Player Matchup

Charybdis
Charybdis
DK Marcianito
Charybdis
Level 124
God Stats
0W - 2L
1,264 SR
Queue Stats
249W - 233L
1,618 Elo+
Solo
Nemesis
Nemesis
Nabryak
Nemesis
Level 126
God Stats
2W - 3L
1,500 SR
Queue Stats
164W - 129L
1,532 Elo+
Solo
Merlin
Merlin
PlasmaKnifeX
Merlin
Level 124
God Stats
1W - 1L
1,790 SR
Queue Stats
17W - 18L
1,624 Elo+
Party 1
Vamana
Vamana
steelgear45
Vamana
Level 149
God Stats
1W - 2L
1,478 SR
Queue Stats
13W - 18L
1,609 Elo+
Party 1
Jormungandr
Jormungandr
thebrochacho2002
Jormungandr
Level 130
God Stats
1W - 1L
1,500 SR
Queue Stats
77W - 73L
1,618 Elo+
Party 1
Team Averages
Level 131
1,506 SR
1,600 Elo+

VS

Team Averages
Level 101
1,414 SR
1,595 Elo+
Sylvanus
Sylvanus
ItsBunnyHD
Sylvanus
Level 59
God Stats
13W - 21L
1,187 SR
Queue Stats
161W - 162L
1,582 Elo+
Party 3
Chiron
Chiron
Perikoss
Chiron
Level 129
God Stats
9W - 6L
1,567 SR
Queue Stats
237W - 254L
1,603 Elo+
Solo
Sol
Sol
TMO6
Sol
Level 84
God Stats
14W - 26L
1,360 SR
Queue Stats
115W - 94L
1,597 Elo+
Party 2
Zeus
Zeus
What Ugh Bob
Zeus
Level 147
God Stats
2W - 3L
1,346 SR
Queue Stats
98W - 108L
1,561 Elo+
Party 2
Shiva
Shiva
yawnTedD
Shiva
Level 86
God Stats
26W - 13L
1,611 SR
Queue Stats
150W - 147L
1,629 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DK Marcianito
Charybdis
8
1 / 3 / 0
4,662
466
3,040
5,075
898
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
Nabryak
Nemesis
10
3 / 3 / 1
5,913
591
2,874
5,626
1,708
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
10
0 / 2 / 1
5,232
523
1,732
5,138
1,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
8
0 / 1 / 2
4,467
447
2,146
4,636
2,032
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jormungandr
thebrochacho2002
Jormungandr
9
1 / 5 / 0
5,450
545
5,432
9,881
4,387
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ItsBunnyHD
Sylvanus
9
4 / 1 / 3
5,571
557
3,999
7,164
3,167
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
Perikoss
Chiron
10
1 / 1 / 4
5,915
592
3,997
4,911
1,223
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sol
TMO6
Sol
9
0 / 1 / 0
5,465
547
2,361
4,196
917
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
5 / 2 / 1
6,605
661
7,410
6,422
2,644
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shiva
yawnTedD
Shiva
10
4 / 0 / 5
6,332
633
3,636
5,812
2,647
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
27
5
Kills
14
14
Deaths
5
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Charybdis
DK Marcianito
Charybdis
1
3
0
0.33
W
Sylvanus
ItsBunnyHD
Sylvanus
4
1
3
5.5
L
Nemesis
Nabryak
Nemesis
3
3
1
1.17
W
Chiron
Perikoss
Chiron
1
1
4
3
L
Merlin
0
2
1
0.25
W
Sol
TMO6
Sol
0
1
0
0
W
5
2
1
2.75
L
Vamana
0
1
2
1
L
Jormungandr
thebrochacho2002
Jormungandr
1
5
0
0.2
W
Shiva
yawnTedD
Shiva
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,224
Damage
21,403
30,356
Taken
28,505
10,248
Mitigated
10,598
6,536
Healing
10,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
DK Marcianito
Charybdis
3,040
2,025
0
1,300
5,075
898
0
1,985
3,090
0
18,784
W
Sylvanus
ItsBunnyHD
Sylvanus
3,999
1,691
826
3,580
7,164
3,167
119
732
6,372
17,791
8,184
L
Nemesis
Nabryak
Nemesis
2,874
625
0
965
5,626
1,708
0
1,061
4,565
0
28,330
W
Chiron
Perikoss
Chiron
3,997
525
353
1,504
4,911
1,223
0
0
4,860
0
36,777
L
Merlin
1,732
114
0
500
5,138
1,223
0
1,898
3,240
31,800
0
W
Sol
TMO6
Sol
2,361
678
0
1,773
4,196
917
759
893
3,105
31,870
0
W
7,410
2,259
0
1,868
6,422
2,644
0
4,341
2,081
36,647
0
L
Vamana
2,146
602
299
1,394
4,636
2,032
0
1,146
3,490
0
18,986
L
Jormungandr
thebrochacho2002
Jormungandr
5,432
1,997
0
2,078
9,881
4,387
0
7,070
2,811
28,504
0
W
Shiva
yawnTedD
Shiva
3,636
747
2
1,065
5,812
2,647
671
1,198
4,530
0
27,297

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,724
Gold Earned
29,888
253
Minions Killed
308
0
Camps Cleared
0
914,209
Distance Traveled
938,565
11
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
4,662
466
48
5
0
168,013
3
W
Sylvanus
5,571
557
52
5
0
174,505
3
L
Nemesis
5,913
591
53
5
0
221,549
3
W
Chiron
5,915
592
68
7
0
189,289
4
L
Merlin
5,232
523
68
7
0
173,833
3
W
Sol
5,465
547
67
7
0
192,842
8
W
Zeus
6,605
661
71
7
0
164,085
3
L
Vamana
4,467
447
29
3
0
204,220
1
L
Jormungandr
5,450
545
55
6
0
146,594
1
W
Shiva
6,332
633
50
5
0
217,844
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role