Player Matchup

Artio
Artio
Big Dust In HR
Artio
Level 142
God Stats
2W - 5L
1,251 SR
Queue Stats
71W - 54L
1,362 Elo+
Party 1
Ah Puch
Ah Puch
BoiRadley
Ah Puch
Level 123
God Stats
0W - 1L
1,404 SR
Queue Stats
22W - 21L
1,764 Elo+
Party 3
Cthulhu
Cthulhu
ShadowBain24
Cthulhu
Level 62
God Stats
1W - 1L
1,767 SR
Queue Stats
129W - 96L
1,344 Elo+
Party 1
Hun Batz
Hun Batz
Xdisaac
Hun Batz
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 144L
1,364 Elo+
Solo
Chang'e
Chang'e
smolbabynugget
Chang'e
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 13L
1,441 Elo+
Party 3
Team Averages
Level 81
1,484 SR
1,455 Elo+

VS

Team Averages
Level 119
1,389 SR
1,468 Elo+
Horus
Horus
Big Daddy Slump
Horus
Level 132
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 18L
1,422 Elo+
Party 2
Skadi
Skadi
Evioff
Skadi
Level 85
God Stats
2W - 0L
1,500 SR
Queue Stats
27W - 18L
1,529 Elo+
Party 2
Athena
Athena
Its4N7W0N
Athena
Level 123
God Stats
2W - 10L
1,160 SR
Queue Stats
663W - 677L
1,468 Elo+
Solo
Jing Wei
Jing Wei
PinkNemo
Jing Wei
Level 127
God Stats
6W - 10L
1,285 SR
Queue Stats
408W - 357L
1,473 Elo+
Solo
Agni
Agni
Vex Myth0cIast
Agni
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 36L
1,447 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 8 / 13
10,915
682
10,371
29,905
38,546
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ah Puch
BoiRadley
Ah Puch
20
10 / 4 / 10
12,937
809
36,075
18,657
8,407
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
ShadowBain24
Cthulhu
20
3 / 7 / 14
12,071
754
20,567
27,231
33,673
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Hun Batz
Xdisaac
Hun Batz
14
2 / 11 / 7
9,734
608
9,096
17,707
8,462
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
6 / 8 / 6
12,089
756
11,228
18,465
14,576
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 2 / 31
12,584
787
12,919
27,632
33,735
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Skadi
Evioff
Skadi
20
6 / 4 / 19
12,168
761
18,147
16,506
7,251
Athena
Its4N7W0N
Athena
18
5 / 6 / 23
12,522
783
12,653
29,747
32,282
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jing Wei
PinkNemo
Jing Wei
20
13 / 6 / 13
13,468
842
25,616
19,791
9,996
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

20
11 / 6 / 17
13,014
813
30,163
17,177
8,066
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
140
24
Kills
37
38
Deaths
24
50
Assists
103
Player
Kills
Deaths
Assists
KDA
W
2
2
31
8.75
L
3
8
13
1.19
L
Ah Puch
BoiRadley
Ah Puch
10
4
10
3.75
W
Skadi
Evioff
Skadi
6
4
19
3.88
W
Athena
Its4N7W0N
Athena
5
6
23
2.75
W
Jing Wei
PinkNemo
Jing Wei
13
6
13
3.25
L
Cthulhu
ShadowBain24
Cthulhu
3
7
14
1.43
W
11
6
17
3.25
L
Hun Batz
Xdisaac
Hun Batz
2
11
7
0.5
L
6
8
6
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,337
Damage
99,498
111,965
Taken
110,853
103,664
Mitigated
91,330
32,542
Healing
52,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,919
5,747
8,925
13,214
27,632
33,735
45
16,960
9,501
0
23,498
L
10,371
436
3,487
7,576
29,905
38,546
120
7,757
21,844
15,375
0
L
Ah Puch
BoiRadley
Ah Puch
36,075
409
1,349
6,008
18,657
8,407
635
6,367
11,999
55,589
0
W
Skadi
Evioff
Skadi
18,147
7,365
3,231
2,809
16,506
7,251
1,934
12,567
3,326
0
44,642
W
Athena
Its4N7W0N
Athena
12,653
1,955
1,477
8,524
29,747
32,282
1,018
14,699
13,644
20,091
0
W
Jing Wei
PinkNemo
Jing Wei
25,616
21,603
1,084
6,221
19,791
9,996
3,153
15,307
3,890
0
43,411
L
Cthulhu
ShadowBain24
Cthulhu
20,567
1,230
1,120
3,675
27,231
33,673
562
11,750
14,850
37,081
0
W
30,163
2,278
2,389
4,720
17,177
8,066
558
14,298
2,251
46,894
0
L
Hun Batz
Xdisaac
Hun Batz
9,096
1,698
0
472
17,707
8,462
774
6,897
10,580
0
17,337
L
11,228
1,350
5,093
3,762
18,465
14,576
1,013
8,349
9,876
19,101
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,746
Gold Earned
63,756
142
Minions Killed
166
0
Camps Cleared
0
1,269,916
Distance Traveled
1,543,386
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
12,584
787
9
1
0
344,486
1
L
Artio
10,915
682
12
1
0
257,849
0
L
Ah Puch
12,937
809
53
3
0
285,412
0
W
Skadi
12,168
761
51
3
0
308,193
1
W
Athena
12,522
783
22
1
0
324,477
1
W
Jing Wei
13,468
842
49
3
0
291,120
0
L
Cthulhu
12,071
754
50
3
0
263,042
1
W
Agni
13,014
813
35
2
0
275,110
5
L
Hun Batz
9,734
608
6
0
0
212,467
0
L
Chang'e
12,089
756
21
1
0
251,146
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role