Player Matchup

Anubis
Anubis
 
Anubis
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charybdis
Charybdis
Clone13
Charybdis
Level 160
God Stats
8W - 4L
1,475 SR
Queue Stats
70W - 70L
1,571 Elo+
Party 1
Da Ji
Da Ji
clone57
Da Ji
Level 41
God Stats
1W - 0L
1,819 SR
Queue Stats
41W - 22L
1,623 Elo+
Party 1
Ymir
Ymir
miba17
Ymir
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
130W - 160L
1,492 Elo+
Party 2
Kuzenbo
Kuzenbo
ozy16
Kuzenbo
Level 129
God Stats
3W - 7L
1,061 SR
Queue Stats
291W - 273L
1,593 Elo+
Party 1
Team Averages
Level 85
1,471 SR
1,556 Elo+

VS

Team Averages
Level 30
1,528 SR
1,490 Elo+
Pele
Pele
ChainsNZ
Pele
Level 44
God Stats
22W - 32L
1,422 SR
Queue Stats
101W - 107L
1,465 Elo+
Party 3
Charybdis
Charybdis
GrumpyGazmondo
Charybdis
Level 29
God Stats
19W - 10L
1,686 SR
Queue Stats
102W - 91L
1,500 Elo+
Party 3
Chang'e
Chang'e
HermestheGreat
Chang'e
Level 43
God Stats
4W - 5L
1,357 SR
Queue Stats
522W - 535L
1,466 Elo+
Solo
Nox
Nox
Randomness5555
Nox
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,483 Elo+
Party 3
Cerberus
Cerberus
Tailchaser42
Cerberus
Level 28
God Stats
4W - 5L
1,676 SR
Queue Stats
64W - 58L
1,538 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
5 / 4 / 1
7,647
588
7,593
6,147
2,509
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
Clone13
Charybdis
14
3 / 2 / 1
7,836
603
6,067
6,069
1,444
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Da Ji
clone57
Da Ji
14
5 / 3 / 5
8,104
623
6,980
9,124
4,950
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ymir
miba17
Ymir
11
2 / 1 / 6
6,889
530
3,840
8,548
5,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Kuzenbo
ozy16
Kuzenbo
15
5 / 0 / 1
8,602
662
6,886
7,774
6,480
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
11
6 / 5 / 1
7,015
540
7,689
13,119
3,353
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
GrumpyGazmondo
Charybdis
10
1 / 3 / 0
5,980
460
5,082
8,081
1,732
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
0 / 3 / 2
5,555
427
4,061
7,632
1,354
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
2 / 4 / 4
7,130
548
3,933
5,448
1,792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
Tailchaser42
Cerberus
9
0 / 5 / 1
5,368
413
3,491
10,085
6,259
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
17
20
Kills
9
10
Deaths
20
14
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
5
4
1
1.38
L
Pele
6
5
1
1.3
W
Charybdis
Clone13
Charybdis
3
2
1
1.75
L
Charybdis
GrumpyGazmondo
Charybdis
1
3
0
0.33
L
0
3
2
0.33
L
2
4
4
1
L
Cerberus
Tailchaser42
Cerberus
0
5
1
0.1
W
Da Ji
clone57
Da Ji
5
3
5
2.5
W
Ymir
miba17
Ymir
2
1
6
5
W
Kuzenbo
ozy16
Kuzenbo
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,366
Damage
24,256
37,662
Taken
44,365
20,449
Mitigated
14,490
12,397
Healing
14,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
7,593
410
0
1,982
6,147
2,509
536
1,907
4,240
42,167
0
L
Pele
7,689
2,290
0
4,966
13,119
3,353
29
6,516
6,603
0
41,758
W
Charybdis
Clone13
Charybdis
6,067
2,383
0
3,205
6,069
1,444
434
1,208
4,704
0
57,212
L
Charybdis
GrumpyGazmondo
Charybdis
5,082
1,699
0
2,693
8,081
1,732
0
1,163
6,918
0
45,201
L
4,061
790
804
2,796
7,632
1,354
0
2,007
5,625
22,948
0
L
3,933
338
0
125
5,448
1,792
765
3,104
2,344
29,896
0
L
Cerberus
Tailchaser42
Cerberus
3,491
261
64
3,188
10,085
6,259
0
5,529
4,556
18,686
0
W
Da Ji
clone57
Da Ji
6,980
2,702
0
2,692
9,124
4,950
0
1,332
7,784
0
55,659
W
Ymir
miba17
Ymir
3,840
353
0
954
8,548
5,066
67
3,578
4,700
16,935
0
W
Kuzenbo
ozy16
Kuzenbo
6,886
2,448
0
3,564
7,774
6,480
0
3,025
4,749
50,618
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,078
Gold Earned
31,048
426
Minions Killed
325
0
Camps Cleared
0
1,290,823
Distance Traveled
1,240,078
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,647
588
84
6
0
216,823
4
L
Pele
7,015
540
73
6
0
263,671
1
W
Charybdis
7,836
603
117
9
0
222,121
3
L
Charybdis
5,980
460
96
7
0
233,724
2
L
Chang'e
5,555
427
30
2
0
252,819
3
L
Nox
7,130
548
69
5
0
242,131
3
L
Cerberus
5,368
413
57
4
0
247,733
1
W
Da Ji
8,104
623
89
7
0
292,966
3
W
Ymir
6,889
530
30
2
0
279,733
4
W
Kuzenbo
8,602
662
106
8
0
279,180
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role