Player Matchup

Ymir
Ymir
 
Ymir
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Arachne
Arachne
Donkey Claps
Arachne
Level 45
God Stats
1W - 1L
1,186 SR
Queue Stats
21W - 39L
1,124 Elo+
Party 1
Atlas
Atlas
Donnievitooo
Atlas
Level 43
God Stats
30W - 26L
1,395 SR
Queue Stats
216W - 257L
1,169 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
YoungCello69
Ah Muzen Cab
Level 115
God Stats
4W - 10L
1,445 SR
Queue Stats
141W - 130L
1,538 Elo+
Party 3
Vulcan
Vulcan
toasty911
Vulcan
Level 100
God Stats
0W - 2L
1,183 SR
Queue Stats
96W - 89L
1,514 Elo+
Party 3
Team Averages
Level 80
1,342 SR
1,369 Elo+

VS

Team Averages
Level 81
1,496 SR
1,464 Elo+
Freya
Freya
 
Freya
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
BioActive1
Thanatos
Level 122
God Stats
2W - 1L
1,690 SR
Queue Stats
10W - 6L
1,567 Elo+
Party 2
Discordia
Discordia
FenixHealth
Discordia
Level 102
God Stats
8W - 9L
1,426 SR
Queue Stats
156W - 158L
1,429 Elo+
Solo
Sun Wukong
Sun Wukong
SlySSBtv
Sun Wukong
Level 62
God Stats
1W - 0L
1,363 SR
Queue Stats
18W - 14L
1,576 Elo+
Party 2
King Arthur
King Arthur
Weast33
King Arthur
Level 10
God Stats
3W - 0L
1,500 SR
Queue Stats
3W - 1L
1,250 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
18
5 / 8 / 10
11,668
729
12,445
28,402
35,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Arachne
Donkey Claps
Arachne
15
1 / 8 / 7
9,793
612
4,474
14,504
4,717
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

18
2 / 4 / 13
11,079
692
17,563
17,518
14,045
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ah Muzen Cab
YoungCello69
Ah Muzen Cab
17
8 / 5 / 6
11,539
721
17,600
18,333
5,932
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Vulcan
toasty911
Vulcan
19
4 / 7 / 9
11,550
722
16,746
18,718
6,215
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
19
6 / 2 / 8
12,198
762
11,308
10,170
4,170
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thanatos
BioActive1
Thanatos
20
19 / 5 / 7
14,389
899
34,426
23,504
9,929
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
FenixHealth
Discordia
19
3 / 5 / 16
11,775
736
19,710
16,358
6,535
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sun Wukong
SlySSBtv
Sun Wukong
19
3 / 2 / 22
11,813
738
15,674
23,345
18,132
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

King Arthur
Weast33
King Arthur
17
1 / 7 / 16
10,682
668
6,781
21,528
19,321
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
101
20
Kills
32
32
Deaths
21
45
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
5
8
10
1.25
W
Freya
 
Freya
6
2
8
5
W
Thanatos
BioActive1
Thanatos
19
5
7
4.5
L
Arachne
Donkey Claps
Arachne
1
8
7
0.56
L
2
4
13
2.13
W
Discordia
FenixHealth
Discordia
3
5
16
2.2
W
Sun Wukong
SlySSBtv
Sun Wukong
3
2
22
7
W
King Arthur
Weast33
King Arthur
1
7
16
1.29
L
Ah Muzen Cab
YoungCello69
Ah Muzen Cab
8
5
6
2.2
L
Vulcan
toasty911
Vulcan
4
7
9
1.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,828
Damage
87,899
97,475
Taken
94,905
66,610
Mitigated
58,087
10,157
Healing
38,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
12,445
1,384
665
2,363
28,402
35,701
0
10,453
17,028
30,131
0
W
Freya
 
Freya
11,308
3,139
0
3,305
10,170
4,170
1,410
4,475
5,695
54,758
0
W
Thanatos
BioActive1
Thanatos
34,426
11,400
0
21,068
23,504
9,929
1,572
8,495
12,369
0
62,385
L
Arachne
Donkey Claps
Arachne
4,474
3,298
0
700
14,504
4,717
125
6,148
8,356
0
12,994
L
17,563
4,178
431
673
17,518
14,045
0
7,123
10,143
37,760
0
W
Discordia
FenixHealth
Discordia
19,710
1,128
469
4,335
16,358
6,535
1,570
8,066
8,292
64,261
0
W
Sun Wukong
SlySSBtv
Sun Wukong
15,674
2,299
946
6,849
23,345
18,132
764
13,416
8,689
6,923
27,321
W
King Arthur
Weast33
King Arthur
6,781
960
528
1,137
21,528
19,321
546
12,302
9,226
0
18,478
L
Ah Muzen Cab
YoungCello69
Ah Muzen Cab
17,600
8,465
0
3,290
18,333
5,932
0
5,053
13,062
0
46,985
L
Vulcan
toasty911
Vulcan
16,746
4,527
0
2,035
18,718
6,215
0
4,924
13,673
55,621
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,629
Gold Earned
60,857
231
Minions Killed
333
0
Camps Cleared
0
1,329,779
Distance Traveled
1,670,673
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
11,668
729
31
2
0
269,370
5
W
Freya
12,198
762
82
5
0
326,043
1
W
Thanatos
14,389
899
79
5
0
385,128
0
L
Arachne
9,793
612
15
1
0
261,542
1
L
Atlas
11,079
692
34
2
0
311,144
0
W
Discordia
11,775
736
95
6
0
296,614
3
W
Sun Wukong
11,813
738
55
3
0
351,721
0
W
King Arthur
10,682
668
22
1
0
311,167
0
L
Ah Muzen Cab
11,539
721
71
4
0
194,740
1
L
Vulcan
11,550
722
80
5
0
292,983
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role