Player Matchup

Arachne
Arachne
 
Arachne
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
The RoCk3t
Chaac
Level 117
God Stats
5W - 6L
1,596 SR
Queue Stats
178W - 157L
1,516 Elo+
Party 2
Anubis
Anubis
Winged Sloth21
Anubis
Level 109
God Stats
3W - 6L
1,637 SR
Queue Stats
125W - 105L
1,521 Elo+
Party 2
Team Averages
Level 115
1,578 SR
1,512 Elo+

VS

Team Averages
Level 51
1,281 SR
1,348 Elo+
Cthulhu
Cthulhu
Jebedius
Cthulhu
Level 62
God Stats
1W - 6L
1,242 SR
Queue Stats
6W - 19L
1,283 Elo+
Solo
Danzaburou
Danzaburou
potato_King81
Danzaburou
Level 47
God Stats
7W - 5L
1,446 SR
Queue Stats
112W - 127L
1,425 Elo+
Party 1
Nu Wa
Nu Wa
warmboyalex58264
Nu Wa
Level 44
God Stats
1W - 3L
1,154 SR
Queue Stats
44W - 65L
1,334 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
16
6 / 1 / 13
10,906
779
10,397
10,999
3,638
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chaac
16
6 / 2 / 14
11,228
802
12,208
17,091
18,515
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
10 / 0 / 10
11,642
832
10,823
6,671
2,995
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Jebedius
Cthulhu
12
1 / 4 / 1
8,897
636
8,045
11,632
4,414
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
potato_King81
Danzaburou
13
2 / 9 / 0
9,282
663
4,491
13,474
5,817
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
0 / 9 / 1
8,553
611
8,190
12,896
2,702
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
5
22
Kills
3
3
Deaths
22
37
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
6
1
13
12.5
L
Cthulhu
Jebedius
Cthulhu
1
4
1
0.38
W
Chaac
6
2
14
6.5
W
10
0
10
15
L
Danzaburou
potato_King81
Danzaburou
2
9
0
0.22
L
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,428
Damage
20,726
34,761
Taken
38,002
25,148
Mitigated
12,933
12,701
Healing
4,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
10,397
5,419
0
4,319
10,999
3,638
1,308
6,356
3,046
0
30,061
L
Cthulhu
Jebedius
Cthulhu
8,045
209
78
1,166
11,632
4,414
0
3,530
7,835
27,502
0
W
Chaac
12,208
1,688
0
5,633
17,091
18,515
611
5,368
11,092
396
42,979
W
10,823
65
0
2,749
6,671
2,995
306
4,349
2,233
48,753
0
L
Danzaburou
potato_King81
Danzaburou
4,491
1,747
87
1,481
13,474
5,817
739
3,620
9,542
0
19,396
L
8,190
1,225
202
1,061
12,896
2,702
733
3,572
8,984
34,994
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,776
Gold Earned
26,732
206
Minions Killed
166
10
Camps Cleared
3
750,670
Distance Traveled
626,399
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,906
779
50
4
5
275,428
4
L
Cthulhu
8,897
636
51
4
2
220,196
4
W
Chaac
11,228
802
74
5
1
248,570
3
W
Anubis
11,642
832
82
6
4
226,672
9
L
Danzaburou
9,282
663
50
4
1
204,584
2
L
Nu Wa
8,553
611
65
5
0
201,619
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role