Player Matchup

Vamana
Vamana
BAD_WOLF_15
Vamana
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
157W - 185L
1,403 Elo+
Party 1
Tsukuyomi
Tsukuyomi
D-Ray_14
Tsukuyomi
Level 88
God Stats
0W - 3L
1,488 SR
Queue Stats
153W - 181L
1,485 Elo+
Party 1
Discordia
Discordia
FeywildFox
Discordia
Level 117
God Stats
13W - 17L
1,161 SR
Queue Stats
172W - 223L
1,426 Elo+
Party 1
Team Averages
Level 97
1,383 SR
1,438 Elo+

VS

Team Averages
Level 53
1,816 SR
1,752 Elo+
Ah Muzen Cab
Ah Muzen Cab
Citykingwill
Ah Muzen Cab
Level 89
God Stats
6W - 3L
1,957 SR
Queue Stats
456W - 232L
1,840 Elo+
Party 2
Zeus
Zeus
ashilly
Zeus
Level 67
God Stats
9W - 1L
1,990 SR
Queue Stats
95W - 33L
1,917 Elo+
Party 2
Sobek
Sobek
brownsfan23
Sobek
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
10
1 / 9 / 1
6,795
680
6,232
14,906
8,937
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Tsukuyomi
D-Ray_14
Tsukuyomi
11
1 / 6 / 0
6,461
646
4,144
9,643
2,793
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
FeywildFox
Discordia
8
0 / 8 / 1
5,935
594
2,967
7,380
1,740
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Citykingwill
Ah Muzen Cab
14
9 / 0 / 13
9,274
927
11,677
7,399
3,172
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Zeus
ashilly
Zeus
14
14 / 1 / 7
9,330
933
13,963
4,848
2,053
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

13
0 / 1 / 21
8,561
856
3,385
10,624
9,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
64
2
Kills
23
23
Deaths
2
2
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Vamana
1
9
1
0.17
W
Ah Muzen Cab
Citykingwill
Ah Muzen Cab
9
0
13
15.5
L
Tsukuyomi
D-Ray_14
Tsukuyomi
1
6
0
0.17
L
Discordia
FeywildFox
Discordia
0
8
1
0.06
W
Zeus
ashilly
Zeus
14
1
7
17.5
W
0
1
21
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,343
Damage
29,025
31,929
Taken
22,871
13,470
Mitigated
14,755
4,039
Healing
6,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
6,232
2,384
72
2,365
14,906
8,937
0
8,192
6,340
0
14,179
W
Ah Muzen Cab
Citykingwill
Ah Muzen Cab
11,677
5,835
0
2,863
7,399
3,172
2,371
683
6,596
0
51,108
L
Tsukuyomi
D-Ray_14
Tsukuyomi
4,144
1,052
75
1,268
9,643
2,793
0
5,269
4,168
0
17,645
L
Discordia
FeywildFox
Discordia
2,967
182
34
225
7,380
1,740
0
3,187
4,073
10,710
0
W
Zeus
ashilly
Zeus
13,963
1,936
0
255
4,848
2,053
263
1,425
3,359
26,084
0
W
3,385
397
227
3,269
10,624
9,530
200
1,206
8,420
9,201
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,191
Gold Earned
27,165
81
Minions Killed
131
0
Camps Cleared
8
482,321
Distance Traveled
581,401
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
6,795
680
26
3
0
162,504
0
W
Ah Muzen Cab
9,274
927
84
8
3
194,644
4
L
Tsukuyomi
6,461
646
42
4
0
185,444
1
L
Discordia
5,935
594
13
1
0
134,373
1
W
Zeus
9,330
933
38
4
4
190,993
3
W
Sobek
8,561
856
9
1
1
195,764
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role