Player Matchup

Arachne
Arachne
DeathDealer160
Arachne
Level 105
God Stats
1W - 1L
1,356 SR
Queue Stats
270W - 272L
1,386 Elo+
Solo
King Arthur
King Arthur
Killabun
King Arthur
Level 156
God Stats
3W - 3L
1,500 SR
Queue Stats
381W - 444L
1,404 Elo+
Solo
Anhur
Anhur
Krèw
Anhur
Level 106
God Stats
3W - 2L
1,217 SR
Queue Stats
63W - 58L
1,507 Elo+
Party 2
Hades
Hades
xIts_Roger
Hades
Level 124
God Stats
3W - 1L
1,642 SR
Queue Stats
146W - 127L
1,464 Elo+
Solo
Atlas
Atlas
ßomb
Atlas
Level 89
God Stats
2W - 0L
1,702 SR
Queue Stats
21W - 13L
1,548 Elo+
Party 2
Team Averages
Level 116
1,483 SR
1,462 Elo+

VS

Team Averages
Level 76
1,473 SR
1,482 Elo+
Shiva
Shiva
GerardoL1012
Shiva
Level 68
God Stats
15W - 26L
1,439 SR
Queue Stats
220W - 251L
1,501 Elo+
Party 1
Fenrir
Fenrir
Ophar14
Fenrir
Level 104
God Stats
9W - 12L
1,500 SR
Queue Stats
206W - 224L
1,510 Elo+
Solo
Ullr
Ullr
Ragingwater123
Ullr
Level 40
God Stats
3W - 2L
1,556 SR
Queue Stats
50W - 63L
1,503 Elo+
Solo
Zeus
Zeus
ShallowStream
Zeus
Level 84
God Stats
6W - 10L
1,370 SR
Queue Stats
160W - 158L
1,407 Elo+
Solo
Ares
Ares
xd johan777
Ares
Level 82
God Stats
10W - 14L
1,500 SR
Queue Stats
107W - 136L
1,489 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 3 / 4
13,898
632
14,441
19,373
8,937
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

King Arthur
Killabun
King Arthur
20
3 / 4 / 6
13,853
630
12,703
24,244
21,850
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anhur
Krèw
Anhur
19
5 / 7 / 4
12,634
574
11,988
14,834
4,653
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hades
20
14 / 2 / 7
15,647
711
22,648
18,077
10,308
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Atlas
ßomb
Atlas
16
2 / 7 / 6
11,113
505
9,544
23,832
19,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 5 / 3
10,880
495
15,907
20,971
28,668
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
Ophar14
Fenrir
19
6 / 6 / 2
11,865
539
11,038
20,107
8,591
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
9 / 6 / 7
11,508
523
19,232
15,928
5,867
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
1 / 13 / 3
10,639
484
6,933
17,402
5,258
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

16
6 / 6 / 8
11,129
506
12,913
20,175
22,166
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
46
35
Kills
23
23
Deaths
36
27
Assists
23
Player
Kills
Deaths
Assists
KDA
W
11
3
4
4.33
L
1
5
3
0.5
W
King Arthur
Killabun
King Arthur
3
4
6
1.5
W
Anhur
Krèw
Anhur
5
7
4
1
L
Fenrir
Ophar14
Fenrir
6
6
2
1.17
L
9
6
7
2.08
L
1
13
3
0.19
W
Hades
14
2
7
8.75
L
6
6
8
1.67
W
Atlas
ßomb
Atlas
2
7
6
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,324
Damage
66,023
100,360
Taken
94,583
65,063
Mitigated
70,550
37,197
Healing
13,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,441
11,893
0
11,723
19,373
8,937
0
1,633
17,401
0
115,304
L
15,907
1,754
49
3,510
20,971
28,668
0
3,437
17,534
0
76,696
W
King Arthur
Killabun
King Arthur
12,703
2,177
0
4,991
24,244
21,850
410
353
22,727
0
88,430
W
Anhur
Krèw
Anhur
11,988
5,915
0
4,083
14,834
4,653
2,634
3,649
10,859
0
74,662
L
Fenrir
Ophar14
Fenrir
11,038
3,184
0
2,099
20,107
8,591
0
6,793
13,314
0
89,446
L
19,232
10,348
0
2,916
15,928
5,867
294
6,939
8,989
0
71,217
L
6,933
1,935
0
1,879
17,402
5,258
1,837
8,442
8,800
82,903
0
W
Hades
22,648
2,845
456
12,679
18,077
10,308
4,258
5,980
11,713
108,743
0
L
12,913
1,487
729
2,676
20,175
22,166
16
6,581
13,594
45,552
0
W
Atlas
ßomb
Atlas
9,544
4,152
99
3,166
23,832
19,315
556
6,753
15,831
41,726
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,145
Gold Earned
56,021
693
Minions Killed
580
0
Camps Cleared
0
2,179,569
Distance Traveled
1,849,865
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
13,898
632
144
7
0
524,424
2
L
Shiva
10,880
495
137
6
0
376,385
0
W
King Arthur
13,853
630
182
8
0
427,795
1
W
Anhur
12,634
574
134
6
0
405,128
5
L
Fenrir
11,865
539
133
6
0
434,580
9
L
Ullr
11,508
523
116
5
0
319,690
3
L
Zeus
10,639
484
140
6
0
335,510
0
W
Hades
15,647
711
204
9
0
414,071
1
L
Ares
11,129
506
54
2
0
383,700
0
W
Atlas
11,113
505
29
1
0
408,151
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role