Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Discordia
Discordia
HomelikeBasil33
Discordia
Level 160
God Stats
2W - 4L
1,357 SR
Queue Stats
378W - 390L
1,573 Elo+
Party 2
Hades
Hades
JinkiesShaggy
Hades
Level 156
God Stats
5W - 4L
1,500 SR
Queue Stats
536W - 463L
1,542 Elo+
Party 2
Bellona
Bellona
murderousvillin
Bellona
Level 156
God Stats
1W - 1L
1,704 SR
Queue Stats
85W - 77L
1,657 Elo+
Party 3
Chang'e
Chang'e
zachdos03
Chang'e
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 91L
1,613 Elo+
Party 2
Team Averages
Level 150
1,512 SR
1,577 Elo+

VS

Team Averages
Level 123
1,574 SR
1,561 Elo+
Xing Tian
Xing Tian
 
Xing Tian
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
D0nkeytron
Ymir
Level 45
God Stats
4W - 0L
1,500 SR
Queue Stats
135W - 93L
1,552 Elo+
Party 1
Chang'e
Chang'e
I3lue26
Chang'e
Level 125
God Stats
4W - 3L
1,523 SR
Queue Stats
167W - 120L
1,618 Elo+
Party 1
Vulcan
Vulcan
LoliKamisama
Vulcan
Level 140
God Stats
8W - 4L
1,477 SR
Queue Stats
159W - 120L
1,568 Elo+
Party 1
Hun Batz
Hun Batz
Zfighter8000
Hun Batz
Level 147
God Stats
3W - 0L
1,870 SR
Queue Stats
155W - 118L
1,568 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
18
4 / 5 / 10
10,598
623
16,726
19,733
8,765
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Discordia
HomelikeBasil33
Discordia
19
4 / 5 / 9
11,498
676
17,427
14,159
5,015
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
4 / 6 / 10
11,508
677
16,957
18,885
9,968
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
3 / 11 / 10
10,728
631
11,152
22,711
22,997
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Chang'e
zachdos03
Chang'e
18
5 / 4 / 10
11,190
658
14,093
15,339
5,110
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
19
5 / 5 / 21
11,746
691
8,778
26,026
35,035
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
6 / 6 / 21
12,191
717
12,382
23,478
27,563
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chang'e
I3lue26
Chang'e
19
6 / 3 / 17
12,334
726
12,339
15,284
10,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Vulcan
20
9 / 2 / 18
13,563
798
27,311
15,001
7,189
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Hun Batz
Zfighter8000
Hun Batz
20
5 / 4 / 19
12,194
717
21,428
19,968
21,746
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
127
20
Kills
31
31
Deaths
20
49
Assists
96
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
4
5
10
1.8
W
Xing Tian
 
Xing Tian
5
5
21
3.1
W
6
6
21
2.75
L
Discordia
HomelikeBasil33
Discordia
4
5
9
1.7
W
Chang'e
I3lue26
Chang'e
6
3
17
4.83
L
4
6
10
1.5
W
Vulcan
9
2
18
9
W
Hun Batz
Zfighter8000
Hun Batz
5
4
19
3.63
L
3
11
10
0.73
L
Chang'e
zachdos03
Chang'e
5
4
10
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,355
Damage
82,238
90,827
Taken
99,757
51,855
Mitigated
101,741
30,212
Healing
39,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
16,726
5,233
740
2,450
19,733
8,765
559
12,512
6,842
0
29,101
W
Xing Tian
 
Xing Tian
8,778
955
339
2,858
26,026
35,035
425
10,263
15,763
15,181
0
W
12,382
1,621
1,574
2,053
23,478
27,563
456
10,028
13,450
17,649
0
L
Discordia
HomelikeBasil33
Discordia
17,427
394
1,049
1,729
14,159
5,015
296
8,803
5,168
42,412
0
W
Chang'e
I3lue26
Chang'e
12,339
919
13,841
6,673
15,284
10,208
750
9,187
6,097
26,639
0
L
16,957
1,156
2,274
5,492
18,885
9,968
416
12,519
5,863
33,081
0
W
Vulcan
27,311
11,385
2,965
2,666
15,001
7,189
1,771
8,910
6,091
63,836
0
W
Hun Batz
Zfighter8000
Hun Batz
21,428
3,174
1,966
4,657
19,968
21,746
1,116
10,089
9,211
0
47,546
L
11,152
3,169
240
734
22,711
22,997
0
15,093
6,996
0
20,466
L
Chang'e
zachdos03
Chang'e
14,093
1,306
9,426
6,078
15,339
5,110
587
9,901
5,148
31,217
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,522
Gold Earned
62,028
174
Minions Killed
179
0
Camps Cleared
0
1,429,060
Distance Traveled
1,570,333
3
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,598
623
28
2
0
302,385
2
W
Xing Tian
11,746
691
6
0
0
301,677
0
W
Ymir
12,191
717
24
1
0
260,035
7
L
Discordia
11,498
676
53
3
0
284,146
0
W
Chang'e
12,334
726
27
2
0
305,553
5
L
Hades
11,508
677
51
3
0
277,398
0
W
Vulcan
13,563
798
101
6
0
356,538
4
W
Hun Batz
12,194
717
21
1
0
346,530
0
L
Bellona
10,728
631
16
1
0
250,993
0
L
Chang'e
11,190
658
26
2
0
314,138
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role