Player Matchup

Fenrir
Fenrir
Crucial Jon
Fenrir
Level 48
God Stats
18W - 19L
1,445 SR
Queue Stats
48W - 58L
1,371 Elo+
Party 2
Thoth
Thoth
CrucialSai
Thoth
Level 129
God Stats
1W - 6L
1,122 SR
Queue Stats
488W - 461L
1,556 Elo+
Party 2
Cthulhu
Cthulhu
FrigginFrigger
Cthulhu
Level 27
God Stats
39W - 38L
1,604 SR
Queue Stats
131W - 164L
1,397 Elo+
Party 3
Shiva
Shiva
Subtlebacchus47
Shiva
Level 88
God Stats
6W - 4L
1,859 SR
Queue Stats
75W - 79L
1,569 Elo+
Party 3
Jing Wei
Jing Wei
Urayulii
Jing Wei
Level 78
God Stats
16W - 17L
1,460 SR
Queue Stats
223W - 264L
1,402 Elo+
Party 3
Team Averages
Level 74
1,498 SR
1,459 Elo+

VS

Team Averages
Level 74
1,390 SR
1,456 Elo+
Hachiman
Hachiman
MUT4
Hachiman
Level 22
God Stats
5W - 8L
1,270 SR
Queue Stats
59W - 54L
1,451 Elo+
Party 1
Cthulhu
Cthulhu
Papoose225
Cthulhu
Level 124
God Stats
3W - 4L
1,420 SR
Queue Stats
192W - 195L
1,466 Elo+
Party 1
Discordia
Discordia
TheAlmightyHat
Discordia
Level 75
God Stats
3W - 4L
1,336 SR
Queue Stats
74W - 47L
1,590 Elo+
Solo
Thor
Thor
TrailMyx
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,265 Elo+
Party 1
Khepri
Khepri
dtony80
Khepri
Level 144
God Stats
6W - 4L
1,422 SR
Queue Stats
35W - 31L
1,508 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
3 / 1 / 2
6,247
625
2,878
6,049
2,130
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Thoth
10
2 / 1 / 3
5,898
590
5,167
3,417
932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 0 / 2
5,476
548
2,818
5,913
3,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
3 / 0 / 0
6,334
633
5,286
8,604
3,694
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Jing Wei
Urayulii
Jing Wei
10
2 / 0 / 0
5,196
520
3,571
3,347
805
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
MUT4
Hachiman
8
0 / 1 / 0
4,664
466
2,556
4,184
1,035
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
Papoose225
Cthulhu
8
0 / 3 / 0
4,682
468
4,133
7,623
4,671
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Discordia
TheAlmightyHat
Discordia
10
1 / 3 / 1
5,475
548
1,932
5,503
1,339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Thor
7
1 / 4 / 1
4,681
468
783
5,846
1,305
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Khepri
dtony80
Khepri
7
0 / 1 / 0
4,763
476
2,524
4,653
2,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
4
11
Kills
2
2
Deaths
12
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
3
1
2
4
W
Thoth
2
1
3
3.5
W
1
0
2
2
L
Hachiman
MUT4
Hachiman
0
1
0
0
L
Cthulhu
Papoose225
Cthulhu
0
3
0
0
W
3
0
0
3
L
Discordia
TheAlmightyHat
Discordia
1
3
1
0.5
L
Thor
1
4
1
0.38
W
Jing Wei
Urayulii
Jing Wei
2
0
0
2
L
Khepri
dtony80
Khepri
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,720
Damage
11,928
27,330
Taken
27,809
11,182
Mitigated
10,541
8,473
Healing
6,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
2,878
308
0
1,139
6,049
2,130
168
714
5,335
0
36,001
W
Thoth
5,167
555
0
482
3,417
932
856
1,425
1,992
28,964
0
W
2,818
410
270
1,514
5,913
3,621
0
1,446
4,467
16,234
0
L
Hachiman
MUT4
Hachiman
2,556
1,366
0
2,110
4,184
1,035
0
770
3,414
0
22,933
L
Cthulhu
Papoose225
Cthulhu
4,133
544
118
1,466
7,623
4,671
0
1,196
6,427
21,256
0
W
5,286
712
128
2,843
8,604
3,694
45
3,929
4,255
0
29,529
L
Discordia
TheAlmightyHat
Discordia
1,932
45
0
1,741
5,503
1,339
0
2,912
2,591
32,154
0
L
Thor
783
379
0
330
5,846
1,305
0
1,702
4,144
0
7,939
W
Jing Wei
Urayulii
Jing Wei
3,571
2,646
0
2,097
3,347
805
739
655
2,692
0
28,331
L
Khepri
dtony80
Khepri
2,524
333
0
749
4,653
2,191
104
1,405
3,248
15,902
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,151
Gold Earned
24,265
281
Minions Killed
203
0
Camps Cleared
0
1,042,679
Distance Traveled
939,615
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,247
625
69
7
0
236,367
4
W
Thoth
5,898
590
60
6
0
213,420
5
W
Cthulhu
5,476
548
23
2
0
205,322
2
L
Hachiman
4,664
466
55
6
0
178,889
4
L
Cthulhu
4,682
468
43
4
0
180,489
2
W
Shiva
6,334
633
72
7
0
194,558
0
L
Discordia
5,475
548
69
7
0
187,520
2
L
Thor
4,681
468
16
2
0
180,380
0
W
Jing Wei
5,196
520
57
6
0
193,012
2
L
Khepri
4,763
476
20
2
0
212,337
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role