Player Matchup

Mercury
Mercury
 
Mercury
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
 
Danzaburou
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
GlitterSand
Ymir
Level 89
God Stats
8W - 1L
1,848 SR
Queue Stats
44W - 30L
1,588 Elo+
Solo
Jormungandr
Jormungandr
S0ul419
Jormungandr
Level 125
God Stats
22W - 13L
1,638 SR
Queue Stats
597W - 632L
1,513 Elo+
Solo
Ra
Ra
StoicalRelic1
Ra
Level 118
God Stats
6W - 3L
1,785 SR
Queue Stats
211W - 215L
1,580 Elo+
Solo
Team Averages
Level 114
1,654 SR
1,536 Elo+

VS

Team Averages
Level 109
1,568 SR
1,508 Elo+
Chiron
Chiron
 
Chiron
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
 
Sobek
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
OmniCheeks
Kuzenbo
Level 132
God Stats
10W - 6L
1,561 SR
Queue Stats
155W - 148L
1,505 Elo+
Solo
Zhong Kui
Zhong Kui
SarrkOnMyBallz
Zhong Kui
Level 77
God Stats
12W - 8L
1,707 SR
Queue Stats
105W - 107L
1,534 Elo+
Party 2
Nu Wa
Nu Wa
bboymacdaddy
Nu Wa
Level 129
God Stats
61W - 54L
1,572 SR
Queue Stats
175W - 200L
1,499 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
12
5 / 0 / 0
6,926
693
3,352
6,042
1,560
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Danzaburou
 
Danzaburou
11
3 / 2 / 1
6,491
649
3,736
6,850
1,786
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
0 / 2 / 6
5,858
586
1,977
7,230
3,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jormungandr
S0ul419
Jormungandr
11
0 / 0 / 0
6,455
646
5,622
4,918
2,653
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
2 / 1 / 3
6,819
682
5,636
3,262
929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
10
2 / 1 / 2
5,822
582
4,988
7,754
2,333
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sobek
 
Sobek
2
0 / 1 / 0
3,582
358
309
2,185
848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kuzenbo
OmniCheeks
Kuzenbo
10
0 / 0 / 0
5,473
547
2,380
8,994
5,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Zhong Kui
SarrkOnMyBallz
Zhong Kui
10
2 / 4 / 1
5,521
552
5,800
6,623
3,741
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
1 / 4 / 3
5,576
558
3,150
4,176
1,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
11
10
Kills
5
5
Deaths
10
10
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
5
0
0
5
W
Danzaburou
 
Danzaburou
3
2
1
1.75
L
Chiron
 
Chiron
2
1
2
3
L
Sobek
 
Sobek
0
1
0
0
W
0
2
6
1.5
L
Kuzenbo
OmniCheeks
Kuzenbo
0
0
0
0
W
Jormungandr
S0ul419
Jormungandr
0
0
0
0
L
Zhong Kui
SarrkOnMyBallz
Zhong Kui
2
4
1
0.63
W
2
1
3
3.5
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,323
Damage
16,627
28,302
Taken
29,732
10,486
Mitigated
13,173
7,081
Healing
10,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
3,352
1,580
0
499
6,042
1,560
0
1,851
4,191
0
41,245
W
Danzaburou
 
Danzaburou
3,736
1,674
0
1,486
6,850
1,786
276
3,044
3,806
0
33,696
L
Chiron
 
Chiron
4,988
1,837
80
4,340
7,754
2,333
0
3,457
4,297
0
32,702
L
Sobek
 
Sobek
309
161
0
155
2,185
848
0
1,016
1,169
1,029
0
W
1,977
414
418
1,931
7,230
3,558
0
2,649
4,581
14,958
0
L
Kuzenbo
OmniCheeks
Kuzenbo
2,380
886
0
4,225
8,994
5,140
27
5,291
3,372
30,898
0
W
Jormungandr
S0ul419
Jormungandr
5,622
1,913
0
1,313
4,918
2,653
0
2,697
2,221
42,205
0
L
Zhong Kui
SarrkOnMyBallz
Zhong Kui
5,800
1,025
0
1,597
6,623
3,741
0
1,020
5,603
28,114
3,969
W
5,636
484
105
1,329
3,262
929
210
903
2,359
49,779
0
L
3,150
391
21
211
4,176
1,111
0
2,120
2,056
23,022
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,549
Gold Earned
25,974
367
Minions Killed
246
0
Camps Cleared
0
1,035,140
Distance Traveled
844,518
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
6,926
693
82
8
0
252,875
5
W
Danzaburou
6,491
649
76
8
0
188,410
3
L
Chiron
5,822
582
71
7
0
213,487
3
L
Sobek
3,582
358
2
0
0
61,942
0
W
Ymir
5,858
586
15
2
0
204,141
2
L
Kuzenbo
5,473
547
57
6
0
200,515
1
W
Jormungandr
6,455
646
100
10
0
186,780
3
L
Zhong Kui
5,521
552
66
7
0
182,577
6
W
Ra
6,819
682
94
9
0
202,934
3
L
Nu Wa
5,576
558
50
5
0
185,997
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role