Player Matchup

Hera
Hera
GOOFINATER501
Hera
Level 65
God Stats
21W - 15L
1,304 SR
Queue Stats
235W - 227L
1,464 Elo+
Party 2
Chiron
Chiron
TheNerdyWhiteKid
Chiron
Level 98
God Stats
2W - 0L
1,500 SR
Queue Stats
247W - 230L
1,452 Elo+
Party 2
Yemoja
Yemoja
Zanarad
Yemoja
Level 27
God Stats
2W - 3L
1,488 SR
Queue Stats
97W - 76L
1,432 Elo+
Party 2
Team Averages
Level 63
1,431 SR
1,449 Elo+

VS

Team Averages
Level 52
1,351 SR
1,355 Elo+
Ao Kuang
Ao Kuang
SimmieSucks
Ao Kuang
Level 29
God Stats
14W - 15L
1,400 SR
Queue Stats
50W - 67L
1,294 Elo+
Party 1
Hercules
Hercules
SinofAlkaios
Hercules
Level 88
God Stats
24W - 22L
1,152 SR
Queue Stats
294W - 293L
1,492 Elo+
Solo
Tiamat
Tiamat
xX__Ramz__Xx
Tiamat
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 49L
1,280 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 10
10,168
726
15,179
7,985
2,993
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
12 / 0 / 4
11,593
828
26,959
11,393
3,989
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Yemoja
Zanarad
Yemoja
14
1 / 0 / 11
10,471
748
2,142
2,695
2,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
SimmieSucks
Ao Kuang
13
1 / 6 / 1
8,723
623
4,731
17,335
5,351
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hercules
SinofAlkaios
Hercules
13
1 / 6 / 1
8,364
597
6,721
25,138
20,156
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tiamat
14
0 / 4 / 2
8,528
609
6,357
10,538
6,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
6
16
Kills
2
2
Deaths
16
25
Assists
4
Player
Kills
Deaths
Assists
KDA
W
3
2
10
4
L
Ao Kuang
SimmieSucks
Ao Kuang
1
6
1
0.25
L
Hercules
SinofAlkaios
Hercules
1
6
1
0.25
W
12
0
4
14
W
Yemoja
Zanarad
Yemoja
1
0
11
6.5
L
Tiamat
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,280
Damage
17,809
22,073
Taken
53,011
9,322
Mitigated
31,582
11,029
Healing
11,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,179
4,209
74
451
7,985
2,993
122
4,105
3,711
38,745
0
L
Ao Kuang
SimmieSucks
Ao Kuang
4,731
1,012
0
2,196
17,335
5,351
0
3,802
13,349
31,046
0
L
Hercules
SinofAlkaios
Hercules
6,721
1,194
166
7,601
25,138
20,156
0
9,237
15,309
1,215
20,093
W
26,959
15,435
830
3,942
11,393
3,989
2,698
6,580
4,559
0
61,158
W
Yemoja
Zanarad
Yemoja
2,142
515
4,463
1,269
2,695
2,340
181
1,214
1,388
7,660
0
L
Tiamat
6,357
466
0
1,989
10,538
6,075
0
3,562
6,737
32,588
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,232
Gold Earned
25,615
158
Minions Killed
142
6
Camps Cleared
7
763,328
Distance Traveled
724,339
16
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
10,168
726
68
5
3
263,015
4
L
Ao Kuang
8,723
623
59
4
6
251,750
1
L
Hercules
8,364
597
24
2
1
235,860
3
W
Chiron
11,593
828
79
6
3
262,224
3
W
Yemoja
10,471
748
11
1
0
238,089
9
L
Tiamat
8,528
609
59
4
0
236,729
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role