Player Matchup

Achilles
Achilles
Clever Asset
Achilles
Level 107
God Stats
3W - 1L
1,457 SR
Queue Stats
51W - 54L
1,545 Elo+
Party 2
Jormungandr
Jormungandr
GO NIGHTY NIGHT
Jormungandr
Level 123
God Stats
3W - 6L
1,508 SR
Queue Stats
66W - 91L
1,570 Elo+
Party 2
Izanami
Izanami
Krèw
Izanami
Level 106
God Stats
2W - 2L
1,702 SR
Queue Stats
63W - 58L
1,488 Elo+
Party 1
Bastet
Bastet
versacejaquiz
Bastet
Level 109
God Stats
8W - 5L
1,667 SR
Queue Stats
84W - 80L
1,565 Elo+
Party 2
Atlas
Atlas
ßomb
Atlas
Level 89
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 13L
1,529 Elo+
Party 1
Team Averages
Level 107
1,567 SR
1,539 Elo+

VS

Team Averages
Level 76
1,450 SR
1,505 Elo+
Vamana
Vamana
 
Vamana
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Scylla
Scylla
FlavoryFour0782
Scylla
Level 100
God Stats
0W - 5L
1,733 SR
Queue Stats
246W - 244L
1,528 Elo+
Party 3
Rama
Rama
JAYMAN0629
Rama
Level 60
God Stats
0W - 2L
1,129 SR
Queue Stats
84W - 74L
1,491 Elo+
Party 3
Cthulhu
Cthulhu
Mesmerizer05
Cthulhu
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 34L
1,530 Elo+
Solo
King Arthur
King Arthur
god_of_catnip
King Arthur
Level 88
God Stats
1W - 5L
1,387 SR
Queue Stats
225W - 248L
1,477 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Clever Asset
Achilles
11
3 / 0 / 0
6,743
674
2,980
6,112
2,678
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jormungandr
GO NIGHTY NIGHT
Jormungandr
11
3 / 0 / 2
6,662
666
3,197
5,758
2,156
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
Krèw
Izanami
11
5 / 0 / 1
6,628
663
6,655
4,263
1,150
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
3 / 0 / 2
6,161
616
3,846
5,942
1,580
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Atlas
ßomb
Atlas
9
0 / 0 / 4
5,766
577
3,500
7,253
3,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
5
0 / 4 / 0
4,101
410
1,422
4,553
1,912
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 1 / 0
5,586
559
1,710
3,633
934
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 3 / 0
4,603
460
2,470
6,010
1,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cthulhu
Mesmerizer05
Cthulhu
6
0 / 3 / 0
4,307
431
2,065
8,460
2,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
god_of_catnip
King Arthur
6
0 / 3 / 0
4,340
434
1,024
5,593
1,664
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
0
14
Kills
0
0
Deaths
14
9
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
0
4
0
0
W
Achilles
Clever Asset
Achilles
3
0
0
3
L
0
1
0
0
W
Jormungandr
GO NIGHTY NIGHT
Jormungandr
3
0
2
4
L
0
3
0
0
W
Izanami
Krèw
Izanami
5
0
1
5.5
L
Cthulhu
Mesmerizer05
Cthulhu
0
3
0
0
L
King Arthur
god_of_catnip
King Arthur
0
3
0
0
W
3
0
2
4
W
Atlas
ßomb
Atlas
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,178
Damage
8,691
29,328
Taken
28,249
11,536
Mitigated
8,319
10,373
Healing
7,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
1,422
486
0
697
4,553
1,912
0
339
3,948
0
9,510
W
Achilles
Clever Asset
Achilles
2,980
891
0
1,976
6,112
2,678
445
0
6,112
0
36,154
L
1,710
234
0
722
3,633
934
0
1,253
2,380
30,791
0
W
Jormungandr
GO NIGHTY NIGHT
Jormungandr
3,197
536
0
1,490
5,758
2,156
405
1,225
4,387
34,838
0
L
2,470
1,975
0
1,212
6,010
1,258
0
1,965
4,045
0
23,244
W
Izanami
Krèw
Izanami
6,655
4,337
0
2,015
4,263
1,150
745
576
3,687
0
47,364
L
Cthulhu
Mesmerizer05
Cthulhu
2,065
384
129
2,699
8,460
2,551
0
1,874
6,586
12,303
0
L
King Arthur
god_of_catnip
King Arthur
1,024
130
0
2,253
5,593
1,664
0
1,266
4,327
0
14,951
W
3,846
974
0
2,464
5,942
1,580
22
297
5,603
0
29,925
W
Atlas
ßomb
Atlas
3,500
1,526
86
2,342
7,253
3,972
159
1,489
5,764
12,100
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,960
Gold Earned
22,937
306
Minions Killed
191
0
Camps Cleared
0
1,027,959
Distance Traveled
788,555
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
4,101
410
15
2
0
122,229
1
W
Achilles
6,743
674
63
6
0
228,287
1
L
Scylla
5,586
559
78
8
0
185,124
2
W
Jormungandr
6,662
666
74
7
0
201,254
1
L
Rama
4,603
460
51
5
0
162,845
3
W
Izanami
6,628
663
102
10
0
181,710
1
L
Cthulhu
4,307
431
10
1
0
176,415
0
L
King Arthur
4,340
434
37
4
0
141,942
1
W
Bastet
6,161
616
56
6
0
226,630
2
W
Atlas
5,766
577
11
1
0
190,078
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role