Player Matchup

Baron Samedi
Baron Samedi
Drapagar
Baron Samedi
Level 29
God Stats
1W - 2L
1,567 SR
Queue Stats
16W - 18L
1,549 Elo+
Party 1
Sun Wukong
Sun Wukong
Moldydog5
Sun Wukong
Level 69
God Stats
0W - 1L
1,225 SR
Queue Stats
15W - 15L
1,534 Elo+
Party 1
Bastet
Bastet
SethGhost
Bastet
Level 127
God Stats
6W - 3L
1,500 SR
Queue Stats
33W - 37L
1,521 Elo+
Party 1
Team Averages
Level 75
1,431 SR
1,534 Elo+

VS

Team Averages
Level 72
1,554 SR
1,417 Elo+
Mulan
Mulan
CandiceLigmas
Mulan
Level 24
God Stats
4W - 5L
1,181 SR
Queue Stats
106W - 137L
1,358 Elo+
Party 2
Anubis
Anubis
Dulkov
Anubis
Level 106
God Stats
8W - 2L
1,966 SR
Queue Stats
42W - 41L
1,511 Elo+
Solo
Chaac
Chaac
TrueYoungBandito
Chaac
Level 86
God Stats
21W - 33L
1,516 SR
Queue Stats
164W - 195L
1,382 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Drapagar
Baron Samedi
18
0 / 10 / 7
13,195
600
13,731
20,371
8,748
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sun Wukong
Moldydog5
Sun Wukong
17
5 / 8 / 5
14,558
662
16,645
24,172
17,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bastet
SethGhost
Bastet
20
10 / 6 / 4
16,782
763
40,624
31,132
9,438
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 3 / 13
15,197
691
12,238
22,648
22,473
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Anubis
Dulkov
Anubis
20
11 / 9 / 8
15,938
724
28,701
25,491
8,970
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
9 / 3 / 13
15,847
720
21,513
34,878
46,044
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
58
15
Kills
24
24
Deaths
15
16
Assists
34
Player
Kills
Deaths
Assists
KDA
W
4
3
13
3.5
L
Baron Samedi
Drapagar
Baron Samedi
0
10
7
0.35
W
Anubis
Dulkov
Anubis
11
9
8
1.67
L
Sun Wukong
Moldydog5
Sun Wukong
5
8
5
0.94
L
Bastet
SethGhost
Bastet
10
6
4
2
W
9
3
13
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,000
Damage
62,452
75,675
Taken
83,017
35,402
Mitigated
77,487
14,540
Healing
28,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,238
1,207
120
3,726
22,648
22,473
170
3,959
18,689
7,274
27,421
L
Baron Samedi
Drapagar
Baron Samedi
13,731
1,380
1,434
3,415
20,371
8,748
0
6,629
13,463
40,354
0
W
Anubis
Dulkov
Anubis
28,701
1,820
0
11,099
25,491
8,970
1,662
3,820
21,671
76,810
0
L
Sun Wukong
Moldydog5
Sun Wukong
16,645
5,243
0
2,884
24,172
17,216
351
11,544
12,312
0
50,937
L
Bastet
SethGhost
Bastet
40,624
11,025
0
6,807
31,132
9,438
1,010
12,752
17,803
0
73,550
W
21,513
4,365
81
13,013
34,878
46,044
399
6,707
28,171
0
64,887

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,535
Gold Earned
46,982
176
Minions Killed
215
8
Camps Cleared
9
1,066,281
Distance Traveled
1,166,619
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
15,197
691
52
2
1
422,814
1
L
Baron Samedi
13,195
600
40
2
2
309,109
0
W
Anubis
15,938
724
83
4
6
322,430
4
L
Sun Wukong
14,558
662
67
3
2
335,964
0
L
Bastet
16,782
763
69
3
4
421,208
2
W
Chaac
15,847
720
80
4
2
421,375
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role