
5
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,450
Damage
38,121
43,887
Taken
40,792
22,547
Mitigated
33,694
6,746
Healing
7,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
8,535
458
0
938
9,579
3,039
272
3,250
5,634
29,461
0
W
Anhur
MGSPON
Anhur
9,058
3,511
0
642
10,624
4,335
1,611
1,922
8,702
0
35,912
W
16,047
2,486
508
3,415
17,176
16,392
0
4,196
12,980
6,305
27,810
L
11,310
2,069
0
1,336
15,745
5,007
0
5,596
9,557
0
30,633
W
Atlas
13,016
3,333
0
3,267
12,992
12,967
320
2,886
10,106
32,653
0
L
Gilgamesh
dialektike
Gilgamesh
11,605
2,780
195
4,277
18,563
14,501
474
6,414
11,253
0
32,972

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,052
Gold Earned
33,120
112
Minions Killed
140
5
Camps Cleared
9
804,762
Distance Traveled
824,420
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,811
629
36
3
0
246,065
2
W
Anhur
10,888
778
77
6
7
237,726
0
W
Shiva
11,373
812
35
3
1
301,126
3
L
Pele
10,742
767
33
2
1
253,873
3
W
Atlas
10,859
776
28
2
1
285,568
3
L
Gilgamesh
10,499
750
43
3
4
304,824
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role