Player Matchup

Geb
Geb
BLT379
Geb
Level 57
God Stats
16W - 18L
1,388 SR
Queue Stats
54W - 50L
1,544 Elo+
Party 1
Sylvanus
Sylvanus
BuzzingBanjo621
Sylvanus
Level 89
God Stats
2W - 0L
1,810 SR
Queue Stats
98W - 83L
1,544 Elo+
Party 1
Ymir
Ymir
Casualkilla
Ymir
Level 85
God Stats
6W - 3L
1,545 SR
Queue Stats
86W - 85L
1,510 Elo+
Party 1
Hercules
Hercules
StrangOwl
Hercules
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 44L
1,564 Elo+
Party 1
Anhur
Anhur
thatstheguy23146
Anhur
Level 88
God Stats
2W - 3L
1,184 SR
Queue Stats
177W - 173L
1,609 Elo+
Solo
Team Averages
Level 81
1,485 SR
1,554 Elo+

VS

Team Averages
Level 107
1,574 SR
1,464 Elo+
Chang'e
Chang'e
 
Chang'e
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
SilentButDead069
Awilix
Level 89
God Stats
9W - 8L
1,700 SR
Queue Stats
315W - 319L
1,449 Elo+
Solo
Xing Tian
Xing Tian
SloppySanch
Xing Tian
Level 43
God Stats
1W - 3L
1,334 SR
Queue Stats
69W - 69L
1,237 Elo+
Solo
Apollo
Apollo
Windboy12
Apollo
Level 147
God Stats
39W - 39L
1,612 SR
Queue Stats
314W - 333L
1,546 Elo+
Solo
Shiva
Shiva
meezus_92
Shiva
Level 126
God Stats
21W - 23L
1,724 SR
Queue Stats
160W - 210L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
BLT379
Geb
11
2 / 2 / 2
6,372
531
5,447
9,767
6,011
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Sylvanus
11
1 / 2 / 4
6,324
527
6,192
7,620
3,155
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

11
5 / 1 / 6
6,862
572
7,265
9,815
3,794
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
StrangOwl
Hercules
11
5 / 1 / 3
6,294
525
8,290
10,998
4,727
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
2 / 1 / 2
6,400
533
5,021
7,210
1,977
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
10
0 / 3 / 1
5,774
481
4,265
6,822
1,869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
4 / 6 / 1
6,910
576
6,077
9,924
3,071
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Xing Tian
SloppySanch
Xing Tian
9
1 / 3 / 2
5,979
498
5,238
10,758
5,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Apollo
Windboy12
Apollo
12
2 / 2 / 2
6,780
565
7,523
8,656
2,179
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shiva
meezus_92
Shiva
12
0 / 2 / 4
6,738
562
5,508
8,553
4,652
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
17
15
Kills
7
7
Deaths
16
17
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
0
3
1
0.17
W
Geb
BLT379
Geb
2
2
2
1.5
W
Sylvanus
1
2
4
1.5
W
5
1
6
8
L
4
6
1
0.75
L
Xing Tian
SloppySanch
Xing Tian
1
3
2
0.67
W
Hercules
StrangOwl
Hercules
5
1
3
6.5
L
Apollo
Windboy12
Apollo
2
2
2
1.5
L
Shiva
meezus_92
Shiva
0
2
4
1
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,215
Damage
28,611
45,410
Taken
44,713
19,664
Mitigated
17,468
15,294
Healing
11,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
4,265
91
325
1,909
6,822
1,869
0
3,558
3,264
33,894
0
W
Geb
BLT379
Geb
5,447
1,355
0
3,522
9,767
6,011
363
83
9,684
29,286
0
W
Sylvanus
6,192
1,394
726
2,793
7,620
3,155
0
2,152
5,350
36,089
0
W
7,265
2,388
0
1,949
9,815
3,794
0
2,150
7,350
40,269
0
L
6,077
2,634
0
2,339
9,924
3,071
0
5,893
4,031
0
35,955
L
Xing Tian
SloppySanch
Xing Tian
5,238
570
0
1,636
10,758
5,697
0
3,566
7,192
11,408
0
W
Hercules
StrangOwl
Hercules
8,290
2,069
0
3,369
10,998
4,727
0
3,577
7,339
0
23,008
L
Apollo
Windboy12
Apollo
7,523
5,116
0
3,901
8,656
2,179
0
836
7,820
0
46,587
L
Shiva
meezus_92
Shiva
5,508
1,393
0
1,518
8,553
4,652
104
5,051
3,502
0
36,975
W
5,021
2,686
0
2,935
7,210
1,977
0
1,225
5,820
0
39,478

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,252
Gold Earned
32,181
278
Minions Killed
329
0
Camps Cleared
0
1,143,560
Distance Traveled
1,179,723
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
5,774
481
69
6
0
227,331
3
W
Geb
6,372
531
45
4
0
231,583
2
W
Sylvanus
6,324
527
60
5
0
183,901
3
W
Ymir
6,862
572
71
6
0
248,632
3
L
Awilix
6,910
576
75
6
0
250,596
2
L
Xing Tian
5,979
498
11
1
0
242,626
5
W
Hercules
6,294
525
24
2
0
246,368
2
L
Apollo
6,780
565
96
8
0
224,307
3
L
Shiva
6,738
562
78
7
0
234,863
3
W
Anhur
6,400
533
78
7
0
233,076
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role