Player Matchup

Cerberus
Cerberus
IVhead
Cerberus
Level 48
God Stats
2W - 7L
1,407 SR
Queue Stats
34W - 36L
1,429 Elo+
Party 2
Anhur
Anhur
McGriidlee
Anhur
Level 14
God Stats
2W - 8L
1,396 SR
Queue Stats
3W - 13L
1,299 Elo+
Party 2
Arachne
Arachne
MossIncGaming
Arachne
Level 64
God Stats
3W - 2L
1,735 SR
Queue Stats
28W - 27L
1,608 Elo+
Party 2
Chaac
Chaac
OUCTOPUS
Chaac
Level 67
God Stats
5W - 6L
1,522 SR
Queue Stats
121W - 99L
1,465 Elo+
Party 2
Hel
Hel
PsychoExBF
Hel
Level 41
God Stats
10W - 10L
1,673 SR
Queue Stats
424W - 484L
1,437 Elo+
Solo
Team Averages
Level 47
1,547 SR
1,448 Elo+

VS

Team Averages
Level 98
1,545 SR
1,520 Elo+
Bellona
Bellona
FlameLurker-_-
Bellona
Level 145
God Stats
8W - 0L
1,848 SR
Queue Stats
332W - 312L
1,603 Elo+
Party 1
Artemis
Artemis
Homeless215
Artemis
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
478W - 506L
1,488 Elo+
Solo
Xing Tian
Xing Tian
YamoKiller
Xing Tian
Level 37
God Stats
2W - 3L
1,272 SR
Queue Stats
88W - 88L
1,452 Elo+
Party 1
Da Ji
Da Ji
cybermaniac__
Da Ji
Level 125
God Stats
9W - 6L
1,500 SR
Queue Stats
388W - 331L
1,562 Elo+
Party 1
Ah Puch
Ah Puch
jgaby
Ah Puch
Level 23
God Stats
14W - 18L
1,606 SR
Queue Stats
211W - 200L
1,493 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
IVhead
Cerberus
13
2 / 7 / 1
9,375
408
4,957
24,501
20,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Anhur
15
0 / 8 / 1
9,813
427
5,486
14,447
2,950
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
17
2 / 9 / 2
10,979
477
8,587
21,895
10,470
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chaac
OUCTOPUS
Chaac
16
0 / 6 / 0
9,965
433
5,799
22,451
17,733
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
1 / 4 / 1
11,142
484
4,946
11,585
5,160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 0 / 10
14,172
616
19,604
21,394
24,870
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Artemis
Homeless215
Artemis
20
9 / 1 / 5
13,124
571
15,091
12,313
5,272
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Xing Tian
YamoKiller
Xing Tian
16
1 / 2 / 11
10,430
453
3,806
16,499
16,742
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

19
8 / 3 / 12
12,715
553
15,976
20,623
9,061
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ah Puch
jgaby
Ah Puch
19
8 / 0 / 10
12,826
558
14,102
8,336
3,112
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
82
5
Kills
34
34
Deaths
6
5
Assists
48
Player
Kills
Deaths
Assists
KDA
W
8
0
10
13
W
Artemis
Homeless215
Artemis
9
1
5
11.5
L
Cerberus
IVhead
Cerberus
2
7
1
0.36
L
Anhur
0
8
1
0.06
L
Arachne
2
9
2
0.33
L
Chaac
OUCTOPUS
Chaac
0
6
0
0
L
1
4
1
0.38
W
Xing Tian
YamoKiller
Xing Tian
1
2
11
3.25
W
8
3
12
4.67
W
Ah Puch
jgaby
Ah Puch
8
0
10
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,775
Damage
68,579
94,879
Taken
79,165
57,131
Mitigated
59,057
18,661
Healing
38,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,604
10,968
0
13,342
21,394
24,870
656
2,713
18,681
0
111,663
W
Artemis
Homeless215
Artemis
15,091
7,410
0
6,210
12,313
5,272
5,953
2,403
9,910
0
93,206
L
Cerberus
IVhead
Cerberus
4,957
254
128
2,614
24,501
20,818
0
6,675
17,474
33,859
0
L
Anhur
5,486
2,222
0
2,998
14,447
2,950
0
2,057
12,308
0
56,262
L
Arachne
8,587
4,754
0
4,192
21,895
10,470
0
4,031
17,688
0
80,693
L
Chaac
OUCTOPUS
Chaac
5,799
1,088
0
6,086
22,451
17,733
0
835
21,546
0
60,727
L
4,946
123
70
2,573
11,585
5,160
0
3,378
7,955
81,562
0
W
Xing Tian
YamoKiller
Xing Tian
3,806
553
518
2,884
16,499
16,742
829
3,643
12,856
29,684
0
W
15,976
4,299
0
12,093
20,623
9,061
1,521
3,177
17,446
0
104,134
W
Ah Puch
jgaby
Ah Puch
14,102
852
0
3,739
8,336
3,112
1,667
2,073
6,263
81,922
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,274
Gold Earned
63,267
546
Minions Killed
619
0
Camps Cleared
0
2,080,193
Distance Traveled
2,268,292
34
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
14,172
616
157
7
0
485,430
1
W
Artemis
13,124
571
138
6
0
379,839
2
L
Cerberus
9,375
408
67
3
0
407,420
8
L
Anhur
9,813
427
81
4
0
381,912
6
L
Arachne
10,979
477
100
4
0
449,244
7
L
Chaac
9,965
433
122
5
0
367,169
8
L
Hel
11,142
484
176
8
0
474,448
5
W
Xing Tian
10,430
453
47
2
0
474,561
4
W
Da Ji
12,715
553
131
6
0
458,937
6
W
Ah Puch
12,826
558
146
6
0
469,525
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role