Player Matchup

Apollo
Apollo
Masters
 
Apollo
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Discordia
Discordia
Diamond IV
Mood
Discordia
Diamond IV
Level 160
God Stats
2W - 2L
1,647 SR
Queue Stats
96W - 88L
2,196 MMR
Solo
Serqet
Serqet
Diamond III
NicoWilliamsJR
Serqet
Diamond III
Level 83
God Stats
12W - 8L
1,777 SR
Queue Stats
76W - 70L
2,207 MMR
Solo
Kali
Kali
Diamond II
NotGrave
Kali
Diamond II
Level 109
God Stats
21W - 15L
1,951 SR
Queue Stats
528W - 491L
2,351 MMR
Solo
Chaac
Chaac
Diamond II
Saskía
Chaac
Diamond II
Level 159
God Stats
6W - 5L
1,578 SR
Queue Stats
178W - 167L
2,177 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 134
1,691 SR
2,086 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 136
1,580 SR
2,040 MMR
Mercury
Mercury
Diamond III
 
Mercury
Diamond III
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Pele
Pele
Diamond II
 
Pele
Diamond II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Diamond IV
Bùttlover
Gilgamesh
Diamond IV
Level 63
God Stats
12W - 7L
1,763 SR
Queue Stats
160W - 149L
2,114 MMR
Party 1
Sol
Sol
Masters
Gabeethan
Sol
Masters
Level 160
God Stats
50W - 36L
1,836 SR
Queue Stats
556W - 537L
2,466 MMR
Solo
Chernobog
Chernobog
Masters
Zapman
Chernobog
Masters
Level 160
God Stats
28W - 22L
1,299 SR
Queue Stats
796W - 753L
2,620 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
16
4 / 9 / 3
9,991
526
19,343
23,728
8,179
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Discordia
Mood
Discordia
17
2 / 8 / 4
10,122
533
11,089
13,874
4,790
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 6 / 7
9,110
479
6,461
23,058
21,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kali
16
5 / 5 / 3
10,437
549
13,328
21,599
10,252
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chaac
Saskía
Chaac
16
2 / 6 / 2
10,272
541
13,055
22,851
17,728
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bans
LokiBastetBellonaNemesis

VS

Bans
CabrakanCamazotzCliodhnaAmaterasu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
20
16 / 2 / 9
13,545
713
20,025
16,326
5,795
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Pele
 
Pele
19
3 / 1 / 10
12,478
657
15,316
22,462
16,081
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Gilgamesh
Bùttlover
Gilgamesh
15
0 / 4 / 16
10,490
552
13,986
24,343
17,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

19
9 / 1 / 4
13,175
693
21,089
11,945
7,848
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chernobog
Zapman
Chernobog
19
6 / 7 / 8
12,704
669
14,205
19,191
5,401
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
81
15
Kills
34
34
Deaths
15
19
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
4
9
3
0.61
W
Mercury
 
Mercury
16
2
9
10.25
W
Pele
 
Pele
3
1
10
8
W
Gilgamesh
Bùttlover
Gilgamesh
0
4
16
2
W
9
1
4
11
L
Discordia
Mood
Discordia
2
8
4
0.5
L
2
6
7
0.92
L
Kali
5
5
3
1.3
L
Chaac
Saskía
Chaac
2
6
2
0.5
W
Chernobog
Zapman
Chernobog
6
7
8
1.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,276
Damage
84,621
105,110
Taken
94,267
61,954
Mitigated
52,395
19,957
Healing
34,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
19,343
13,047
0
5,985
23,728
8,179
1,054
3,071
20,657
0
75,429
W
Mercury
 
Mercury
20,025
13,741
0
2,976
16,326
5,795
1,721
1,055
14,230
0
98,597
W
Pele
 
Pele
15,316
2,564
0
13,614
22,462
16,081
280
2,341
19,715
0
93,684
W
Gilgamesh
Bùttlover
Gilgamesh
13,986
4,286
0
4,813
24,343
17,270
0
2,867
19,737
0
43,679
W
21,089
8,292
0
6,511
11,945
7,848
5,486
2,937
8,579
107,792
0
L
Discordia
Mood
Discordia
11,089
797
0
730
13,874
4,790
0
3,664
10,210
83,463
0
L
6,461
1,245
0
1,640
23,058
21,005
0
8,191
13,090
0
20,357
L
Kali
13,328
5,461
0
6,211
21,599
10,252
0
3,081
18,518
0
62,878
L
Chaac
Saskía
Chaac
13,055
3,500
0
5,391
22,851
17,728
0
3,082
19,769
0
73,935
W
Chernobog
Zapman
Chernobog
14,205
9,771
0
6,833
19,191
5,401
4,644
2,323
16,868
0
90,869

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,932
Gold Earned
62,392
544
Minions Killed
658
0
Camps Cleared
0
1,802,263
Distance Traveled
2,082,301
18
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
9,991
526
134
7
0
317,901
3
W
Mercury
13,545
713
150
8
0
492,407
2
W
Pele
12,478
657
168
9
0
426,158
5
W
Gilgamesh
10,490
552
45
2
0
418,189
2
W
Sol
13,175
693
152
8
0
392,728
7
L
Discordia
10,122
533
136
7
0
342,047
2
L
Serqet
9,110
479
30
2
0
407,848
3
L
Kali
10,437
549
86
5
0
374,508
3
L
Chaac
10,272
541
158
8
0
359,959
7
W
Chernobog
12,704
669
143
8
0
352,819
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role