Player Matchup

Athena
Athena
Gipsy_avengers96
Athena
Level 82
God Stats
19W - 23L
1,513 SR
Queue Stats
150W - 171L
1,431 Elo+
Party 1
Zhong Kui
Zhong Kui
Oficial_Kumashi
Zhong Kui
Level 120
God Stats
9W - 6L
1,528 SR
Queue Stats
247W - 235L
1,465 Elo+
Solo
Hou Yi
Hou Yi
Romyx11
Hou Yi
Level 106
God Stats
12W - 7L
1,701 SR
Queue Stats
55W - 38L
1,570 Elo+
Solo
Fenrir
Fenrir
cara_poro
Fenrir
Level 84
God Stats
11W - 14L
1,323 SR
Queue Stats
287W - 329L
1,428 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
danilborja
Morgan Le Fay
Level 107
God Stats
4W - 2L
1,883 SR
Queue Stats
250W - 299L
1,423 Elo+
Party 1
Team Averages
Level 100
1,589 SR
1,463 Elo+

VS

Team Averages
Level 99
1,579 SR
1,476 Elo+
Medusa
Medusa
CMC_12_
Medusa
Level 64
God Stats
4W - 4L
1,500 SR
Queue Stats
232W - 232L
1,438 Elo+
Solo
Chang'e
Chang'e
SANDMAN--73
Chang'e
Level 106
God Stats
3W - 2L
1,500 SR
Queue Stats
322W - 343L
1,445 Elo+
Solo
Artemis
Artemis
joe1212
Artemis
Level 143
God Stats
20W - 4L
1,886 SR
Queue Stats
211W - 203L
1,553 Elo+
Solo
Sun Wukong
Sun Wukong
kurokumabox
Sun Wukong
Level 118
God Stats
21W - 17L
1,508 SR
Queue Stats
325W - 348L
1,501 Elo+
Solo
Sobek
Sobek
pfarrer_O
Sobek
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 7
5,496
500
2,135
9,464
6,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Zhong Kui
Oficial_Kumashi
Zhong Kui
10
0 / 1 / 0
5,995
545
3,106
4,935
2,621
Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
Romyx11
Hou Yi
10
3 / 1 / 1
6,162
560
5,715
4,666
1,117
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
cara_poro
Fenrir
10
3 / 5 / 4
6,410
583
6,990
8,525
2,137
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morgan Le Fay
danilborja
Morgan Le Fay
11
3 / 4 / 2
6,148
559
6,398
6,938
1,956
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
CMC_12_
Medusa
10
5 / 3 / 0
5,938
540
6,501
7,289
1,819
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
SANDMAN--73
Chang'e
11
1 / 3 / 6
6,499
591
4,232
7,911
2,077
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artemis
joe1212
Artemis
12
8 / 1 / 2
7,215
656
7,259
6,945
2,254
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Sun Wukong
kurokumabox
Sun Wukong
12
1 / 0 / 1
6,283
571
2,301
7,710
4,270
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sobek
pfarrer_O
Sobek
8
0 / 2 / 3
5,003
455
2,684
8,408
4,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
27
9
Kills
15
15
Deaths
9
14
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Medusa
CMC_12_
Medusa
5
3
0
1.67
L
0
4
7
0.88
L
Zhong Kui
Oficial_Kumashi
Zhong Kui
0
1
0
0
L
Hou Yi
Romyx11
Hou Yi
3
1
1
3.5
W
Chang'e
SANDMAN--73
Chang'e
1
3
6
1.33
L
Fenrir
cara_poro
Fenrir
3
5
4
1
L
Morgan Le Fay
danilborja
Morgan Le Fay
3
4
2
1
W
Artemis
joe1212
Artemis
8
1
2
9
W
Sun Wukong
kurokumabox
Sun Wukong
1
0
1
1.5
W
Sobek
pfarrer_O
Sobek
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,344
Damage
22,977
34,528
Taken
38,263
14,485
Mitigated
15,363
9,092
Healing
10,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
CMC_12_
Medusa
6,501
3,267
0
2,193
7,289
1,819
0
1,216
6,073
0
32,171
L
2,135
564
133
2,690
9,464
6,654
114
2,057
7,353
10,119
0
L
Zhong Kui
Oficial_Kumashi
Zhong Kui
3,106
527
0
1,957
4,935
2,621
0
0
4,935
36,606
0
L
Hou Yi
Romyx11
Hou Yi
5,715
4,076
0
320
4,666
1,117
213
449
4,217
0
36,928
W
Chang'e
SANDMAN--73
Chang'e
4,232
198
760
2,731
7,911
2,077
56
3,661
4,250
29,990
0
L
Fenrir
cara_poro
Fenrir
6,990
1,351
0
2,153
8,525
2,137
0
1,244
7,179
0
30,538
L
Morgan Le Fay
danilborja
Morgan Le Fay
6,398
712
134
1,705
6,938
1,956
0
2,380
4,324
30,365
0
W
Artemis
joe1212
Artemis
7,259
4,053
0
1,045
6,945
2,254
75
1,545
5,400
0
38,741
W
Sun Wukong
kurokumabox
Sun Wukong
2,301
120
0
1,986
7,710
4,270
0
2,986
4,724
0
37,240
W
Sobek
pfarrer_O
Sobek
2,684
93
146
1,624
8,408
4,943
0
2,231
6,177
7,483
2,547

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,211
Gold Earned
30,938
271
Minions Killed
290
0
Camps Cleared
0
980,826
Distance Traveled
1,037,139
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
5,938
540
49
4
0
203,361
3
L
Athena
5,496
500
13
1
0
213,543
0
L
Zhong Kui
5,995
545
92
8
0
155,645
6
L
Hou Yi
6,162
560
67
6
0
197,348
3
W
Chang'e
6,499
591
72
7
0
195,401
0
L
Fenrir
6,410
583
50
5
0
220,736
4
L
Morgan Le Fay
6,148
559
49
4
0
193,554
4
W
Artemis
7,215
656
73
7
0
205,525
2
W
Sun Wukong
6,283
571
78
7
0
217,038
2
W
Sobek
5,003
455
18
2
0
215,814
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role