Player Matchup

Ra
Ra
 
Ra
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
 
Thanatos
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Kànye
Sol
Level 109
God Stats
13W - 18L
1,579 SR
Queue Stats
204W - 140L
1,640 Elo+
Solo
Jing Wei
Jing Wei
Reventt19
Jing Wei
Level 159
God Stats
5W - 11L
1,338 SR
Queue Stats
730W - 755L
1,505 Elo+
Solo
Team Averages
Level 141
1,483 SR
1,529 Elo+

VS

Team Averages
Level 128
1,641 SR
1,594 Elo+
Neith
Neith
ArchangelRemiel
Neith
Level 109
God Stats
6W - 3L
1,733 SR
Queue Stats
97W - 72L
1,640 Elo+
Solo
Vamana
Vamana
DMitten
Vamana
Level 158
God Stats
3W - 5L
1,418 SR
Queue Stats
195W - 199L
1,566 Elo+
Solo
Chang'e
Chang'e
GirthaPowers
Chang'e
Level 129
God Stats
9W - 13L
1,613 SR
Queue Stats
15W - 18L
1,587 Elo+
Solo
Bakasura
Bakasura
LitosBoyy
Bakasura
Level 88
God Stats
3W - 0L
1,412 SR
Queue Stats
79W - 61L
1,599 Elo+
Solo
Geb
Geb
ShredderPeek
Geb
Level 158
God Stats
18W - 5L
2,028 SR
Queue Stats
564W - 555L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
17
2 / 2 / 1
9,717
694
8,322
10,813
4,357
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
 
Thanatos
15
2 / 7 / 2
8,965
640
4,975
13,453
5,394
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cthulhu
 
Cthulhu
15
1 / 1 / 2
8,807
629
9,875
10,238
12,334
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Sol
Kànye
Sol
15
0 / 3 / 4
8,707
622
16,418
11,369
4,058
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jing Wei
Reventt19
Jing Wei
17
0 / 0 / 2
9,667
691
5,683
9,670
3,852
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 0 / 7
10,735
767
16,865
8,972
3,685
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vamana
DMitten
Vamana
15
0 / 2 / 4
8,585
613
3,548
12,207
7,633
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chang'e
GirthaPowers
Chang'e
17
5 / 0 / 5
9,875
705
10,367
10,555
4,589
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bakasura
LitosBoyy
Bakasura
17
1 / 0 / 6
9,681
692
7,060
12,338
6,018
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

17
5 / 3 / 5
9,818
701
11,176
15,601
14,164
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
40
5
Kills
13
13
Deaths
5
11
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
2
2
1
1.25
L
Thanatos
 
Thanatos
2
7
2
0.43
L
Cthulhu
 
Cthulhu
1
1
2
2
W
2
0
7
5.5
W
Vamana
DMitten
Vamana
0
2
4
1
W
Chang'e
GirthaPowers
Chang'e
5
0
5
7.5
L
Sol
Kànye
Sol
0
3
4
0.67
W
Bakasura
LitosBoyy
Bakasura
1
0
6
4
L
Jing Wei
Reventt19
Jing Wei
0
0
2
1
W
5
3
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,273
Damage
49,016
55,543
Taken
59,673
29,995
Mitigated
36,089
17,672
Healing
23,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
8,322
215
1,929
2,565
10,813
4,357
61
5,208
5,002
48,933
0
L
Thanatos
 
Thanatos
4,975
218
0
5,922
13,453
5,394
98
4,106
8,890
0
22,118
L
Cthulhu
 
Cthulhu
9,875
712
474
1,027
10,238
12,334
0
4,692
4,710
23,900
0
W
16,865
5,458
0
3,293
8,972
3,685
1,108
4,715
4,257
0
65,648
W
Vamana
DMitten
Vamana
3,548
469
425
3,868
12,207
7,633
0
7,307
4,900
0
22,411
W
Chang'e
GirthaPowers
Chang'e
10,367
924
3,160
5,759
10,555
4,589
179
5,625
4,930
34,697
0
L
Sol
Kànye
Sol
16,418
3,474
0
3,313
11,369
4,058
301
5,018
6,175
42,736
0
W
Bakasura
LitosBoyy
Bakasura
7,060
5,152
0
5,379
12,338
6,018
0
7,318
5,020
0
25,667
L
Jing Wei
Reventt19
Jing Wei
5,683
3,763
0
2,442
9,670
3,852
453
1,634
7,544
0
47,058
W
11,176
518
0
1,519
15,601
14,164
108
9,650
5,951
23,650
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,863
Gold Earned
48,694
318
Minions Killed
306
0
Camps Cleared
0
1,399,033
Distance Traveled
1,489,493
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,717
694
91
7
0
281,806
1
L
Thanatos
8,965
640
41
3
0
277,026
5
L
Cthulhu
8,807
629
34
2
0
289,678
2
W
Neith
10,735
767
120
9
0
265,214
1
W
Vamana
8,585
613
27
2
0
285,139
2
W
Chang'e
9,875
705
53
4
0
283,609
2
L
Sol
8,707
622
47
3
0
269,061
4
W
Bakasura
9,681
692
82
6
0
362,216
1
L
Jing Wei
9,667
691
105
8
0
281,462
4
W
Geb
9,818
701
24
2
0
293,315
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role