Player Matchup

Sylvanus
Sylvanus
Highendlow
Sylvanus
Level 54
God Stats
38W - 31L
1,438 SR
Queue Stats
402W - 448L
1,356 Elo+
Solo
Medusa
Medusa
JuiceAndJuice
Medusa
Level 125
God Stats
2W - 2L
1,500 SR
Queue Stats
6W - 4L
1,500 Elo+
Solo
Nu Wa
Nu Wa
March_August
Nu Wa
Level 82
God Stats
69W - 68L
1,395 SR
Queue Stats
148W - 168L
1,474 Elo+
Solo
Baron Samedi
Baron Samedi
Tonytouch190
Baron Samedi
Level 106
God Stats
34W - 27L
1,602 SR
Queue Stats
922W - 956L
1,430 Elo+
Solo
Shiva
Shiva
YUNGKANYEWEST
Shiva
Level 69
God Stats
10W - 6L
1,558 SR
Queue Stats
156W - 161L
1,421 Elo+
Solo
Team Averages
Level 87
1,498 SR
1,436 Elo+

VS

Team Averages
Level 48
1,414 SR
1,325 Elo+
Hercules
Hercules
Bryan__Spilner
Hercules
Level 43
God Stats
1W - 2L
1,403 SR
Queue Stats
45W - 39L
1,487 Elo+
Solo
Danzaburou
Danzaburou
Budro Banjo
Danzaburou
Level 68
God Stats
41W - 27L
1,648 SR
Queue Stats
228W - 218L
1,389 Elo+
Solo
Merlin
Merlin
blitzYT6766
Merlin
Level 25
God Stats
10W - 22L
1,266 SR
Queue Stats
19W - 30L
1,274 Elo+
Party 1
Shiva
Shiva
izlanderman
Shiva
Level 47
God Stats
0W - 2L
1,272 SR
Queue Stats
0W - 4L
1,123 Elo+
Solo
Zeus
Zeus
xaustin318x
Zeus
Level 55
God Stats
24W - 29L
1,479 SR
Queue Stats
36W - 65L
1,353 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Highendlow
Sylvanus
18
5 / 3 / 15
12,133
1,213
5,557
17,246
12,829
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

18
7 / 0 / 16
12,395
1,240
19,860
10,702
3,859
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

19
5 / 0 / 13
12,517
1,252
16,388
9,858
2,881
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Baron Samedi
Tonytouch190
Baron Samedi
18
5 / 2 / 13
11,814
1,181
12,022
16,861
5,979
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
6 / 1 / 14
12,176
1,218
14,688
12,597
10,249
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

267

VS

Team 2 Tickets

114

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
17
2 / 5 / 3
11,408
1,141
7,135
17,003
4,345
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
Budro Banjo
Danzaburou
16
1 / 6 / 3
10,566
1,057
13,830
12,424
3,811
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
16
0 / 6 / 3
9,982
998
14,514
15,534
4,076
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
2 / 1 / 2
11,206
1,121
4,833
12,934
10,719
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
1 / 10 / 4
11,068
1,107
22,860
17,090
4,279
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
21
28
Kills
6
6
Deaths
28
71
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Hercules
2
5
3
0.7
L
Danzaburou
Budro Banjo
Danzaburou
1
6
3
0.42
W
Sylvanus
Highendlow
Sylvanus
5
3
15
4.17
W
7
0
16
15
W
5
0
13
11.5
W
Baron Samedi
Tonytouch190
Baron Samedi
5
2
13
5.75
W
6
1
14
13
L
Merlin
0
6
3
0.25
L
2
1
2
3
L
1
10
4
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,515
Damage
63,172
67,264
Taken
74,985
35,797
Mitigated
27,230
21,172
Healing
8,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
7,135
2,170
193
2,383
17,003
4,345
0
10,319
6,684
0
28,153
L
Danzaburou
Budro Banjo
Danzaburou
13,830
3,863
0
1,326
12,424
3,811
0
6,464
5,960
0
36,617
W
Sylvanus
Highendlow
Sylvanus
5,557
1,656
5,939
5,321
17,246
12,829
0
10,847
6,399
10,542
0
W
19,860
8,492
0
137
10,702
3,859
0
6,100
4,602
0
34,268
W
16,388
6,715
526
2,228
9,858
2,881
0
5,844
4,014
55,485
0
W
Baron Samedi
Tonytouch190
Baron Samedi
12,022
2,504
1,733
4,544
16,861
5,979
0
9,786
7,075
29,790
0
W
14,688
1,849
94
650
12,597
10,249
0
4,872
7,725
6,769
19,607
L
Merlin
14,514
585
0
918
15,534
4,076
0
6,798
8,736
25,092
0
L
4,833
213
273
986
12,934
10,719
0
6,097
6,837
723
41,455
L
22,860
1,518
80
1,949
17,090
4,279
0
6,971
10,119
49,062
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,035
Gold Earned
54,230
215
Minions Killed
259
7
Camps Cleared
4
963,018
Distance Traveled
914,204
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
11,408
1,141
40
4
0
188,767
0
L
Danzaburou
10,566
1,057
57
6
2
168,092
0
W
Sylvanus
12,133
1,213
27
3
4
176,398
0
W
Medusa
12,395
1,240
44
4
0
201,995
0
W
Nu Wa
12,517
1,252
67
7
2
221,695
0
W
Baron Samedi
11,814
1,181
49
5
0
177,936
0
W
Shiva
12,176
1,218
28
3
1
184,994
0
L
Merlin
9,982
998
20
2
0
143,641
0
L
Shiva
11,206
1,121
88
9
0
234,790
0
L
Zeus
11,068
1,107
54
5
2
178,914
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role