Player Matchup

Ymir
Ymir
 
Ymir
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Pele
Pele
IBBA-0315
Pele
Level 85
God Stats
5W - 1L
1,771 SR
Queue Stats
24W - 16L
1,727 Elo+
Party 2
Medusa
Medusa
Techx86
Medusa
Level 145
God Stats
43W - 28L
1,601 SR
Queue Stats
254W - 246L
1,616 Elo+
Solo
Janus
Janus
andriorafaelb
Janus
Level 146
God Stats
3W - 1L
1,703 SR
Queue Stats
118W - 118L
1,465 Elo+
Solo
Shiva
Shiva
theman12126
Shiva
Level 63
God Stats
16W - 8L
1,607 SR
Queue Stats
137W - 115L
1,590 Elo+
Party 2
Team Averages
Level 109
1,636 SR
1,580 Elo+

VS

Team Averages
Level 97
1,548 SR
1,517 Elo+
Chiron
Chiron
 
Chiron
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
 
Zeus
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Shiva
Shiva
AlaNmEssS
Shiva
Level 89
God Stats
29W - 15L
1,685 SR
Queue Stats
282W - 262L
1,565 Elo+
Solo
King Arthur
King Arthur
NightyEX
King Arthur
Level 128
God Stats
11W - 8L
1,672 SR
Queue Stats
88W - 79L
1,495 Elo+
Solo
Hun Batz
Hun Batz
Ramosua
Hun Batz
Level 99
God Stats
17W - 19L
1,384 SR
Queue Stats
594W - 565L
1,523 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
8
0 / 3 / 5
5,300
530
2,042
8,773
5,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pele
12
9 / 1 / 4
7,500
750
9,655
7,254
2,713
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Medusa
Techx86
Medusa
9
2 / 4 / 2
5,647
565
4,359
8,974
1,894
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
4 / 0 / 7
6,607
661
4,067
3,401
872
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
1 / 2 / 5
5,843
584
5,231
9,201
7,007
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
11
4 / 3 / 3
6,215
622
7,689
7,328
2,026
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Zeus
 
Zeus
10
0 / 3 / 1
5,859
586
1,075
4,141
1,388
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Shiva
AlaNmEssS
Shiva
8
2 / 2 / 3
5,438
544
5,272
8,102
3,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

King Arthur
NightyEX
King Arthur
10
2 / 5 / 0
5,858
586
8,348
11,048
6,550
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Hun Batz
Ramosua
Hun Batz
11
2 / 3 / 2
6,478
648
3,116
7,394
1,856
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
19
16
Kills
10
10
Deaths
16
23
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
0
3
5
0.83
L
Chiron
 
Chiron
4
3
3
1.83
L
Zeus
 
Zeus
0
3
1
0.17
L
Shiva
AlaNmEssS
Shiva
2
2
3
1.75
W
Pele
9
1
4
11
L
King Arthur
NightyEX
King Arthur
2
5
0
0.4
L
Hun Batz
Ramosua
Hun Batz
2
3
2
1
W
Medusa
Techx86
Medusa
2
4
2
0.75
W
4
0
7
7.5
W
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,354
Damage
25,500
37,603
Taken
38,013
17,986
Mitigated
15,742
11,624
Healing
13,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
2,042
60
0
2,374
8,773
5,500
312
129
8,644
14,816
0
L
Chiron
 
Chiron
7,689
3,229
340
2,568
7,328
2,026
0
1,353
5,941
0
36,819
L
Zeus
 
Zeus
1,075
50
0
572
4,141
1,388
0
1,073
3,024
29,205
0
L
Shiva
AlaNmEssS
Shiva
5,272
541
278
3,392
8,102
3,922
0
2,518
5,524
0
14,117
W
Pele
9,655
4,119
0
1,883
7,254
2,713
0
987
6,267
0
41,344
L
King Arthur
NightyEX
King Arthur
8,348
1,226
0
2,730
11,048
6,550
52
848
10,139
4,010
30,779
L
Hun Batz
Ramosua
Hun Batz
3,116
239
0
3,167
7,394
1,856
0
116
7,276
0
35,587
W
Medusa
Techx86
Medusa
4,359
1,230
0
2,838
8,974
1,894
636
0
8,974
0
31,240
W
4,067
63
44
1,309
3,401
872
0
373
3,028
30,499
0
W
5,231
1,374
140
3,036
9,201
7,007
0
1,237
7,964
0
24,558

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,897
Gold Earned
29,848
280
Minions Killed
281
0
Camps Cleared
0
1,036,722
Distance Traveled
1,026,424
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,300
530
30
3
0
185,320
1
L
Chiron
6,215
622
69
7
0
178,752
3
L
Zeus
5,859
586
72
7
0
188,072
4
L
Shiva
5,438
544
13
1
0
211,348
3
W
Pele
7,500
750
74
7
0
224,921
5
L
King Arthur
5,858
586
62
6
0
204,913
0
L
Hun Batz
6,478
648
65
7
0
243,339
2
W
Medusa
5,647
565
58
6
0
182,106
1
W
Janus
6,607
661
71
7
0
224,286
3
W
Shiva
5,843
584
47
5
0
220,089
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role