Player Matchup

Kali
Kali
LegendaryShutter
Kali
Level 88
God Stats
3W - 2L
1,520 SR
Queue Stats
11W - 12L
1,419 Elo+
Party 1
Olorun
Olorun
PowerfulSnow258
Olorun
Level 109
God Stats
1W - 2L
1,345 SR
Queue Stats
23W - 24L
1,483 Elo+
Party 1
Neith
Neith
PowerlessSnow
Neith
Level 114
God Stats
3W - 7L
1,379 SR
Queue Stats
129W - 122L
1,557 Elo+
Party 1
Skadi
Skadi
o BJRiley o
Skadi
Level 65
God Stats
13W - 12L
1,693 SR
Queue Stats
39W - 35L
1,545 Elo+
Party 1
Kuzenbo
Kuzenbo
og devy johnson
Kuzenbo
Level 43
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 17L
1,425 Elo+
Party 1
Team Averages
Level 84
1,487 SR
1,486 Elo+

VS

Team Averages
Level 74
1,497 SR
1,371 Elo+
Discordia
Discordia
 
Discordia
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
Doanutjunior99
Sobek
Level 117
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 13L
1,419 Elo+
Solo
Skadi
Skadi
Leimboogie
Skadi
Level 56
God Stats
7W - 8L
1,485 SR
Queue Stats
64W - 72L
1,375 Elo+
Party 2
Loki
Loki
Wrath Kamii
Loki
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
63W - 61L
1,245 Elo+
Party 2
Ganesha
Ganesha
hackerchubs
Ganesha
Level 99
God Stats
8W - 8L
1,500 SR
Queue Stats
95W - 94L
1,317 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 5 / 1
9,998
555
7,823
12,114
3,692
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
4 / 6 / 3
9,286
516
9,341
13,651
5,272
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
1 / 3 / 4
9,762
542
9,637
10,612
4,285
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
0 / 6 / 1
8,500
472
7,929
11,636
2,577
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
0 / 7 / 0
6,723
374
3,160
13,466
9,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
15
2 / 5 / 8
8,990
499
7,391
8,414
3,199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
3 / 3 / 6
9,327
518
3,549
14,591
17,351
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Skadi
17
10 / 2 / 3
10,887
605
11,577
9,133
3,572
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

18
11 / 1 / 6
11,292
627
15,787
11,544
5,688
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ganesha
hackerchubs
Ganesha
13
0 / 3 / 17
9,214
512
7,433
15,125
13,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
66
14
Kills
26
27
Deaths
14
9
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
2
5
8
1.2
W
3
3
6
2
L
9
5
1
1.9
W
Skadi
10
2
3
5.75
L
4
6
3
0.92
L
1
3
4
1
W
11
1
6
14
W
Ganesha
hackerchubs
Ganesha
0
3
17
2.83
L
0
6
1
0.08
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,890
Damage
45,737
61,479
Taken
58,807
24,880
Mitigated
43,087
12,588
Healing
19,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
7,391
290
205
1,767
8,414
3,199
774
3,089
5,325
47,421
0
W
3,549
0
0
5,705
14,591
17,351
300
1,054
13,537
41,106
0
L
7,823
3,904
0
1,677
12,114
3,692
0
2,939
9,009
0
56,695
W
Skadi
11,577
4,867
157
2,924
9,133
3,572
283
785
8,348
0
83,095
L
9,341
5,870
76
5,053
13,651
5,272
475
4,040
9,257
58,818
6,252
L
9,637
3,458
0
3,580
10,612
4,285
534
2,403
7,703
0
73,576
W
15,787
5,624
0
4,120
11,544
5,688
203
2,375
9,169
0
81,599
W
Ganesha
hackerchubs
Ganesha
7,433
1,096
457
3,674
15,125
13,277
178
3,582
11,543
31,269
0
L
7,929
4,320
0
880
11,636
2,577
0
1,813
9,780
0
65,395
L
3,160
1,618
0
1,322
13,466
9,054
0
5,847
7,357
13,668
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,269
Gold Earned
49,710
478
Minions Killed
473
0
Camps Cleared
0
1,595,920
Distance Traveled
1,776,697
16
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
8,990
499
107
6
0
333,447
3
W
Sobek
9,327
518
74
4
0
324,605
4
L
Kali
9,998
555
94
5
0
338,475
1
W
Skadi
10,887
605
154
9
0
351,634
3
L
Olorun
9,286
516
120
7
0
316,057
3
L
Neith
9,762
542
135
8
0
306,522
3
W
Loki
11,292
627
119
7
0
427,523
5
W
Ganesha
9,214
512
19
1
0
339,488
9
L
Skadi
8,500
472
115
6
0
316,873
6
L
Kuzenbo
6,723
374
14
1
0
317,993
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role