Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
BeyondNyx
Sol
Level 119
God Stats
5W - 3L
1,463 SR
Queue Stats
164W - 162L
1,509 Elo+
Party 2
Achilles
Achilles
Kata7yst
Achilles
Level 88
God Stats
8W - 8L
1,986 SR
Queue Stats
305W - 298L
1,501 Elo+
Party 1
Anhur
Anhur
Murdrn
Anhur
Level 48
God Stats
5W - 5L
1,479 SR
Queue Stats
77W - 64L
1,508 Elo+
Party 2
Gilgamesh
Gilgamesh
NatoradeBlue
Gilgamesh
Level 97
God Stats
8W - 0L
1,966 SR
Queue Stats
495W - 468L
1,522 Elo+
Party 1
Team Averages
Level 80
1,679 SR
1,508 Elo+

VS

Team Averages
Level 65
1,605 SR
1,500 Elo+
Ne Zha
Ne Zha
DonovanX
Ne Zha
Level 128
God Stats
0W - 1L
1,170 SR
Queue Stats
16W - 5L
1,500 Elo+
Party 3
Izanami
Izanami
GodAnjou
Izanami
Level 27
God Stats
0W - 1L
1,893 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Ymir
Ymir
ImPineapple
Ymir
Level 15
God Stats
0W - 1L
1,762 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Ra
Ra
Obbymaster
Ra
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 11L
1,500 Elo+
Party 3
Guan Yu
Guan Yu
OnlyPlaysGuanYu
Guan Yu
Level 26
God Stats
0W - 1L
1,699 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
1 / 0 / 6
6,067
552
2,989
3,670
2,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

11
5 / 1 / 1
6,656
605
4,993
5,512
2,182
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
Kata7yst
Achilles
11
3 / 0 / 5
6,416
583
3,599
7,607
3,392
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Anhur
Murdrn
Anhur
12
3 / 0 / 0
6,793
618
3,417
4,250
991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
NatoradeBlue
Gilgamesh
11
3 / 1 / 3
6,582
598
7,290
7,881
4,691
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
DonovanX
Ne Zha
9
1 / 3 / 0
5,548
504
2,096
6,798
2,236
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Izanami
GodAnjou
Izanami
8
0 / 4 / 0
4,888
444
2,158
5,290
965
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

7
0 / 2 / 1
5,023
457
1,784
7,251
2,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
0 / 5 / 1
5,012
456
2,720
6,802
2,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 1 / 0
5,618
511
5,025
7,737
4,970
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
4
15
Kills
2
2
Deaths
15
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
1
0
6
4
W
5
1
1
5.5
L
Ne Zha
DonovanX
Ne Zha
1
3
0
0.33
L
Izanami
GodAnjou
Izanami
0
4
0
0
L
0
2
1
0.25
W
Achilles
Kata7yst
Achilles
3
0
5
5.5
W
Anhur
Murdrn
Anhur
3
0
0
3
W
Gilgamesh
NatoradeBlue
Gilgamesh
3
1
3
4.5
L
0
5
1
0.1
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,288
Damage
13,783
28,920
Taken
33,878
13,583
Mitigated
12,969
12,767
Healing
9,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
2,989
555
1,380
2,212
3,670
2,327
74
553
3,117
10,797
3,516
W
4,993
2,284
0
2,806
5,512
2,182
368
1,840
3,672
37,293
4,790
L
Ne Zha
DonovanX
Ne Zha
2,096
997
0
2,392
6,798
2,236
0
1,319
5,479
0
22,533
L
Izanami
GodAnjou
Izanami
2,158
969
0
601
5,290
965
177
1,157
4,133
0
26,244
L
1,784
562
0
1,568
7,251
2,649
25
1,095
6,156
10,493
0
W
Achilles
Kata7yst
Achilles
3,599
1,160
0
1,101
7,607
3,392
218
1,280
6,327
0
35,329
W
Anhur
Murdrn
Anhur
3,417
1,611
0
2,481
4,250
991
500
831
3,419
0
41,791
W
Gilgamesh
NatoradeBlue
Gilgamesh
7,290
2,329
0
2,787
7,881
4,691
0
0
7,881
0
35,195
L
2,720
438
543
1,939
6,802
2,149
0
2,766
4,036
18,498
0
L
5,025
1,084
0
2,174
7,737
4,970
0
637
7,100
0
27,162

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,514
Gold Earned
26,089
325
Minions Killed
233
0
Camps Cleared
0
1,086,164
Distance Traveled
1,087,066
20
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
6,067
552
26
2
0
219,629
4
W
Sol
6,656
605
80
7
0
200,661
6
L
Ne Zha
5,548
504
52
5
0
241,628
5
L
Izanami
4,888
444
58
5
0
209,171
2
L
Ymir
5,023
457
23
2
0
207,524
4
W
Achilles
6,416
583
72
7
0
251,038
5
W
Anhur
6,793
618
83
8
0
176,472
2
W
Gilgamesh
6,582
598
64
6
0
238,364
3
L
Ra
5,012
456
43
4
0
202,950
5
L
Guan Yu
5,618
511
57
5
0
225,793
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role