Player Matchup

Apollo
Apollo
Platinum I
 
Apollo
Platinum I
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Diamond V
 
Vulcan
Diamond V
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Platinum III
 
Athena
Platinum III
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Fenrir
Fenrir
Diamond V
Putin4Ukraine2
Fenrir
Diamond V
Level 45
God Stats
14W - 11L
1,569 SR
Queue Stats
62W - 50L
2,031 MMR
Party 2
Achilles
Achilles
Diamond V
minizamorak
Achilles
Diamond V
Level 151
God Stats
14W - 8L
1,810 SR
Queue Stats
119W - 107L
2,133 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 100
1,576 SR
1,733 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 138
1,590 SR
1,930 MMR
Hercules
Hercules
Platinum III
 
Hercules
Platinum III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Thoth
Thoth
Platinum IV
Mamelungas
Thoth
Platinum IV
Level 160
God Stats
6W - 4L
1,500 SR
Queue Stats
368W - 353L
1,843 MMR
Party 3
Danzaburou
Danzaburou
Platinum IV
Nathаnn
Danzaburou
Platinum IV
Level 70
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 60L
1,895 MMR
Solo
Vamana
Vamana
Diamond III
Tsunamí
Vamana
Diamond III
Level 141
God Stats
17W - 14L
1,564 SR
Queue Stats
567W - 514L
2,194 MMR
Party 1
Kali
Kali
Masters
theAlberkut
Kali
Masters
Level 157
God Stats
6W - 2L
1,884 SR
Queue Stats
157W - 145L
2,219 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
15
3 / 1 / 0
8,325
640
7,358
6,637
1,895
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Vulcan
 
Vulcan
13
2 / 1 / 3
7,639
588
6,935
5,065
1,780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Athena
 
Athena
11
0 / 0 / 12
6,914
532
4,144
11,384
7,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
13 / 2 / 5
8,823
679
10,660
7,095
3,772
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Achilles
minizamorak
Achilles
14
8 / 0 / 2
8,842
680
11,224
9,522
7,516
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
LokiAmaterasuBastet

VS

Bans
SolCliodhnaBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
9
2 / 4 / 0
6,776
521
4,037
13,184
6,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Thoth
10
1 / 10 / 1
6,112
470
4,516
9,418
2,328
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
Nathаnn
Danzaburou
9
0 / 3 / 1
5,723
440
5,207
7,488
1,668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vamana
Tsunamí
Vamana
12
0 / 5 / 0
6,918
532
3,366
11,712
9,256
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 4 / 1
6,144
473
4,667
11,597
3,395
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
7
26
Kills
4
4
Deaths
26
22
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
3
1
0
3
W
Vulcan
 
Vulcan
2
1
3
3.5
W
Athena
 
Athena
0
0
12
6
L
Hercules
 
Hercules
2
4
0
0.5
L
Thoth
1
10
1
0.15
L
Danzaburou
Nathаnn
Danzaburou
0
3
1
0.17
W
13
2
5
7.75
L
Vamana
Tsunamí
Vamana
0
5
0
0
W
Achilles
minizamorak
Achilles
8
0
2
9
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,321
Damage
21,793
39,703
Taken
53,399
22,630
Mitigated
23,230
14,805
Healing
12,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
7,358
4,765
0
3,373
6,637
1,895
0
0
6,466
0
70,393
W
Vulcan
 
Vulcan
6,935
1,673
0
1,175
5,065
1,780
0
1,287
3,586
50,952
3,675
W
Athena
 
Athena
4,144
1,888
0
3,644
11,384
7,667
13
2,094
8,397
16,847
0
L
Hercules
 
Hercules
4,037
2,224
0
3,679
13,184
6,583
0
5,220
7,964
0
20,348
L
Thoth
4,516
532
0
260
9,418
2,328
0
3,007
6,411
33,420
0
L
Danzaburou
Nathаnn
Danzaburou
5,207
2,679
0
2,242
7,488
1,668
0
492
6,996
0
33,338
W
10,660
2,922
0
1,835
7,095
3,772
154
676
6,357
0
55,232
L
Vamana
Tsunamí
Vamana
3,366
1,773
0
4,497
11,712
9,256
0
0
11,712
0
48,500
W
Achilles
minizamorak
Achilles
11,224
3,579
0
4,778
9,522
7,516
0
53
9,469
0
51,554
L
4,667
2,059
0
1,851
11,597
3,395
0
2,093
9,504
0
37,217

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,543
Gold Earned
31,673
461
Minions Killed
343
0
Camps Cleared
0
1,363,000
Distance Traveled
1,207,118
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
8,325
640
133
10
0
232,255
5
W
Vulcan
7,639
588
117
9
0
246,729
5
W
Athena
6,914
532
27
2
0
298,851
5
L
Hercules
6,776
521
37
3
0
240,704
3
L
Thoth
6,112
470
64
5
0
225,000
2
L
Danzaburou
5,723
440
65
5
0
224,616
4
W
Fenrir
8,823
679
80
6
0
279,829
0
L
Vamana
6,918
532
108
8
0
247,404
5
W
Achilles
8,842
680
104
8
0
305,336
2
L
Kali
6,144
473
69
5
0
269,394
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role