Player Matchup

Danzaburou
Danzaburou
A2K8
Danzaburou
Level 82
God Stats
6W - 12L
1,462 SR
Queue Stats
24W - 43L
1,363 Elo+
Party 1
Tiamat
Tiamat
Daxexad
Tiamat
Level 89
God Stats
5W - 8L
1,302 SR
Queue Stats
20W - 28L
1,363 Elo+
Party 1
Hou Yi
Hou Yi
XxSaltyKingXx
Hou Yi
Level 60
God Stats
8W - 14L
1,500 SR
Queue Stats
263W - 314L
1,376 Elo+
Solo
Team Averages
Level 77
1,421 SR
1,368 Elo+

VS

Team Averages
Level 78
1,673 SR
1,446 Elo+
Izanami
Izanami
Bebe exel
Izanami
Level 57
God Stats
4W - 1L
1,696 SR
Queue Stats
148W - 201L
1,283 Elo+
Party 2
Bacchus
Bacchus
Deeseas
Bacchus
Level 18
God Stats
3W - 1L
1,824 SR
Queue Stats
5W - 3L
1,500 Elo+
Party 2
Ah Puch
Ah Puch
SoulZero13
Ah Puch
Level 158
God Stats
2W - 0L
1,500 SR
Queue Stats
158W - 156L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
A2K8
Danzaburou
14
1 / 4 / 7
10,998
611
3,891
12,829
3,123
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Tiamat
Daxexad
Tiamat
19
8 / 3 / 6
12,789
711
15,677
10,093
5,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
5 / 6 / 6
12,442
691
10,820
14,776
4,405
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Bebe exel
Izanami
17
3 / 4 / 7
13,017
723
7,690
14,942
3,435
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
Deeseas
Bacchus
17
5 / 5 / 6
12,383
688
12,121
16,119
7,902
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Ah Puch
SoulZero13
Ah Puch
19
5 / 6 / 5
13,220
734
13,240
18,324
5,555
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
31
14
Kills
13
13
Deaths
15
19
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
A2K8
Danzaburou
1
4
7
1.13
W
Izanami
Bebe exel
Izanami
3
4
7
1.63
L
Tiamat
Daxexad
Tiamat
8
3
6
3.67
W
Bacchus
Deeseas
Bacchus
5
5
6
1.6
W
Ah Puch
SoulZero13
Ah Puch
5
6
5
1.25
L
5
6
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,388
Damage
33,051
37,698
Taken
49,385
12,823
Mitigated
16,892
2,048
Healing
11,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
A2K8
Danzaburou
3,891
1,119
0
480
12,829
3,123
0
9,195
3,360
0
22,280
W
Izanami
Bebe exel
Izanami
7,690
4,439
118
4,141
14,942
3,435
1,859
6,970
7,972
0
57,282
L
Tiamat
Daxexad
Tiamat
15,677
235
0
1,568
10,093
5,295
220
5,705
4,131
50,968
0
W
Bacchus
Deeseas
Bacchus
12,121
1,642
0
1,138
16,119
7,902
0
3,312
12,807
39,367
0
W
Ah Puch
SoulZero13
Ah Puch
13,240
305
0
6,537
18,324
5,555
609
6,132
12,192
59,313
0
L
10,820
4,549
0
0
14,776
4,405
208
9,632
4,786
0
29,851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,229
Gold Earned
38,620
163
Minions Killed
240
2
Camps Cleared
14
790,571
Distance Traveled
951,366
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,998
611
44
2
0
231,818
1
W
Izanami
13,017
723
102
6
5
344,993
0
L
Tiamat
12,789
711
61
3
1
317,319
3
W
Bacchus
12,383
688
42
2
1
309,903
1
W
Ah Puch
13,220
734
96
5
8
296,470
1
L
Hou Yi
12,442
691
58
3
1
241,434
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role