Player Matchup

Ullr
Ullr
StanchJuggler99
Ullr
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Ymir
Ymir
TopzWilled
Ymir
Level 3
God Stats
8W - 2L
1,851 SR
Queue Stats
8W - 2L
1,862 Elo+
Party 1
Hel
Hel
Xiauo
Hel
Level 51
God Stats
7W - 1L
2,003 SR
Queue Stats
18W - 6L
1,687 Elo+
Party 1
Team Averages
Level 19
1,784 SR
1,683 Elo+

VS

Team Averages
Level 117
1,528 SR
1,402 Elo+
Danzaburou
Danzaburou
Andils
Danzaburou
Level 109
God Stats
32W - 27L
1,601 SR
Queue Stats
597W - 637L
1,484 Elo+
Solo
Aphrodite
Aphrodite
Robznm
Aphrodite
Level 137
God Stats
10W - 6L
1,505 SR
Queue Stats
285W - 461L
1,299 Elo+
Solo
Shiva
Shiva
fernandezdiazusu
Shiva
Level 105
God Stats
79W - 84L
1,478 SR
Queue Stats
272W - 352L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 3 / 7
10,583
814
18,976
15,100
5,888
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 3 / 5
8,446
650
2,086
9,163
9,258
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hel
Xiauo
Hel
15
6 / 2 / 6
10,552
812
16,978
10,871
4,155
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Andils
Danzaburou
12
3 / 8 / 3
8,554
658
9,241
16,456
3,692
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Aphrodite
Robznm
Aphrodite
13
3 / 2 / 5
9,243
711
8,289
14,148
6,323
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
2 / 3 / 6
8,579
660
11,349
15,300
11,965
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
22
13
Kills
8
8
Deaths
13
18
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Andils
Danzaburou
3
8
3
0.56
L
Aphrodite
Robznm
Aphrodite
3
2
5
2.75
W
6
3
7
3.17
W
1
3
5
1.17
W
Hel
Xiauo
Hel
6
2
6
4.5
L
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,040
Damage
28,879
35,134
Taken
45,904
19,301
Mitigated
21,980
12,915
Healing
19,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Andils
Danzaburou
9,241
3,401
230
1,977
16,456
3,692
622
6,625
9,513
0
28,972
L
Aphrodite
Robznm
Aphrodite
8,289
463
6,921
8,787
14,148
6,323
262
8,110
5,634
24,496
0
W
18,976
7,808
0
1,566
15,100
5,888
1,672
3,627
11,473
0
41,447
W
2,086
403
0
410
9,163
9,258
189
2,385
6,778
7,786
0
W
Hel
Xiauo
Hel
16,978
595
5,000
5,939
10,871
4,155
988
2,703
8,168
47,440
0
L
11,349
1,562
548
808
15,300
11,965
206
3,579
11,426
0
22,733

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,581
Gold Earned
26,376
125
Minions Killed
103
7
Camps Cleared
5
732,281
Distance Traveled
735,265
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,554
658
33
3
1
214,348
8
L
Aphrodite
9,243
711
54
4
3
258,919
0
W
Ullr
10,583
814
44
3
3
247,793
2
W
Ymir
8,446
650
15
1
1
237,457
0
W
Hel
10,552
812
66
5
3
247,031
2
L
Shiva
8,579
660
16
1
1
261,998
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role