Player Matchup

Baron Samedi
Baron Samedi
Dash56
Baron Samedi
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 17L
1,614 Elo+
Party 1
Cupid
Cupid
Momiijii
Cupid
Level 26
God Stats
64W - 53L
1,509 SR
Queue Stats
188W - 197L
1,449 Elo+
Party 3
Olorun
Olorun
NoreverseTerry
Olorun
Level 17
God Stats
19W - 16L
1,407 SR
Queue Stats
45W - 47L
1,481 Elo+
Party 1
Shiva
Shiva
Schlebowski
Shiva
Level 105
God Stats
6W - 3L
1,764 SR
Queue Stats
87W - 83L
1,646 Elo+
Party 1
Cerberus
Cerberus
themightychamp21
Cerberus
Level 29
God Stats
10W - 11L
1,627 SR
Queue Stats
328W - 307L
1,490 Elo+
Party 3
Team Averages
Level 61
1,561 SR
1,536 Elo+

VS

Team Averages
Level 32
1,477 SR
1,472 Elo+
Kuzenbo
Kuzenbo
Bournival44
Kuzenbo
Level 37
God Stats
1W - 6L
1,317 SR
Queue Stats
28W - 36L
1,443 Elo+
Solo
Kali
Kali
Lumeriem
Kali
Level 28
God Stats
12W - 14L
1,555 SR
Queue Stats
42W - 43L
1,516 Elo+
Party 2
Charybdis
Charybdis
Serilder
Charybdis
Level 44
God Stats
4W - 4L
1,616 SR
Queue Stats
47W - 52L
1,466 Elo+
Party 2
Shiva
Shiva
Turtleboy1mil
Shiva
Level 23
God Stats
3W - 3L
1,397 SR
Queue Stats
188W - 183L
1,456 Elo+
Solo
Fenrir
Fenrir
babl00
Fenrir
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 31L
1,478 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Dash56
Baron Samedi
20
14 / 1 / 20
13,037
869
31,583
12,285
9,643
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cupid
Momiijii
Cupid
18
4 / 1 / 15
11,336
756
13,877
14,387
6,810
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

19
3 / 7 / 13
11,908
794
14,302
18,354
9,692
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

20
11 / 4 / 18
13,434
896
25,723
20,029
25,228
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

19
3 / 1 / 27
12,491
833
14,634
18,614
24,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Bournival44
Kuzenbo
18
2 / 5 / 6
11,298
753
8,497
26,197
20,949
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kali
16
4 / 8 / 5
10,435
696
11,077
19,358
7,296
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charybdis
Serilder
Charybdis
18
5 / 7 / 6
10,992
733
14,767
18,930
6,026
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

17
0 / 7 / 5
9,979
665
13,172
19,632
12,768
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Fenrir
babl00
Fenrir
18
3 / 8 / 6
10,936
729
11,543
30,387
14,820
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

128
Kill Participation
42
35
Kills
14
14
Deaths
35
93
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Bournival44
Kuzenbo
2
5
6
1
W
Baron Samedi
Dash56
Baron Samedi
14
1
20
24
L
Kali
4
8
5
0.81
W
Cupid
Momiijii
Cupid
4
1
15
11.5
W
3
7
13
1.36
W
11
4
18
5
L
Charybdis
Serilder
Charybdis
5
7
6
1.14
L
0
7
5
0.36
L
Fenrir
babl00
Fenrir
3
8
6
0.75
W
3
1
27
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

100,119
Damage
59,056
83,669
Taken
114,504
75,580
Mitigated
61,859
37,310
Healing
17,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Bournival44
Kuzenbo
8,497
1,788
510
7,400
26,197
20,949
0
16,544
9,653
27,831
0
W
Baron Samedi
Dash56
Baron Samedi
31,583
2,659
6,134
6,628
12,285
9,643
1,341
2,648
9,637
55,974
0
L
Kali
11,077
4,593
0
3,844
19,358
7,296
0
9,160
10,198
0
28,328
W
Cupid
Momiijii
Cupid
13,877
8,022
611
5,677
14,387
6,810
3,775
1,387
13,000
0
48,770
W
14,302
8,065
1,741
5,912
18,354
9,692
2,726
1,218
17,136
51,611
0
W
25,723
4,229
1,275
2,470
20,029
25,228
548
1,516
18,513
0
57,674
L
Charybdis
Serilder
Charybdis
14,767
9,343
0
1,886
18,930
6,026
0
8,294
10,636
0
43,156
L
13,172
1,845
217
751
19,632
12,768
0
8,639
10,993
0
37,852
L
Fenrir
babl00
Fenrir
11,543
2,980
0
2,823
30,387
14,820
54
17,882
12,505
0
21,148
W
14,634
1,618
0
6,862
18,614
24,207
581
1,728
16,886
34,659
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,206
Gold Earned
53,640
321
Minions Killed
226
0
Camps Cleared
0
1,539,921
Distance Traveled
1,340,862
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
11,298
753
31
2
0
294,900
3
W
Baron Samedi
13,037
869
56
4
0
280,949
4
L
Kali
10,435
696
36
2
0
251,017
2
W
Cupid
11,336
756
47
3
0
313,498
0
W
Olorun
11,908
794
89
6
0
291,254
1
W
Shiva
13,434
896
72
5
0
353,521
1
L
Charybdis
10,992
733
70
5
0
240,111
1
L
Shiva
9,979
665
62
4
0
286,576
1
L
Fenrir
10,936
729
27
2
0
268,258
0
W
Cerberus
12,491
833
57
4
0
300,699
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role