Player Matchup

Cthulhu
Cthulhu
D3ADmAnHANDS
Cthulhu
Level 29
God Stats
5W - 11L
1,445 SR
Queue Stats
38W - 55L
1,380 Elo+
Party 2
Baron Samedi
Baron Samedi
POG_PB93
Baron Samedi
Level 106
God Stats
50W - 40L
1,419 SR
Queue Stats
332W - 283L
1,493 Elo+
Solo
Fenrir
Fenrir
Raw Earplug
Fenrir
Level 43
God Stats
2W - 3L
1,422 SR
Queue Stats
34W - 49L
1,442 Elo+
Party 2
Team Averages
Level 59
1,429 SR
1,438 Elo+

VS

Team Averages
Level 62
1,479 SR
1,467 Elo+
Odin
Odin
Dread Lord2511
Odin
Level 109
God Stats
2W - 7L
1,437 SR
Queue Stats
33W - 40L
1,402 Elo+
Solo
Sobek
Sobek
eudemeia
Sobek
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,500 Elo+
Party 1
Merlin
Merlin
euomeia
Merlin
Level 62
God Stats
3W - 5L
1,500 SR
Queue Stats
5W - 10L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
D3ADmAnHANDS
Cthulhu
14
2 / 3 / 6
9,850
704
6,861
20,140
14,512
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Baron Samedi
POG_PB93
Baron Samedi
16
6 / 1 / 4
11,279
806
13,400
13,851
6,291
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
13
3 / 1 / 4
9,773
698
3,665
14,178
7,561
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 3
7,717
551
677
1,525
779
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sobek
eudemeia
Sobek
14
3 / 3 / 2
9,397
671
4,004
16,818
19,937
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
euomeia
Merlin
15
2 / 7 / 3
10,293
735
13,109
14,017
4,166
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
13
11
Kills
5
5
Deaths
11
14
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
D3ADmAnHANDS
Cthulhu
2
3
6
1.67
L
0
1
3
1.5
W
Baron Samedi
POG_PB93
Baron Samedi
6
1
4
8
W
Fenrir
3
1
4
5
L
Sobek
eudemeia
Sobek
3
3
2
1.33
L
Merlin
euomeia
Merlin
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,926
Damage
17,790
48,169
Taken
32,360
28,364
Mitigated
24,882
22,632
Healing
3,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
D3ADmAnHANDS
Cthulhu
6,861
446
737
9,140
20,140
14,512
212
6,314
13,826
29,155
0
L
677
96
0
0
1,525
779
0
843
630
0
1,298
W
Baron Samedi
POG_PB93
Baron Samedi
13,400
511
790
6,460
13,851
6,291
409
5,343
8,508
45,631
0
W
Fenrir
3,665
876
0
5,505
14,178
7,561
1,783
6,924
6,948
0
30,125
L
Sobek
eudemeia
Sobek
4,004
823
0
1,356
16,818
19,937
0
8,728
7,690
12,939
0
L
Merlin
euomeia
Merlin
13,109
1,182
307
2,055
14,017
4,166
0
10,165
3,611
54,570
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,902
Gold Earned
27,407
153
Minions Killed
107
7
Camps Cleared
1
741,899
Distance Traveled
494,728
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,850
704
43
3
2
273,459
2
L
Odin
7,717
551
5
0
1
54,734
1
W
Baron Samedi
11,279
806
80
6
0
252,139
0
W
Fenrir
9,773
698
30
2
5
216,301
0
L
Sobek
9,397
671
12
1
0
250,907
0
L
Merlin
10,293
735
90
6
0
189,087
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role