Player Matchup

Anubis
Anubis
HIHOSILVERR
Anubis
Level 101
God Stats
2W - 2L
1,645 SR
Queue Stats
6W - 12L
1,563 Elo+
Party 2
Neith
Neith
beansatron3000
Neith
Level 65
God Stats
3W - 2L
1,570 SR
Queue Stats
4W - 6L
1,486 Elo+
Party 2
Hercules
Hercules
swagdaddy2000
Hercules
Level 85
God Stats
5W - 7L
1,479 SR
Queue Stats
23W - 27L
1,509 Elo+
Solo
Team Averages
Level 84
1,565 SR
1,519 Elo+

VS

Team Averages
Level 102
1,498 SR
1,379 Elo+
Merlin
Merlin
 
Merlin
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Alex Anguian0
Bastet
Level 84
God Stats
7W - 3L
1,312 SR
Queue Stats
142W - 170L
1,399 Elo+
Party 1
Horus
Horus
NoSoyLuis33
Horus
Level 69
God Stats
1W - 0L
1,683 SR
Queue Stats
14W - 24L
1,238 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
11
5 / 7 / 1
7,490
749
7,551
9,241
3,727
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
1 / 7 / 4
6,889
689
3,473
8,346
2,188
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
swagdaddy2000
Hercules
11
1 / 3 / 6
7,348
735
5,919
15,498
9,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
8 / 1 / 5
9,170
917
17,406
7,427
2,298
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
7 / 3 / 7
7,982
798
8,111
7,211
1,914
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 3 / 8
7,170
717
5,123
11,697
5,961
Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
37
7
Kills
17
17
Deaths
7
11
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
8
1
5
10.5
W
7
3
7
3.5
L
Anubis
5
7
1
0.79
W
2
3
8
2
L
1
7
4
0.43
L
Hercules
swagdaddy2000
Hercules
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,943
Damage
30,640
33,085
Taken
26,335
15,429
Mitigated
10,173
8,780
Healing
7,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
17,406
1,623
267
2,609
7,427
2,298
507
2,327
5,100
45,260
0
W
8,111
1,526
0
1,274
7,211
1,914
0
1,912
5,299
0
14,827
L
Anubis
7,551
883
0
1,357
9,241
3,727
0
4,780
4,461
19,714
0
W
5,123
2,087
1,223
2,561
11,697
5,961
264
3,773
7,924
0
13,827
L
3,473
824
277
1,567
8,346
2,188
0
4,648
3,698
0
13,891
L
Hercules
swagdaddy2000
Hercules
5,919
994
274
5,305
15,498
9,514
0
8,024
7,474
0
13,173

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,727
Gold Earned
24,322
77
Minions Killed
111
2
Camps Cleared
5
466,784
Distance Traveled
520,708
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,170
917
79
8
2
160,568
1
W
Bastet
7,982
798
16
2
2
194,445
1
L
Anubis
7,490
749
42
4
1
132,965
1
W
Horus
7,170
717
16
2
1
165,695
1
L
Neith
6,889
689
18
2
0
149,972
3
L
Hercules
7,348
735
17
2
1
183,847
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role