Player Matchup

Agni
Agni
DrowningFish230
Agni
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 18L
1,172 Elo+
Party 1
Charybdis
Charybdis
JJPrice
Charybdis
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 18L
1,172 Elo+
Party 1
Gilgamesh
Gilgamesh
TH3PRIC3I5RIGHT
Gilgamesh
Level 47
God Stats
2W - 2L
1,500 SR
Queue Stats
2W - 5L
1,172 Elo+
Party 1
Team Averages
Level 84
1,500 SR
1,172 Elo+

VS

Team Averages
Level 95
1,419 SR
1,290 Elo+
Khepri
Khepri
DoinkinDonuts1
Khepri
Level 89
God Stats
0W - 2L
1,257 SR
Queue Stats
28W - 49L
1,321 Elo+
Party 2
Erlang Shen
Erlang Shen
L7 Hatake
Erlang Shen
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
147W - 216L
1,310 Elo+
Party 2
Anubis
Anubis
hoskinsaw
Anubis
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 117L
1,239 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 5 / 9
12,653
791
20,600
10,311
3,441
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
JJPrice
Charybdis
16
3 / 4 / 11
11,829
739
12,345
11,755
4,484
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
TH3PRIC3I5RIGHT
Gilgamesh
18
9 / 3 / 10
12,979
811
11,200
18,955
12,925
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 6 / 12
10,660
666
7,797
18,466
20,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Erlang Shen
L7 Hatake
Erlang Shen
16
5 / 5 / 6
11,260
704
12,107
18,882
10,233
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Anubis
hoskinsaw
Anubis
16
7 / 9 / 4
11,494
718
12,127
15,419
6,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
34
20
Kills
12
12
Deaths
20
30
Assists
22
Player
Kills
Deaths
Assists
KDA
L
0
6
12
1
W
8
5
9
2.5
W
Charybdis
JJPrice
Charybdis
3
4
11
2.13
L
Erlang Shen
L7 Hatake
Erlang Shen
5
5
6
1.6
W
Gilgamesh
TH3PRIC3I5RIGHT
Gilgamesh
9
3
10
4.67
L
Anubis
hoskinsaw
Anubis
7
9
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,145
Damage
32,031
41,021
Taken
52,767
20,850
Mitigated
36,720
8,869
Healing
8,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,797
178
225
1,530
18,466
20,358
443
8,303
10,163
24,181
0
W
20,600
2,980
0
1,736
10,311
3,441
1,244
6,070
4,029
51,984
0
W
Charybdis
JJPrice
Charybdis
12,345
4,972
0
2,342
11,755
4,484
962
5,420
6,149
0
52,460
L
Erlang Shen
L7 Hatake
Erlang Shen
12,107
5,474
0
2,363
18,882
10,233
833
6,636
12,246
0
45,259
W
Gilgamesh
TH3PRIC3I5RIGHT
Gilgamesh
11,200
3,142
514
4,277
18,955
12,925
622
8,981
9,576
289
24,466
L
Anubis
hoskinsaw
Anubis
12,127
1,443
360
3,643
15,419
6,129
226
6,400
9,019
36,203
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,461
Gold Earned
33,414
167
Minions Killed
168
7
Camps Cleared
6
788,176
Distance Traveled
796,260
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
10,660
666
30
2
0
280,402
2
W
Agni
12,653
791
75
5
2
252,266
1
W
Charybdis
11,829
739
68
4
4
251,913
1
L
Erlang Shen
11,260
704
61
4
5
296,156
1
W
Gilgamesh
12,979
811
24
2
1
283,997
3
L
Anubis
11,494
718
77
5
1
219,702
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role