Player Matchup

Pele
Pele
Deathscythe923
Pele
Level 42
God Stats
1W - 1L
1,500 SR
Queue Stats
82W - 100L
1,370 Elo+
Party 1
Hachiman
Hachiman
PlzBeValid
Hachiman
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 21L
1,394 Elo+
Party 3
Sobek
Sobek
SorryImHighRN
Sobek
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Zhong Kui
Zhong Kui
TilRainfall
Zhong Kui
Level 83
God Stats
2W - 1L
1,658 SR
Queue Stats
334W - 407L
1,372 Elo+
Party 1
Arachne
Arachne
x_deathbaby_x
Arachne
Level 67
God Stats
70W - 50L
1,720 SR
Queue Stats
318W - 380L
1,357 Elo+
Party 1
Team Averages
Level 57
1,576 SR
1,398 Elo+

VS

Team Averages
Level 54
1,393 SR
1,283 Elo+
Neith
Neith
Diegocoelho001
Neith
Level 6
God Stats
3W - 3L
1,251 SR
Queue Stats
40W - 60L
1,166 Elo+
Party 2
Sobek
Sobek
MagicNina
Sobek
Level 29
God Stats
1W - 4L
1,500 SR
Queue Stats
9W - 14L
1,500 Elo+
Party 2
Arachne
Arachne
MauricioSouza94
Arachne
Level 84
God Stats
7W - 16L
1,216 SR
Queue Stats
67W - 97L
1,166 Elo+
Party 2
Chaac
Chaac
ragnardias
Chaac
Level 56
God Stats
2W - 2L
1,500 SR
Queue Stats
39W - 44L
1,152 Elo+
Party 2
Scylla
Scylla
soltekblade
Scylla
Level 97
God Stats
0W - 3L
1,500 SR
Queue Stats
255W - 277L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 4 / 6
12,364
458
11,329
20,740
18,987
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hachiman
PlzBeValid
Hachiman
20
7 / 3 / 6
14,024
519
20,752
17,718
6,824
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

17
1 / 4 / 5
11,628
431
7,612
26,954
34,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Zhong Kui
TilRainfall
Zhong Kui
20
5 / 8 / 5
12,943
479
22,087
30,405
22,109
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
20
4 / 6 / 4
13,123
486
8,782
23,707
10,612
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 5 / 11
11,522
427
26,476
20,047
5,289
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sobek
MagicNina
Sobek
2
0 / 0 / 0
6,761
250
0
0
0
20
8 / 3 / 9
12,849
476
17,675
27,755
10,445
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
17
2 / 4 / 13
11,160
413
16,280
23,037
26,654
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
18
11 / 7 / 5
12,168
451
19,233
18,368
5,267
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
63
19
Kills
25
25
Deaths
19
26
Assists
38
Player
Kills
Deaths
Assists
KDA
W
2
4
6
1.25
L
4
5
11
1.9
L
Sobek
MagicNina
Sobek
0
0
0
0
L
8
3
9
4.17
W
Hachiman
PlzBeValid
Hachiman
7
3
6
3.33
W
1
4
5
0.88
W
Zhong Kui
TilRainfall
Zhong Kui
5
8
5
0.94
L
Chaac
2
4
13
2.13
L
Scylla
11
7
5
1.93
W
Arachne
4
6
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,562
Damage
79,664
119,524
Taken
89,207
92,596
Mitigated
47,655
49,171
Healing
24,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,329
1,914
0
8,182
20,740
18,987
798
3,011
17,615
0
80,696
L
26,476
6,296
0
5,393
20,047
5,289
588
6,295
13,752
0
88,390
L
Sobek
MagicNina
Sobek
0
0
0
0
0
0
0
0
0
0
0
L
17,675
13,120
0
9,602
27,755
10,445
592
11,107
16,648
0
80,658
W
Hachiman
PlzBeValid
Hachiman
20,752
8,680
0
9,686
17,718
6,824
3,917
1,659
15,987
0
108,443
W
7,612
419
549
8,464
26,954
34,064
323
4,740
21,808
44,196
0
W
Zhong Kui
TilRainfall
Zhong Kui
22,087
2,814
196
13,016
30,405
22,109
2,547
5,301
24,698
96,747
0
L
Chaac
16,280
2,253
0
6,677
23,037
26,654
1,909
3,504
19,533
0
67,653
L
Scylla
19,233
2,262
0
3,206
18,368
5,267
374
8,793
9,575
56,119
0
W
Arachne
8,782
6,945
0
9,078
23,707
10,612
981
3,362
20,183
0
86,558

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,082
Gold Earned
54,460
645
Minions Killed
438
0
Camps Cleared
0
2,470,541
Distance Traveled
2,062,123
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
12,364
458
119
4
0
534,828
1
L
Neith
11,522
427
110
4
0
463,546
8
L
Sobek
6,761
250
0
0
0
0
0
L
Arachne
12,849
476
145
5
0
647,423
0
W
Hachiman
14,024
519
190
7
0
472,486
4
W
Sobek
11,628
431
58
2
0
467,299
4
W
Zhong Kui
12,943
479
136
5
0
441,547
0
L
Chaac
11,160
413
91
3
0
506,995
1
L
Scylla
12,168
451
92
3
0
444,159
8
W
Arachne
13,123
486
142
5
0
554,381
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role