Player Matchup

Neith
Neith
 
Neith
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
Jungas15
Zhong Kui
Level 116
God Stats
2W - 3L
1,284 SR
Queue Stats
44W - 54L
1,319 Elo+
Party 2
Loki
Loki
Maicra_07
Loki
Level 84
God Stats
9W - 9L
1,789 SR
Queue Stats
148W - 148L
1,338 Elo+
Party 1
Ganesha
Ganesha
klacsor
Ganesha
Level 28
God Stats
9W - 7L
1,551 SR
Queue Stats
30W - 48L
1,354 Elo+
Party 1
Shiva
Shiva
otor888_yt
Shiva
Level 42
God Stats
2W - 3L
1,427 SR
Queue Stats
222W - 253L
1,348 Elo+
Party 1
Team Averages
Level 76
1,510 SR
1,372 Elo+

VS

Team Averages
Level 44
1,561 SR
1,365 Elo+
Hercules
Hercules
ItsMannyTime28
Hercules
Level 49
God Stats
17W - 24L
1,643 SR
Queue Stats
207W - 244L
1,398 Elo+
Party 3
Zeus
Zeus
MambaCri
Zeus
Level 32
God Stats
53W - 56L
1,464 SR
Queue Stats
142W - 176L
1,329 Elo+
Party 3
Kuzenbo
Kuzenbo
abe51244
Kuzenbo
Level 43
God Stats
21W - 21L
1,488 SR
Queue Stats
96W - 126L
1,332 Elo+
Party 3
Arachne
Arachne
flaming-charm247
Arachne
Level 29
God Stats
29W - 19L
1,587 SR
Queue Stats
55W - 63L
1,380 Elo+
Party 3
Neith
Neith
rvtugade
Neith
Level 69
God Stats
16W - 21L
1,622 SR
Queue Stats
23W - 37L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
5 / 1 / 2
7,586
542
8,669
7,072
2,571
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
Jungas15
Zhong Kui
13
3 / 3 / 6
7,816
558
8,529
9,676
6,386
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Loki
13
7 / 1 / 3
8,088
578
8,307
10,319
3,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ganesha
klacsor
Ganesha
10
0 / 3 / 5
6,886
492
4,131
11,958
6,835
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Shiva
14
4 / 4 / 1
8,309
594
10,041
11,200
8,318
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
13
4 / 4 / 0
7,843
560
6,398
12,132
9,500
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Zeus
11
1 / 5 / 4
7,033
502
7,655
8,631
2,451
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kuzenbo
abe51244
Kuzenbo
11
2 / 0 / 4
7,091
507
6,552
9,566
9,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
3 / 6 / 3
7,670
548
7,080
12,513
4,023
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Neith
rvtugade
Neith
12
2 / 4 / 2
7,136
510
7,058
10,940
3,220
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
25
19
Kills
12
12
Deaths
19
17
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
5
1
2
6
L
Hercules
4
4
0
1
W
Zhong Kui
Jungas15
Zhong Kui
3
3
6
2
W
Loki
7
1
3
8.5
L
Zeus
1
5
4
0.6
L
Kuzenbo
abe51244
Kuzenbo
2
0
4
4
L
3
6
3
0.75
W
Ganesha
klacsor
Ganesha
0
3
5
0.83
W
Shiva
4
4
1
1.13
L
Neith
rvtugade
Neith
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,677
Damage
34,743
50,225
Taken
53,782
27,639
Mitigated
29,112
14,922
Healing
12,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
8,669
2,767
0
2,432
7,072
2,571
1,017
2,964
3,948
0
48,896
L
Hercules
6,398
1,348
0
2,114
12,132
9,500
458
0
11,513
0
35,676
W
Zhong Kui
Jungas15
Zhong Kui
8,529
1,076
0
3,562
9,676
6,386
180
4,147
5,241
36,686
4,090
W
Loki
8,307
2,469
0
3,871
10,319
3,529
0
2,449
7,724
0
44,412
L
Zeus
7,655
1,300
364
1,108
8,631
2,451
528
3,613
5,018
33,937
0
L
Kuzenbo
abe51244
Kuzenbo
6,552
2,322
0
2,578
9,566
9,918
231
2,983
6,583
26,785
0
L
7,080
5,035
0
2,496
12,513
4,023
302
2,864
9,611
0
45,179
W
Ganesha
klacsor
Ganesha
4,131
229
1,824
1,878
11,958
6,835
795
3,947
7,905
20,376
0
W
Shiva
10,041
2,749
106
1,249
11,200
8,318
1,988
0
11,200
0
46,719
L
Neith
rvtugade
Neith
7,058
3,853
0
4,059
10,940
3,220
430
2,705
8,235
0
48,355

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,685
Gold Earned
36,773
342
Minions Killed
350
0
Camps Cleared
0
1,344,638
Distance Traveled
1,260,184
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,586
542
106
8
0
232,536
1
L
Hercules
7,843
560
76
5
0
245,583
0
W
Zhong Kui
7,816
558
78
6
0
257,252
5
W
Loki
8,088
578
68
5
0
313,611
0
L
Zeus
7,033
502
67
5
0
224,524
1
L
Kuzenbo
7,091
507
39
3
0
286,083
3
L
Arachne
7,670
548
78
6
0
277,350
2
W
Ganesha
6,886
492
7
1
0
287,386
1
W
Shiva
8,309
594
83
6
0
253,853
0
L
Neith
7,136
510
90
6
0
226,644
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role