Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
D_Maniac_
Ymir
Level 49
God Stats
281W - 332L
1,431 SR
Queue Stats
317W - 382L
1,335 Elo+
Solo
Shiva
Shiva
Fantastic775
Shiva
Level 56
God Stats
2W - 0L
1,295 SR
Queue Stats
18W - 15L
1,414 Elo+
Solo
Ne Zha
Ne Zha
JeloMK
Ne Zha
Level 23
God Stats
15W - 24L
1,504 SR
Queue Stats
30W - 47L
1,378 Elo+
Solo
Hou Yi
Hou Yi
Purplewolfee
Hou Yi
Level 108
God Stats
3W - 5L
1,329 SR
Queue Stats
483W - 554L
1,386 Elo+
Solo
Team Averages
Level 64
1,412 SR
1,403 Elo+

VS

Team Averages
Level 107
1,460 SR
1,319 Elo+
Apollo
Apollo
ChevyXB1
Apollo
Level 86
God Stats
1W - 3L
1,318 SR
Queue Stats
22W - 45L
1,291 Elo+
Party 1
Da Ji
Da Ji
Graven93
Da Ji
Level 68
God Stats
2W - 2L
1,562 SR
Queue Stats
52W - 65L
1,372 Elo+
Solo
Danzaburou
Danzaburou
M2S Ch3 Wavy
Danzaburou
Level 156
God Stats
0W - 3L
1,324 SR
Queue Stats
3W - 17L
1,150 Elo+
Party 1
Sol
Sol
Mikeyperk
Sol
Level 67
God Stats
71W - 48L
1,594 SR
Queue Stats
151W - 146L
1,460 Elo+
Solo
Gilgamesh
Gilgamesh
Sammieb44
Gilgamesh
Level 160
God Stats
0W - 4L
1,503 SR
Queue Stats
15W - 31L
1,321 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
1 / 0 / 4
6,015
859
4,620
3,274
1,280
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Ymir
12
5 / 1 / 4
6,946
992
2,765
6,814
4,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

11
2 / 0 / 2
6,009
858
2,630
5,512
3,244
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ne Zha
JeloMK
Ne Zha
12
2 / 1 / 5
6,114
873
2,745
4,946
2,461
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hou Yi
12
1 / 0 / 5
6,040
863
3,398
3,005
845
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
ChevyXB1
Apollo
10
0 / 5 / 0
5,214
745
2,151
5,777
2,058
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Da Ji
Graven93
Da Ji
11
2 / 1 / 0
5,522
789
2,573
5,264
1,934
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
M2S Ch3 Wavy
Danzaburou
11
0 / 3 / 2
5,594
799
3,066
4,212
1,785
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 2 / 2
5,877
840
6,889
5,072
1,515
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Sammieb44
Gilgamesh
8
0 / 0 / 0
4,748
678
0
0
0

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
6
11
Kills
2
2
Deaths
11
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
1
0
4
3
L
Apollo
ChevyXB1
Apollo
0
5
0
0
W
Ymir
5
1
4
7
W
2
0
2
3
L
Da Ji
Graven93
Da Ji
2
1
0
2
W
Ne Zha
JeloMK
Ne Zha
2
1
5
4.5
L
Danzaburou
M2S Ch3 Wavy
Danzaburou
0
3
2
0.33
L
0
2
2
0.5
W
Hou Yi
1
0
5
3.5
L
Gilgamesh
Sammieb44
Gilgamesh
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,158
Damage
14,679
23,551
Taken
20,325
12,674
Mitigated
7,292
7,073
Healing
3,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
4,620
272
892
494
3,274
1,280
478
1,249
2,025
16,816
0
L
Apollo
ChevyXB1
Apollo
2,151
943
24
397
5,777
2,058
140
1,387
4,264
0
9,054
W
Ymir
2,765
470
0
759
6,814
4,844
0
2,030
4,784
10,605
0
W
2,630
262
462
2,164
5,512
3,244
109
1,866
3,646
2,532
12,623
L
Da Ji
Graven93
Da Ji
2,573
579
0
1,494
5,264
1,934
0
1,746
3,414
0
5,140
W
Ne Zha
JeloMK
Ne Zha
2,745
813
0
1,351
4,946
2,461
0
1,174
3,772
0
13,368
L
Danzaburou
M2S Ch3 Wavy
Danzaburou
3,066
870
34
350
4,212
1,785
0
1,989
2,121
0
14,644
L
6,889
1,746
0
1,170
5,072
1,515
0
2,112
2,836
24,092
0
W
Hou Yi
3,398
1,811
0
951
3,005
845
1,021
570
2,435
0
15,796
L
Gilgamesh
Sammieb44
Gilgamesh
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,124
Gold Earned
26,955
134
Minions Killed
82
0
Camps Cleared
0
806,375
Distance Traveled
552,212
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
6,015
859
34
5
0
147,608
0
L
Apollo
5,214
745
11
2
0
130,167
0
W
Ymir
6,946
992
17
2
0
165,438
3
W
Shiva
6,009
858
25
4
0
165,936
1
L
Da Ji
5,522
789
5
1
0
153,568
0
W
Ne Zha
6,114
873
23
3
0
179,160
0
L
Danzaburou
5,594
799
23
3
0
117,531
0
L
Sol
5,877
840
43
6
0
150,946
1
W
Hou Yi
6,040
863
35
5
0
148,233
0
L
Gilgamesh
4,748
678
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role