Player Matchup

Mercury
Mercury
PlainAz67
Mercury
Level 64
God Stats
1W - 3L
1,500 SR
Queue Stats
17W - 18L
1,469 Elo+
Party 2
Sobek
Sobek
PlainPuccy
Sobek
Level 28
God Stats
2W - 0L
1,697 SR
Queue Stats
6W - 4L
1,725 Elo+
Party 2
Zeus
Zeus
andrewgaylor04
Zeus
Level 28
God Stats
2W - 4L
1,814 SR
Queue Stats
35W - 37L
1,515 Elo+
Party 2
Team Averages
Level 40
1,671 SR
1,570 Elo+

VS

Team Averages
Level 41
1,441 SR
1,484 Elo+
Medusa
Medusa
IDIAZ4
Medusa
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,462 Elo+
Party 1
Ra
Ra
schlutterm
Ra
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,490 Elo+
Party 1
Ares
Ares
whyseavius
Ares
Level 3
God Stats
0W - 1L
1,323 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
PlainAz67
Mercury
13
5 / 2 / 6
7,925
793
6,526
5,632
2,455
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sobek
11
1 / 0 / 6
7,458
746
2,380
7,449
5,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

12
5 / 1 / 5
8,025
803
11,125
5,072
1,330
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
IDIAZ4
Medusa
10
2 / 3 / 1
6,579
658
7,247
7,293
2,701
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 5 / 2
5,985
599
3,069
7,168
2,555
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

10
1 / 4 / 2
6,748
675
2,603
10,624
9,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
11
Kills
3
3
Deaths
12
17
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Medusa
IDIAZ4
Medusa
2
3
1
0.83
W
Mercury
PlainAz67
Mercury
5
2
6
4
W
Sobek
1
0
6
4
W
5
1
5
7.5
L
0
5
2
0.2
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,031
Damage
12,919
18,153
Taken
25,085
9,433
Mitigated
14,778
4,022
Healing
2,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
IDIAZ4
Medusa
7,247
3,695
0
678
7,293
2,701
0
3,966
3,050
0
17,290
W
Mercury
PlainAz67
Mercury
6,526
1,745
0
822
5,632
2,455
0
2,255
3,377
0
25,780
W
Sobek
2,380
270
0
1,730
7,449
5,648
208
3,311
4,138
6,343
0
W
11,125
95
0
1,470
5,072
1,330
40
758
4,314
33,777
0
L
3,069
411
510
781
7,168
2,555
0
3,031
3,797
20,054
0
L
2,603
43
0
579
10,624
9,522
0
5,781
4,229
5,481
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,408
Gold Earned
19,312
115
Minions Killed
76
8
Camps Cleared
2
590,113
Distance Traveled
515,464
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,579
658
29
3
0
174,342
0
W
Mercury
7,925
793
46
5
3
216,748
3
W
Sobek
7,458
746
9
1
0
194,136
0
W
Zeus
8,025
803
60
6
5
179,229
2
L
Ra
5,985
599
36
4
1
161,110
1
L
Ares
6,748
675
11
1
1
180,012
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role