Player Matchup

Sol
Sol
Eythdog
Sol
Level 105
God Stats
14W - 9L
1,733 SR
Queue Stats
78W - 84L
1,573 Elo+
Solo
Erlang Shen
Erlang Shen
SkillfulGames87
Erlang Shen
Level 72
God Stats
5W - 4L
1,530 SR
Queue Stats
120W - 91L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
dj_pitbull_88
Zhong Kui
Level 133
God Stats
19W - 14L
1,572 SR
Queue Stats
589W - 667L
1,473 Elo+
Solo
Fenrir
Fenrir
lexpierini
Fenrir
Level 107
God Stats
32W - 31L
1,588 SR
Queue Stats
325W - 376L
1,421 Elo+
Solo
Mulan
Mulan
rodriguez amen
Mulan
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
176W - 177L
1,449 Elo+
Solo
Team Averages
Level 108
1,584 SR
1,483 Elo+

VS

Team Averages
Level 118
1,567 SR
1,499 Elo+
Shiva
Shiva
Pichu Uchiha
Shiva
Level 160
God Stats
83W - 55L
1,667 SR
Queue Stats
845W - 932L
1,548 Elo+
Solo
Olorun
Olorun
SergioGLAO
Olorun
Level 149
God Stats
5W - 4L
1,739 SR
Queue Stats
463W - 471L
1,491 Elo+
Solo
Ne Zha
Ne Zha
im_allwaypassive
Ne Zha
Level 72
God Stats
5W - 4L
1,589 SR
Queue Stats
145W - 139L
1,453 Elo+
Solo
Erlang Shen
Erlang Shen
ryanexpress34
Erlang Shen
Level 86
God Stats
13W - 11L
1,567 SR
Queue Stats
380W - 412L
1,457 Elo+
Solo
Persephone
Persephone
terrork4m1k4z3
Persephone
Level 122
God Stats
1W - 5L
1,275 SR
Queue Stats
36W - 29L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
12
1 / 0 / 3
6,695
670
3,566
2,908
673
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Erlang Shen
SkillfulGames87
Erlang Shen
11
4 / 1 / 2
6,765
677
6,146
7,369
5,361
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Zhong Kui
dj_pitbull_88
Zhong Kui
10
2 / 1 / 2
6,093
609
6,805
5,039
3,529
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
lexpierini
Fenrir
13
7 / 1 / 2
7,280
728
4,057
4,543
1,619
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
2 / 4 / 3
6,106
611
6,179
8,914
4,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 5
4,740
474
3,559
8,820
2,724
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Olorun
SergioGLAO
Olorun
10
3 / 2 / 1
5,856
586
5,787
6,753
1,631
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
0 / 4 / 3
5,656
566
3,519
8,099
2,449
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Erlang Shen
ryanexpress34
Erlang Shen
9
2 / 4 / 0
5,491
549
5,420
8,994
4,761
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Persephone
terrork4m1k4z3
Persephone
10
2 / 3 / 0
5,825
583
1,457
5,260
1,175
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
16
16
Kills
7
7
Deaths
16
12
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sol
1
0
3
2.5
L
0
3
5
0.83
L
Olorun
SergioGLAO
Olorun
3
2
1
1.75
W
Erlang Shen
SkillfulGames87
Erlang Shen
4
1
2
5
W
Zhong Kui
dj_pitbull_88
Zhong Kui
2
1
2
3
L
0
4
3
0.38
W
Fenrir
lexpierini
Fenrir
7
1
2
8
W
2
4
3
0.88
L
Erlang Shen
ryanexpress34
Erlang Shen
2
4
0
0.5
L
Persephone
terrork4m1k4z3
Persephone
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,753
Damage
19,742
28,773
Taken
37,926
16,162
Mitigated
12,740
10,527
Healing
10,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
3,566
302
0
1,726
2,908
673
594
508
2,326
37,588
0
L
3,559
481
80
2,406
8,820
2,724
215
3,245
5,575
0
12,868
L
Olorun
SergioGLAO
Olorun
5,787
4,417
293
2,644
6,753
1,631
0
3,675
3,078
37,078
0
W
Erlang Shen
SkillfulGames87
Erlang Shen
6,146
4,208
0
4,304
7,369
5,361
186
0
7,369
0
34,702
W
Zhong Kui
dj_pitbull_88
Zhong Kui
6,805
1,652
0
1,889
5,039
3,529
474
2,408
2,631
26,819
4,694
L
3,519
1,715
0
913
8,099
2,449
0
1,279
6,820
0
34,140
W
Fenrir
lexpierini
Fenrir
4,057
1,485
0
903
4,543
1,619
0
177
4,326
0
38,787
W
6,179
653
57
1,648
8,914
4,980
0
3,955
4,877
2,996
19,119
L
Erlang Shen
ryanexpress34
Erlang Shen
5,420
3,249
128
2,798
8,994
4,761
0
812
8,182
0
22,465
L
Persephone
terrork4m1k4z3
Persephone
1,457
53
79
1,229
5,260
1,175
374
1,975
3,282
27,268
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,939
Gold Earned
27,568
324
Minions Killed
257
0
Camps Cleared
0
1,018,832
Distance Traveled
985,859
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,695
670
76
8
0
214,507
0
L
Shiva
4,740
474
29
3
0
203,135
0
L
Olorun
5,856
586
67
7
0
173,954
5
W
Erlang Shen
6,765
677
78
8
0
203,454
5
W
Zhong Kui
6,093
609
61
6
0
197,301
1
L
Ne Zha
5,656
566
72
7
0
197,392
1
W
Fenrir
7,280
728
79
8
0
224,702
0
W
Mulan
6,106
611
30
3
0
178,868
3
L
Erlang Shen
5,491
549
38
4
0
198,317
0
L
Persephone
5,825
583
51
5
0
213,061
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role