Player Matchup

Merlin
Merlin
 
Merlin
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
M1ndTerror
Gilgamesh
Level 107
God Stats
6W - 8L
1,304 SR
Queue Stats
97W - 127L
1,410 Elo+
Solo
Discordia
Discordia
Mad-Engineer-80
Discordia
Level 107
God Stats
1W - 0L
1,764 SR
Queue Stats
9W - 12L
1,542 Elo+
Solo
Ne Zha
Ne Zha
Valk3658
Ne Zha
Level 104
God Stats
8W - 6L
1,256 SR
Queue Stats
42W - 44L
1,588 Elo+
Solo
Ravana
Ravana
oFLATSMASTERo
Ravana
Level 158
God Stats
2W - 1L
1,545 SR
Queue Stats
39W - 44L
1,377 Elo+
Solo
Team Averages
Level 121
1,474 SR
1,483 Elo+

VS

Team Averages
Level 113
1,583 SR
1,515 Elo+
Loki
Loki
DarkBrawler1990
Loki
Level 109
God Stats
17W - 8L
1,488 SR
Queue Stats
47W - 34L
1,454 Elo+
Solo
Merlin
Merlin
Skelet0nCat
Merlin
Level 149
God Stats
19W - 10L
1,664 SR
Queue Stats
106W - 100L
1,600 Elo+
Party 1
Chang'e
Chang'e
TaylorSwift19
Chang'e
Level 141
God Stats
5W - 4L
1,762 SR
Queue Stats
97W - 93L
1,594 Elo+
Party 1
Khepri
Khepri
Wreckshtt
Khepri
Level 95
God Stats
1W - 1L
1,500 SR
Queue Stats
305W - 304L
1,413 Elo+
Solo
Cupid
Cupid
ようあれあぼt
Cupid
Level 71
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 32L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
1 / 1 / 9
7,589
843
9,629
6,304
2,428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
M1ndTerror
Gilgamesh
14
3 / 3 / 7
7,502
834
6,101
10,271
6,230
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Discordia
Mad-Engineer-80
Discordia
14
2 / 2 / 9
7,558
840
5,774
3,956
1,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ne Zha
Valk3658
Ne Zha
15
9 / 3 / 4
8,272
919
12,570
9,606
3,642
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
7 / 0 / 5
8,501
945
7,221
6,000
3,589
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 3 / 4
8,210
912
4,108
6,628
1,905
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
13
0 / 3 / 2
6,620
736
4,962
7,147
1,539
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chang'e
14
4 / 5 / 2
7,384
820
9,745
12,778
3,587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
Wreckshtt
Khepri
12
1 / 7 / 4
6,872
764
4,231
14,509
8,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
0 / 4 / 0
6,660
740
1,600
7,380
1,839
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
21
22
Kills
9
9
Deaths
22
34
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
1
1
9
5.5
L
4
3
4
2
W
Gilgamesh
M1ndTerror
Gilgamesh
3
3
7
2.17
W
Discordia
Mad-Engineer-80
Discordia
2
2
9
3.25
L
Merlin
0
3
2
0.33
L
Chang'e
4
5
2
1
W
Ne Zha
Valk3658
Ne Zha
9
3
4
3.67
L
Khepri
Wreckshtt
Khepri
1
7
4
0.43
W
7
0
5
9.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,295
Damage
24,646
36,137
Taken
48,442
17,173
Mitigated
17,285
6,864
Healing
9,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
9,629
525
0
1,604
6,304
2,428
17
2,532
3,772
27,559
0
L
4,108
753
0
1,694
6,628
1,905
0
2,343
4,285
0
24,472
W
Gilgamesh
M1ndTerror
Gilgamesh
6,101
881
0
1,898
10,271
6,230
0
5,483
4,788
180
21,440
W
Discordia
Mad-Engineer-80
Discordia
5,774
817
0
40
3,956
1,284
457
1,728
2,228
22,234
0
L
Merlin
4,962
466
0
0
7,147
1,539
208
2,512
4,635
18,223
0
L
Chang'e
9,745
837
1,734
3,133
12,778
3,587
260
3,752
9,026
24,139
0
W
Ne Zha
Valk3658
Ne Zha
12,570
3,558
0
1,527
9,606
3,642
626
5,566
4,040
0
23,168
L
Khepri
Wreckshtt
Khepri
4,231
686
107
1,975
14,509
8,415
42
4,785
9,724
6,919
0
W
7,221
1,075
0
1,795
6,000
3,589
448
3,629
2,371
0
25,517
L
1,600
720
104
1,145
7,380
1,839
29
2,191
5,189
0
19,922

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,422
Gold Earned
35,746
172
Minions Killed
160
0
Camps Cleared
0
1,022,956
Distance Traveled
884,747
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,589
843
41
5
0
179,338
1
L
Loki
8,210
912
44
5
0
209,895
2
W
Gilgamesh
7,502
834
26
3
0
238,218
4
W
Discordia
7,558
840
45
5
0
192,479
1
L
Merlin
6,620
736
33
4
0
168,925
0
L
Chang'e
7,384
820
35
4
0
178,275
3
W
Ne Zha
8,272
919
20
2
0
203,017
0
L
Khepri
6,872
764
6
1
0
183,031
1
W
Ravana
8,501
945
40
4
0
209,904
2
L
Cupid
6,660
740
42
5
0
144,621
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role