Player Matchup

Chang'e
Chang'e
RedHoodZoom-redh
Chang'e
Level 45
God Stats
6W - 11L
1,159 SR
Queue Stats
58W - 76L
1,471 Elo+
Solo
Ares
Ares
ToxicMorro21
Ares
Level 42
God Stats
25W - 11L
1,709 SR
Queue Stats
96W - 76L
1,590 Elo+
Party 1
Set
Set
ToxicSkipperTTV
Set
Level 81
God Stats
8W - 4L
1,441 SR
Queue Stats
17W - 15L
1,518 Elo+
Party 1
Team Averages
Level 56
1,436 SR
1,526 Elo+

VS

Team Averages
Level 117
1,346 SR
1,376 Elo+
Anhur
Anhur
ArrowDoctor
Anhur
Level 138
God Stats
6W - 9L
1,047 SR
Queue Stats
139W - 194L
1,399 Elo+
Solo
Kali
Kali
BeardedPotato666
Kali
Level 127
God Stats
1W - 2L
1,513 SR
Queue Stats
60W - 92L
1,308 Elo+
Solo
Zeus
Zeus
LostSasquatch
Zeus
Level 87
God Stats
10W - 14L
1,477 SR
Queue Stats
29W - 47L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 9
8,073
807
4,036
5,734
3,946
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 2 / 9
8,016
802
6,413
9,482
8,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

13
11 / 4 / 2
9,453
945
13,625
11,856
4,191
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 4
7,979
798
6,602
9,985
3,872
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

11
2 / 6 / 2
8,109
811
5,255
9,668
4,748
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
4 / 7 / 1
7,900
790
7,675
8,397
1,822
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
14
15
Kills
7
7
Deaths
15
20
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
2
4
1.5
L
2
6
2
0.5
L
4
7
1
0.64
W
3
1
9
7.5
W
1
2
9
2.75
W
11
4
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,074
Damage
19,532
27,072
Taken
28,050
16,204
Mitigated
10,442
7,190
Healing
2,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,602
2,371
0
248
9,985
3,872
0
7,019
2,966
753
25,243
L
5,255
2,679
0
2,047
9,668
4,748
1,153
3,031
6,637
0
13,566
L
7,675
1,187
0
0
8,397
1,822
270
1,008
7,389
23,528
0
W
4,036
545
1,792
1,866
5,734
3,946
681
2,059
3,675
14,408
0
W
6,413
56
0
1,303
9,482
8,067
468
2,901
6,581
21,432
0
W
13,625
5,526
81
2,148
11,856
4,191
0
3,595
8,261
0
32,200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,542
Gold Earned
23,988
107
Minions Killed
106
5
Camps Cleared
5
590,079
Distance Traveled
495,708
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,979
798
40
4
5
174,693
3
L
Kali
8,109
811
22
2
0
161,550
1
L
Zeus
7,900
790
44
4
0
159,465
3
W
Chang'e
8,073
807
35
4
1
188,041
0
W
Ares
8,016
802
39
4
0
203,692
3
W
Set
9,453
945
33
3
4
198,346
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role