Player Matchup

Neith
Neith
CheeseDilla
Neith
Level 155
God Stats
4W - 2L
1,720 SR
Queue Stats
430W - 435L
1,574 Elo+
Party 2
Ymir
Ymir
DynoDan24
Ymir
Level 153
God Stats
15W - 23L
1,551 SR
Queue Stats
242W - 229L
1,630 Elo+
Solo
Cerberus
Cerberus
IllPlasma
Cerberus
Level 145
God Stats
1W - 4L
1,457 SR
Queue Stats
228W - 206L
1,607 Elo+
Solo
Thor
Thor
LeftySV
Thor
Level 59
God Stats
57W - 52L
1,451 SR
Queue Stats
287W - 301L
1,654 Elo+
Solo
Ah Puch
Ah Puch
sanbourne18
Ah Puch
Level 138
God Stats
1W - 6L
1,389 SR
Queue Stats
126W - 119L
1,615 Elo+
Party 2
Team Averages
Level 130
1,514 SR
1,616 Elo+

VS

Team Averages
Level 122
1,617 SR
1,647 Elo+
Sylvanus
Sylvanus
AngryPotato2
Sylvanus
Level 160
God Stats
35W - 38L
1,623 SR
Queue Stats
165W - 177L
1,548 Elo+
Solo
Shiva
Shiva
Dasemelo92
Shiva
Level 130
God Stats
4W - 4L
1,500 SR
Queue Stats
292W - 298L
1,625 Elo+
Solo
Kuzenbo
Kuzenbo
KingTurducken
Kuzenbo
Level 63
God Stats
3W - 0L
1,733 SR
Queue Stats
26W - 14L
1,689 Elo+
Party 1
Rama
Rama
TigertTheTony
Rama
Level 109
God Stats
6W - 3L
1,912 SR
Queue Stats
123W - 97L
1,675 Elo+
Party 1
Tiamat
Tiamat
Victorliciouz
Tiamat
Level 146
God Stats
3W - 5L
1,318 SR
Queue Stats
300W - 286L
1,700 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 6 / 1
8,481
499
7,948
13,196
3,731
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ymir
12
2 / 6 / 0
8,125
478
6,417
14,000
3,877
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
IllPlasma
Cerberus
11
0 / 2 / 2
7,417
436
5,358
16,121
9,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thor
LeftySV
Thor
11
2 / 10 / 4
7,686
452
8,071
15,235
4,485
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ah Puch
sanbourne18
Ah Puch
16
1 / 4 / 1
9,848
579
10,745
10,728
3,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AngryPotato2
Sylvanus
16
9 / 2 / 8
9,836
579
12,311
16,414
8,958
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Shiva
16
4 / 1 / 4
9,481
558
4,937
10,571
7,456
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kuzenbo
14
1 / 0 / 8
8,585
505
6,066
12,512
15,284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
3 / 3 / 7
9,830
578
8,088
10,378
3,774
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
11 / 1 / 6
10,943
644
21,459
10,834
6,428
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
61
7
Kills
28
28
Deaths
7
8
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
AngryPotato2
Sylvanus
9
2
8
6.5
L
2
6
1
0.42
W
Shiva
4
1
4
6
L
Ymir
2
6
0
0.33
L
Cerberus
IllPlasma
Cerberus
0
2
2
0.5
W
Kuzenbo
1
0
8
5
L
Thor
LeftySV
Thor
2
10
4
0.4
W
3
3
7
2.17
W
11
1
6
14
L
Ah Puch
sanbourne18
Ah Puch
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,539
Damage
52,861
69,280
Taken
60,709
24,315
Mitigated
41,900
14,658
Healing
16,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
AngryPotato2
Sylvanus
12,311
2,117
1,256
7,300
16,414
8,958
401
5,894
10,430
47,397
12,625
L
7,948
3,149
0
2,599
13,196
3,731
126
4,094
9,102
0
59,129
W
Shiva
4,937
831
236
1,665
10,571
7,456
125
4,626
5,945
0
52,653
L
Ymir
6,417
1,289
0
1,486
14,000
3,877
0
11,074
2,926
47,715
0
L
Cerberus
IllPlasma
Cerberus
5,358
704
0
4,472
16,121
9,139
0
9,884
6,237
28,836
0
W
Kuzenbo
6,066
2,537
0
2,445
12,512
15,284
360
4,314
8,116
23,563
0
L
Thor
LeftySV
Thor
8,071
1,075
0
2,397
15,235
4,485
0
8,190
7,045
0
38,053
W
8,088
6,544
0
698
10,378
3,774
3,731
1,150
9,228
0
72,699
W
21,459
3,388
0
3,069
10,834
6,428
540
6,163
4,470
92,229
0
L
Ah Puch
sanbourne18
Ah Puch
10,745
836
0
3,704
10,728
3,083
703
6,082
4,646
79,464
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,557
Gold Earned
48,675
547
Minions Killed
541
0
Camps Cleared
0
1,440,308
Distance Traveled
1,679,898
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,836
579
93
5
0
365,616
3
L
Neith
8,481
499
120
7
0
268,312
2
W
Shiva
9,481
558
106
6
0
294,585
4
L
Ymir
8,125
478
94
6
0
296,979
2
L
Cerberus
7,417
436
76
4
0
297,473
1
W
Kuzenbo
8,585
505
25
1
0
362,388
1
L
Thor
7,686
452
68
4
0
289,138
1
W
Rama
9,830
578
147
9
0
321,880
2
W
Tiamat
10,943
644
170
10
0
335,429
3
L
Ah Puch
9,848
579
189
11
0
288,406
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role