Player Matchup

Chaac
Chaac
Silver III
FindingBnrs713
Chaac
Silver III
Level 123
God Stats
6W - 7L
1,525 SR
Queue Stats
112W - 146L
1,040 MMR
Solo
Apollo
Apollo
Silver III
Ghost Exdras
Apollo
Silver III
Level 129
God Stats
9W - 10L
1,490 SR
Queue Stats
644W - 639L
915 MMR
Solo
Merlin
Merlin
Silver IV
Juanva_sanchez2
Merlin
Silver IV
Level 105
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 20L
1,219 MMR
Solo
Fenrir
Fenrir
Silver V
King reality91
Fenrir
Silver V
Level 160
God Stats
1W - 6L
1,346 SR
Queue Stats
70W - 98L
778 MMR
Solo
Atlas
Atlas
Silver IV
OS0 Slick
Atlas
Silver IV
Level 152
God Stats
1W - 3L
1,994 SR
Queue Stats
282W - 284L
799 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 134
1,571 SR
950 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 120
1,477 SR
948 MMR
Izanami
Izanami
Bronze III
FridGeWaTers
Izanami
Bronze III
Level 159
God Stats
224W - 199L
1,522 SR
Queue Stats
1,114W - 1,344L
-11 MMR
Solo
Amaterasu
Amaterasu
Silver I
II JoReY II
Amaterasu
Silver I
Level 79
God Stats
14W - 12L
1,571 SR
Queue Stats
309W - 321L
1,277 MMR
Solo
Thanatos
Thanatos
Silver II
VemAfobadoNao
Thanatos
Silver II
Level 137
God Stats
6W - 8L
1,297 SR
Queue Stats
28W - 34L
1,314 MMR
Solo
Jormungandr
Jormungandr
Silver IV
ali90ak
Jormungandr
Silver IV
Level 117
God Stats
4W - 4L
1,500 SR
Queue Stats
50W - 72L
1,002 MMR
Solo
Sol
Sol
Silver II
iiBDE
Sol
Silver II
Level 109
God Stats
6W - 7L
1,496 SR
Queue Stats
74W - 85L
1,159 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 3
10,136
483
13,551
21,186
21,289
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Apollo
18
4 / 2 / 3
10,963
522
10,740
14,322
4,178
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
4 / 11 / 12
9,814
467
17,315
18,214
5,684
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

17
10 / 12 / 7
11,859
565
13,962
24,480
9,042
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Atlas
OS0 Slick
Atlas
15
4 / 6 / 9
10,323
492
14,593
23,634
22,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Bans
Morgan Le FayGilgameshBacchus

VS

Bans
ArachneYmirBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
FridGeWaTers
Izanami
15
1 / 13 / 15
10,573
503
10,864
20,155
6,681
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Amaterasu
II JoReY II
Amaterasu
18
2 / 2 / 6
11,850
564
15,776
21,754
21,064
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Thanatos
VemAfobadoNao
Thanatos
20
21 / 4 / 6
14,270
680
26,874
22,875
11,851
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Jormungandr
ali90ak
Jormungandr
16
4 / 4 / 11
11,155
531
13,914
26,323
23,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sol
iiBDE
Sol
20
7 / 2 / 6
13,068
622
13,920
17,741
6,615
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
79
25
Kills
35
35
Deaths
25
34
Assists
44
Player
Kills
Deaths
Assists
KDA
L
3
4
3
1.13
W
Izanami
FridGeWaTers
Izanami
1
13
15
0.65
L
Apollo
4
2
3
2.75
W
Amaterasu
II JoReY II
Amaterasu
2
2
6
2.5
L
4
11
12
0.91
L
10
12
7
1.13
L
Atlas
OS0 Slick
Atlas
4
6
9
1.42
W
Thanatos
VemAfobadoNao
Thanatos
21
4
6
6
W
Jormungandr
ali90ak
Jormungandr
4
4
11
2.38
W
Sol
iiBDE
Sol
7
2
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,161
Damage
81,348
101,836
Taken
108,848
62,668
Mitigated
69,815
18,641
Healing
54,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,551
1,711
26
7,777
21,186
21,289
165
4,669
16,517
0
54,836
W
Izanami
FridGeWaTers
Izanami
10,864
7,305
0
2,489
20,155
6,681
2,692
7,687
12,112
0
44,519
L
Apollo
10,740
6,477
0
2,721
14,322
4,178
0
4,152
10,170
0
82,651
W
Amaterasu
II JoReY II
Amaterasu
15,776
7,828
445
10,166
21,754
21,064
3,246
4,730
16,300
0
80,798
L
17,315
842
0
2,093
18,214
5,684
278
4,559
13,655
49,642
0
L
13,962
3,354
24
4,174
24,480
9,042
0
4,152
20,328
0
58,936
L
Atlas
OS0 Slick
Atlas
14,593
6,051
0
1,826
23,634
22,475
0
10,302
13,332
32,517
0
W
Thanatos
VemAfobadoNao
Thanatos
26,874
9,130
0
20,832
22,875
11,851
1,581
5,037
17,419
0
94,890
W
Jormungandr
ali90ak
Jormungandr
13,914
2,113
284
8,752
26,323
23,604
147
10,509
15,153
52,267
0
W
Sol
iiBDE
Sol
13,920
5,108
0
11,215
17,741
6,615
4,753
2,720
14,963
115,251
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,095
Gold Earned
60,916
450
Minions Killed
562
0
Camps Cleared
0
1,892,984
Distance Traveled
1,929,744
22
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
10,136
483
116
6
0
382,733
3
W
Izanami
10,573
503
59
3
0
304,456
16
L
Apollo
10,963
522
145
7
0
442,738
1
W
Amaterasu
11,850
564
147
7
0
413,330
4
L
Merlin
9,814
467
79
4
0
336,789
2
L
Fenrir
11,859
565
72
3
0
369,063
6
L
Atlas
10,323
492
38
2
0
361,661
10
W
Thanatos
14,270
680
114
5
0
443,726
3
W
Jormungandr
11,155
531
64
3
0
384,668
9
W
Sol
13,068
622
178
8
0
383,564
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role